Quote Originally Posted by Wolf Kanno View Post
Let's cool it with the "creative" nicknaming of monsters.

Quote Originally Posted by Pete for President View Post
The palings are cheap, broken and an excellent example of terrible, uninspired game design. A well-designed boss doesn't need invincibility to motivate the use of different tactics or strategies.
I don't mind the paling when they are done right. I like that they force me to be more flexible about strategy and perhaps use builds I normally wouldn't. The Zodiark fight is a good example because he eventually gains a near infinite physical paling so having to fall back on magic was actually kind of interesting for me. I like that they shake that up with players who are use to just pelting monsters with overpowered moves or just trying to melee/cure their way through a problem. So I cannot agree it's lazy design, of anything it shakes up lazy player strategy.
Ah yes, but on those occasions when they pull them both out... then it's not strategic. It's cheap and it's lazy.

Just like those chests with an insanely low random chance of giving you a Ribbon or something equally desirable. Screw them with a rusty ice pick.