Let's cool it with the "creative" nicknaming of monsters.

Originally Posted by
Pete for President
The palings are cheap, broken and an excellent example of terrible, uninspired game design. A well-designed boss doesn't need invincibility to motivate the use of different tactics or strategies.
I don't mind the paling when they are done right. I like that they force me to be more flexible about strategy and perhaps use builds I normally wouldn't. The Zodiark fight is a good example because he eventually gains a near infinite physical paling so having to fall back on magic was actually kind of interesting for me. I like that they shake that up with players who are use to just pelting monsters with overpowered moves or just trying to melee/cure their way through a problem. So I cannot agree it's lazy design, of anything it shakes up lazy player strategy.