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I think it's incredibly bizarre that Nintendo would choose secure a bayonetta 2 game as opposed to an original wii u game or another of the countless franchises that gamers this gen are only vaguely familiar with.
Also, there's a difference between collaborating with a developer to craft an experience with only your technology and audience in mind and the much lazier practice of paying them a lot of money to NOT release it to other audiences. We saw one of these practices take rise this generation and I think gamers as a whole are worse off for it.
I'm not sure which one Bayonetta 2 definitively falls under, but to me such an awkard choice is one more ingredient in its ongoing recipe for disaster.
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