Quote Originally Posted by Loony BoB View Post
I know ryanraze's post isn't directed at me, but I want to point out that I had no trouble enjoying FFV at any point, not for the music nor the characters nor the story nor the gameplay. I just enjoyed it. It was enjoyable! With FFVI, I found some parts fun but never felt that the entire thing really clicked together for me. Perhaps it's how often the characters were switched around so I never really got to feel attached to any one of them (although I do like some more than others, naturally). Perhaps it's that I just couldn't bring myself to like Terra, a rather prominent character, in any way. Perhaps it's because, having so many characters, I couldn't really feel that enough time was spent on any one of them... this is important for me, actually, now that I think about it. I don't like that there can be major moments for each of these people at various points but that's about all they have in the game. I can't help but feel that they could have gone into so much more depth with each character, to really explore them, that the game just left me feeling like the characters were too numerous. And then there were others with little to no story whatsoever, which was a shame. I mean, leave the character in and give them a story, or take them out. Maybe it's just me, I dunno.

Another major thing for me in video games is exploration, and perhaps after playing FFV I just felt that none of the areas shown in FFVI really offered anything new and inspiring. You can only see so many blocky houses and cliffy mountains and whatnot before it seems a bit stale. 3D games have a lot of luck in this area in that they can really show off to you when you explore the world, but 2D games can suffer a little. The idea and general feel of Zozo was cool, and I wish the area was larger and offered more to the user than what it did. In the end it was a chore to explore due to it being a monster-infested location, but more importantly there were only three things to it: Indoor room, outdoor stairs of the buildings and floor. Again, a shame.

I can't help but feel the game could have done with a few more comical or uplifting moments, particularly in the case of characters such as Terra who just bored me to death. So there's that, too. I would use Umaro constantly purely because fighting with him throwing your other characters about made me smile.
Regardless I enjoy discussion. So with that said, allow me to retort.
1. My first question would be how old are you, when was your first play through and last play through.
2. Do you feel the complaint about blocky graphics is valid considering the era and time the game were released? Are these opinions from current playings or previous playings?
3. I think I can agree with you on the high volume characters = low quality story. There are some characters which I feel added no value to the overall story (Umaro, Gogo, Strago) and just felt tagged on. Hell, even Mog had a very small role to play in the whole thing. So I can see where they could have dropped some characters in order to enhance some of the characters with weaker stories (Relm, Setzer, Locke). Yes Locke who, despite being my favorite, could have used more story.

I also can understand the lack of attachment from groups switching around. I think, for me, a lot of this game is viewed through rose color glasses. I think at the time, when it struck such a precious cord, I didn't care too much about getting attached to specific characters; it was more being wrapped up in everything happening.

Good discussion though