Fair enough. We'll have to agree to disagree on this. I just don't think this is at all worth giving up an entire character for. What I'm seeing is a trade of a whole character - someone who can really beef up the party for the harder parts of the game - for a buff for another.
The thing is, the Floating Continent/Shadow section is a secret, and the benefit for figuring out the scenario is being able to use this unique character with his unique abilities. The more efficient option is saving him, and I just don't see why it's a fair trade-off (yes, I understand the Relm thing, but again it's just a buff for the one of the remaining 13 characters).
Fair enough. Wolf, have you ever played Alpha Protocol? Of every game I've ever played, AP is probably the best at rewarding choices with gameplay benefits. No matter what choice you make, your in-game character is built-up in some way for it. Give it a spin if you can.I have a friend who loves Frog in Chrono Trigger, and while she like Magus, she loves Frog more and will usually kill Magus just so she can see the ending where Frog turns human. She even keeps Crono dead cause the ending this causes the longest ending where you can see Frog in his human form, so I would say that despite the choices leading only to what many may perceive as minor change, it still may mean the world to some people.
That's not what I'm saying, though. In VII, it's easier and beneficial to ignore Materia you don't want to use because your characters have a limited space for abilities. To get them everything you want, you need to either make trade-offs or get creative. Placing useless Materia on a party member is pointless because it comes at the cost of removing something potentially valuable. So if you want your guys to be the killing machines you want them to be, you have to make a conscious trade-off of not removing the magic orbs that allow them to do the things they do. If you want Tifa to cast Barrier, great. But you need to remove Fire for her to do that, or HP Plus, or Deathblow. Or don't remove anything at all, but find another combination within your three-person party to allow you to work that ability in creatively. Maybe Tifa won't get it, but if you tweak it just so then maybe Red XIII will be able to get exactly the Barrier value you were looking for.I will simply say we just disagree on this principle, to me, leveling stuff because it's there is for post games or perfect files. To put your opinion into VII terms, you're basically saying you would equip useless materia on your party for the sake of leveling rather than actually customizing and to me that's two different things.
The difference between this and VI is that in VI, the party is composed of 10-14 characters defined by their unique skills and the capacity to learn new abilities for good. Since they can learn everything, there's no reason to not have them learn everything aside from pouring hours of your life into the effort. Even if you play the game for about 35 hours (an average playtime at least as far as I'm concerned, not an insane post-game file) you'll find yourself filled up on abilities you want. Yes, you can neglect to give people certain abilities, but that's neglect and not meaningful customization. There is zero downside to teaching everybody everything, and worst of all, there's nothing to get in your way of from doing so.
I'm sure it does make a world of difference, but I don't think this makes a strong game at all, actually. It's still be a fun one, but I don't think it's strong design. What's your gameplay in not having everyone know Cure? Simply not equipping them with the stone that teaches them that ability? Not using your abilities to the fullest isn't avoiding "cheating" it's just a low-level run, or a gimp run, which you can do with any game. The problem with VI's customization system is that it's so damned open that actual customization for experienced players boils down to neglect rather than creative or meaningful tinkering. A regular, non-gimped playthrough will result in most characters being able to cast damn near everything.I can honestly say it makes a world of difference to play through sections of VI with one character who can actually use healing magic as opposed to having a full party that can do so. Even if you try to play roles and still teach magic to everyone to kill the time, I feel the lack of the temptation to cheat makes for a stronger game.
I don't think VII's is more "comprehensive". What it is, though, is more strict with the amount of breathing room it lets the player have. It also offers a lot of options and possible builds within the battle system it's designed for - on the one hand, you can't just throw everything at a character and have it stick but with enough creativity those characters also aren't limited to only doing certain things.VI's system was Squenix's second attempt of having both a comprehensive leveling system but also one that wasn't a job class system, which was incredibly rare in the 16-bit era. I don't necessarily disagree that VII's system was more comprehensive than VI's system but I also feel what it traded to do so (character roles) was a bit of a deal breaker for me.




Reply With Quote