Final Fantasy IV is actually a good game, I would almost say it's design is flawless.

Final Fantasy II is the most underrated game in the franchise, it's a hell of a lot better than people give it credit for.

Final Fantasy III is better than FFIV

Final Fantasy X is an overrated game that is not nearly as good as the praise it gets from fans. I can't even fathom what the Japanese FF fans see in it.

The Fabula Nova Crystallis is an utter failure of a franchise idea and nothing short of Versus XIII becoming a new FFVII for the series would change that.

FFX-2 officially marked the end of FF franchise, because the moment Square/Squenix realized they could make money by just milking past successes marked the end of the company's need to be creative with its writing.

Despite the above statement, FFXII is the last great entry in the series thus far.

VI is the best written entry in the franchise, if only by accident.

Tidus' true nature is the weakest and stupidest plot twist in the main series.

I feel FFVIII needs a remake more than any other entry in the series, because it has the most unrealized ideas and potential.

I feel Kitase is a hack and partly why the series isn't as good as it used to be, because he favors the narrative and cutscenes over the game and creates unbalanced games when he's working alone or with his like minded protege Toriyama.

FFV Job Class system is the best customization/battle system in the series because it offers a lot of options while also being one of the most balanced systems in the series.

Limit Breaks have ruined game balance in the franchise and it's one of the elements of the battle system that needs to be fazed out despite its popularity.

FFV is the last legitimately difficult FF in the series.

Hiroyuki Ito should be in charge of the series/franchise as both the producer and director.

The series needs to stop saving 90% of the optional sidequests until before the final dungeon, this is a stupid game design decision and it causes problems in the rest of the flow of the game.

The series needs to stop creating spells, abilities, and gear for use against the optional super-bosses or at least make them unlock only after you beat the game.

Stop making superbosses into attrition battles, RPGs should never have attrition battles, EVER...

The series needs to grow up and explore more mature themes with a mature mindset. Ditch the 15-16 year old "coming of age" plot with the "boy meets girl" love story.