There was a dungeon in Final Fantasy XII that involved going up almost a hundred floors to retrieve an item. I can't remember what the dungeon was called because it was so tedious that I have tried to block it out of memory. That place had very little interaction between the characters or any story events at all while you were ascending the tower. So am I to believe that they could scale this tower in a few hours without stopping to rest with a campfire scene or something? The dungeon was horribly paced for me and it took me several hours to get through it without any promise of a cutscene or something to take a break with.