
Originally Posted by
Loony BoB
I'm not a massive proponent of piracy in the gaming industry by any means, but if it's the only way to make a game work then perhaps the developers should think very, very long and hard on such matters. I'm hearing that there are all kinds of other problems (eg. size of areas available to build on) so I'll probably just not get it at all.
When it comes to game releases this horrendous, or even simply cases where pirating nets you a superior product to the purchased version, I think companies deserve to have their stuff pirated. People downloading an illegal version of the game shouldn't get a better user experience than paying customers, ever. Which is why I generally don't like DRM. More often than not it punishes paying customers with a troutty experience so that it can fail to prevent piracy. And given the track record so far, always online methods of the sort used by Simcity do even more to ruin the user experience all so they can be next to impossible to pirate.
But I'd love to get an honest answer from EA about whether they feel having a disaster of a launch which has seen such wonderful things as disabling features in desperate attempts to get it to run, as well as pulling their advertising of the game and Amazon refusing to sell it for the time being were worth giving the finger to the pirates. Because I really can't see them saying it was worth it if they were going to be honest with themselves.