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You act as though shooters with better controls didn't exist when RE4 came out. This is patently false. MINOR EDIT: In fact, a quick look at release dates shows me the original SOCOM was released about 2-3 years before RE4. A third person shooter which didn't control like ass I might add. Dual analogue stick movement and aiming isn't something we magically got down after the 360 and PS3 came out. We pretty much had it down more than a decade ago.
You'll also notice that nothing which I criticized RE4 for would have anything to do with being developed three years earlier for a previous console generation since none of it's problems would have actually been solved by simply throwing more advanced hardware at the problem. Case in point being RE5 which not only didn't fix a single thing I mentioned, but actually made other aspects of the game worse than what was in RE4.
Another edit: I just want to be clear here that RE4 isn't something I played a couple of years ago and didn't like when viewed through the lens of having played everything that came after it. I pre-ordered it on the Gamecube, I played it when it came out, and all of these problems I had with it were problems I had with it from day one. Not only could I think of ways to improve pretty much every issue I came across as I went through, I had already been playing third person shooters that played better than it did for years. Even comparing this game to its contemporaries does it no favours except maybe in production values because looking better than most other games of its day was the only thing it had going for it. The first time I played Dead Space, and part of the reason I liked it and mention it so much in comparison is because it's the sort of game RE4 should have been in 2005. It controlled the way RE4 should have, it had aiming that wasn't completely broken, it wasn't twice as long as any sane person could justify it being, it had enemies that weren't completely tedious to fight, and it wasn't broken up by some absolutely moronic game sequences.
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