Quote Originally Posted by shion View Post
I loved Tactics, and I would love to see more of it. I actually do prefer darker plots, because, I dunno. Sometimes to me having everything turn out A-OK, hunky dory in the end just ruins it for me. It's realistically not always going to happen. I like dthe complexities of Tactics.
I don't mind dark stories. Heck, Persona 3 is one of my all-time favorite games, and it has a far darker plot than Persona 4, which I don't like nearly as much because of it's lighter plot (even though I admit it is far better in every technical regard).

While a story about a soldier who goes to war and just gets killed may be realistic, it doesn't exactly make for an interesting story, does it?

Do you know why we have tales of heroes and legends? Because they're interesting. Seeing the effects that one king and his knights can have on history, the way they can shape and change things is fascinating. The hardships they face and overcome are great. And there are plenty of historical examples.

True, there are far more examples of people who don't have an impact, who struggle and fail, but there's a reason they're almost never remembered, unless they did something awesome, unless they had and impact, even if they failed.


Also, I dislike plots based on heavy political maneuvering and manipulations, they tend to be too impersonal.

I would like to see that kind of game and execution and maybe have the story where you think you're the protagonist, but you're actually the antagonist, and you lose. Just to get a perspective from the other side. I think with writing like Tactics had, it could be pulled off well.
A couple games have tried this. Spec Ops: The Line did something like that.

Heck, FFVII did it. Cait Sith's whole "what the frell are you doing blowing up innocent people" rant comes to mind. It then took it in a different direction, and changed the perspective and nature of the fight, but it still went there to a degree.