
Originally Posted by
Vivi22
I'd say it had a lot more to do with games growing out of the arcade scene where easy games wouldn't make money. Even when things moved to home consoles, technical limitations prevented them from making games with tons of content compared to what we're used to now, so it was either make your games really hard, or accept that people probably won't play them for very long, let alone replay them. Look at how long a lot of those games like the original Mega Man's take to beat if you've completely mastered them. I don't think most people would have found them to be an acceptable length if they could do that on the first try and there was no challenge to keep you coming back for more.