Alright, let's break this down. You actually said a lot of the same things I was saying with different words
ANYWAY
How many of kellams supports have you seen? Tharja? Yarne? Panne? The last two especially. Try and read kellams supports without that gimmick appearing at least 500 times. And maybe the gimmicks are more pronounced because you arent limited in number to the ones you can get. It was less of an issue in older FEs due to the constraint on supports due to bonuses. You know, that might actually be a part of it.Character flaws are actually massively toned down for the series. Compare Stahl to a character like Ilyana. Both have the "always hungry" thing going on, but it shows up way more in Ilyana's Supports. In Awakening, with the exception of a couple characters, the quirks are restricted to the tile conversations or other bonus dialogue, rather than Supports or character building dialogue.
That basically proves my point. Using streetpass to fight my friends teams controlled by enemy AI is broken and pointless due to the lack of enemies being able to use pair-up and the enemy AI being basically a bunch of lemmings. Instead of half-assing it they could have put dev time to more important things.StreetPass doesn't really work as a fighting system, but why would you want it to? There are enemies aplenty, so rather than fight, you should set your team up to pass rare, powerful, or forged items across in the shop. Lack of online multiplayer is annoying, but hardly crippling to the game.
I use it as a shop myself too as its amazing that way. It's just a shame that its really the only use it has. FE has never really had good multiplayer though (llolLinkArena)
Really? Thats quite a shame. This game definitely suffered from FoW not being there and I cant wait to see it back (or at least something akin to it. I like gimmicks in my strategy games, what can I say?Fog of War was cut for time, and it was felt that introducing a core mechanic for DLC shouldn't be done. But we will likely see it back in the next game.)
Different strokes for different folks. Aside from a few levels I felt it was quite bland. I might need to replay some older FEs to make a direct comparison.I actually quite like the map design. While it may be easy to face roll over things, especially at low difficulties or with DLC trained units, there is a lot of depth to be found if you take the time to analyze them, or are trying DLC-free Lunatic/Lunatic+.
I kind of said that in my initial post, but at least we're on the same page.(SPOILER)The father/child relationships were clearly caused by the number of possible combinations, and they did fix that in the Future Past DLCs. It's worth playing through them just to see those conversations.
And agreed, the future past DLC is amazing.
They could have rebalanced lunatic/lunatic+ in a way that'd make it possible with enemies using pair-up. I think that enemies being able to utilize pair-up would have changed the flow of combat in a very interesting way that could have been a nice counter to a lot of popular strategies.Pair Up is the only thing that makes Lunatic or Lunatic+ possible, it blows the old Rescue system away completely, and adds a lovely system of depth to the customization and combat. They needed to tune enemy stats for it on Hard mode (possibly on Normal too, and actually introduce an Easy mode), but that's about it.
Trust me, I love my swordmasters. The fact is that aside from res they are completely outclassed by assassins. Myrmidon branch kind of has both. Swordmaster is decent for the main game at least, but by post game there is no reason other than love for the class to use swordmaster. Assassins also provide more well balanced stat bonuses when used as a support in pair up, and have access to the sought after brave bow along with brave swords. Swordmaster being restricted to swords horribly cripples it in the postgame when it has nothing truly substantial to make it worth using. I still use my swordmasters, and even when my apotheosis team is finished I will be rocking at least one. That doesnt change how they are utterly outclassed by the assassin class in everything but 2 def and 8 res.Also, I find Swordmasters really useful for the added survivability. They survive substantially longer than Assassins, especially against magical foes, and they tend to trend slightly better for me on stats while leveling, before the caps are reached. Plus, they are one of only a handful of classes to get two truly useful skills, even if they can both be passed on to other classes via reclassing.
Hardly. I'm typically against self-inserts anyway as they are either.(SPOILER)I also disagree that the Avatar character is bland. If it were, well, that would be a point in favor of blank slate self-insert. But there is a ton of depth of character which comes out in the Supports and DLCs.
A) Bland, which is not a good thing ever. I dont see how this could ever be a point in favor of a self-insert. This should be a point against their very existence.
B) Their own character like MU was, which is fine if you totally disassociate yourself with said character... that you created... and designed... and named...
C) Or are a bad mix of A and B and just end up being "perfect". See: Mary Sue
I didnt have a big problem with MU, but I felt he could have been written a hell of a lot better.
Eh, I think it gets by fairly well thanks to the child paralogues, spotpass units like aversa, priam and the like alongside a good lineup of DLC.I think you missed out on the game's biggest flaw, though, which is the lack of endgame content. So many great systems that make customization deeper and more rewarding than in any previous Fire Emblem, but very few places to use them. Thank goodness for Castle Apotheosis, Rogues and Reedemers (on harder difficulties), and the Future Past.
The game is already massive enough as is, but I would agree there arent many places to throw around your limit breaker maxed out units of unholy destruction.
Agreed entirely with that first line, there's a reason I've put hundreds of hours into this game... but...The game may not be perfect, but it is still utterly phenomenal.
Also, my Streetpass Team is full of max stat (Limit Broken), weapon-forged, fully skilled units, including an Avatar with max Limit Broken stats in every job and every skill learned. Even with a poor AI, good luck.
^Thats still cake. Pair-up makes things like this easy if you take it slow and smart. Also, it should be noted. You have access to all those skills. The player fighting your spotpass team has all those skills+pair up+forges+supports+dual guard and dual attack and is being controlled by an actual human player.