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I'm going to have to agree with WK on this Bolivar. Sure, I have little doubt you can play the hell out of it and get many more hours than just the main mission from it. But the same was literally true of the free demos of previous MGS games we got. I probably spent 20 hours or more playing the MGS2 demo. That doesn't mean it was a full and complete game or that it should have been sold as such. And from what I've heard about GZ's it really sounds like they're trying to sell the modern equivalent of the MGS2 demo.
I mean, if they put it out there for $10, I could probably see the argument for it. As demos went, the MGS2 demo was a smurfing beast with a lot of stuff to explore. But I really have a problem with the idea of forking over $30-40 for a demo. It does set a bad precedent for developers and publishers and I don't want to see more of this in the future. Like it or not, there is a certain amount of value that most people are going to expect from a game when they pay that much, and the I don't believe for one second that everyone should have to become a completionist to get their money's worth out of a game.
The main story mode or whatever you want to call it should be sufficient to justify the price because not everyone wants to play more than that. And there's absolutely nothing wrong with that.
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