Most games don't lock you on a path that is nothing but exposition for a couple of hours on end. I don't mind replaying games again and even experiencing stuff I've seen before. That's not the problem. The problem is that you do absolutely nothing as a player except sit and watch for hours. That's literally it. The most player agency you get is walking from one piece of exposition to the next. It's not experiencing the story in that segment that's the problem. It's that that's all you do for an incredibly long time with nothing to break it up. It's not so bad the first time when it's all new. It is when you want to actually PLAY the game again. It utterly kills the pacing for every subsequent playthrough, which leads me to believe the pacing wasn't that great to begin with, it's just more apparent when you play it again.
It's the same reason I won't ever go back and actually play Xenosaga again. If your exposition is so long that you give the player the option to save and take a break part way through then it's too long and you've failed as a game designer.






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