Yeah, I do agree. They tried some really smurfing cool things, which made Final Fantasy VII an even riskier project, but I just feel like it failed to hit the mark. The promise of open world exploration is immediately snatched away from you and you're immediately put into a linear flashback with a bunch of the options you've come to experience -- materia, etc -- locked off from you. It's a limiting approach. An excellent experiment, but placed and paced wrong, I think.






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