Quote Originally Posted by VeloZer0 View Post
Actually I though the constraint of having all your field maps be able to accommodate battles had a devastating effect on FF12's dungeon design. I was very glad to see the separate battle screen return.
You could probably elaborate on what you are referring to but XIII had only mostly straight narrow corridors for it's dungeons and it brought back the (imo) outdated and immersion breaking separate battle screen.


It isn't so much a technical limitations as a function limitation, if you have battles one the field then you must make all field areas more or less the same dimensions for a minimum.
Again, not sure what you are referring to but I don't really see a problem with it in XII or other games that do this like Demon's / Dark Souls, Elder Scrolls, Dragon Age or even good old Chrono Trigger.