Quote Originally Posted by Sephiroth View Post
I forgot nothing. There were replicas, but if Cloud has even seen Genesis for more than an second (or at all) or so was not mentioned. Also, seeing how much of the story can be expanded upon and can always be explained by "it was not mentioned before" it is not a retcon.
When you change the story by adding new information to it, it's a retcon dude. Thetrip to Nibelheim is dramatically changed in Crisis Core to fit Genesis into a part of the story he originally wasn't in. The entire nature of the mission was changed in CC with the reason to go was hunting down the remnants of Genesis and to see if he was still alive, whereas the original and BC state it was due to a malfunctioning reactor core creating monsters. Sephy doesn't come to the conclusion he's a monster by stumbling upon Hojo's experiments, it was a long conga trauma line of watching his two slightly less powerful buddies turning out to be lab experiments and Genesis point blank telling him he was no different.

Yes Cloud doesn't remember any of this because A) Non of this bulltrout had existed in 97 when the plot was originally penned, but also B) Cloud wasn't there as he was outside which makes the fact he even knows even the original scene not really make any sense. We can assume Sephy just let Cloud know what he needed but there is no reason to omit Genesis from that now, and its not like Cloud didn't spend half of CC helping Zack fight off Genesis in the game to not remember him in some way considering he was leading global terror attacks against the Shin-Ra. Honestly there is no reason to omit Genesis now from the scene unless we're just going to pretend CC didn't happen, which I'm pretty cool with.

By the way: Retcons are not bad. FFVII-1 is a mess. It can only get better as long as the most important aspects are not totally rewritten.
True, they are not all bad, but it really depends on the strength of the writer. Nojima is not a strong writer and the retcons of the Compilation are bad considering even fans of the game want the Remake to move far away from it. We'll have to wait and see what the Remake chooses to change and keep.

Quote Originally Posted by Loony BoB View Post
To those complaining: I'm genuinely interested in how people can give the likes of Mass Effect and Uncharted a free ride on having multiple games in the series which all tie into each other (okay, very loosely in Uncharted), but then when FFVII - a game that was probably longer than all three Mass Effects put together - having three games... they rage. I understand that the original was a single game. But they also weren't making it for the PS4, with the detail being put into the remake. I imagine that there is only so much a single game sale can cover for FFVII. I would love it if this turns out to be a single £50 game, but I would also be absolutely stunned. If this is indeed going to be the biggest game in history when it comes to the amount of data it takes up, then I am not shocked they would want to charge considerably more than the cost of a single game.

But as I've said before, people need to remember that this is not the best game in the world. This is just a tribute.
Well when you remove grinding, and there is a trout ton more grinding in VII than ME, and you cut down on locations that have nothing to do with the plot in the grand scheme of things (pretty much every location on the first continent that isn't Midgard, Fort Condor, and Junon. Also Mt. Corel, Ancient Forest, Bone Village, Sleeping Forest, Coral Valley, Coral Valley Cave, and the Great Glacier) you'll find that VII's story isn't necessarily longer than ME it just has more places you have to fight through to get to that story content despite not really adding much to it from a broad perspective. There is honestly just a lot of superflous content in VII and the game is on rails for most of the plot. Even when you get the Airship, there isn't much to do except move the plot forward and go to the Gold Saucer and there second disc is actually shorter on story content than the first because it mostly entails backtracking and is the point in the game you can really start doing sidequests which chew up more time than you think. If the remake simply stuck to important locations and expanded them to have more content, then the VII Remake will probably be as long as XIII on average.

I can totally see Episode 1 (if we're being generous with game content) would do the Midgard section mostly unchanged storywise with a few new locations and redesigned dungeons. After leaving Midgard, the party hijacks a truck and journeys to Junon to find more information about Sephy. Here Cloud tells the party the whole story of the Nibelheim flashback. We get something to do with the Midgard Zolom which involves detouring to Fort Condor, and then the party arrives in Junon (minus the dolphin bit) and the Episode ends with the party reaching Costa Del Sol. I imagine the first two episodes may end with the Jenova fights which will cover the first disc.

Frankly the game could probably be made entirely and more faithfully had SE and fans not insist on AC style graphics.