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It's kind of scary that people are relating to the bad guys. The bad guys are American, and are likely religious. They are also a cult. They are also sociopathic. Let's not forget that the good guys fighting the resistance against them, and likely the main character are also American. The good guys are also religious, and could also be "republican". Why is nobody relating to the preacher? Or the guy building a plane in his garage? Or the bar owner? Those are the people we're supposed to relate to. If the KKK went psychotic, got armed, and took over my town, I wouldn't feel like I'm "killing my own kind" if I took them out. And I wouldn't turn up my nose if someone of a differing political ideal joined in the fight. I wouldn't see the KKK on any religious or political spectrum. And it's very easy to imagine happening, considering a town militia took over a town hall for the better part of a month with no urgent help from federal government to get them out. We basically just waited out the situation. If those were more of a religious cult, rather than misguided "stupid xenophobic religious republicans", then it could have easily been what Far Cry is aiming for
Though I do like that they pretty much have to change all of their lazier mechanics and try to make a real game out of all the extra stuff for once. Climbing 800 towers never sounded all that interesting to me. And killing people I identify as my brethren in America also doesn't interest me. But I don't identify the antagonists in this game as my brethren. I also don't identify the KKK as my brethren if it must be stated
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