-
I find that lore works best when dealing with an open-ended story that leaves room for the players interpretation. Narrative is a tough and subjective issue, which is why I didn't really dive into it for this topic too much because what I might enjoy in a narrative would be the absolute worst for another person. Like I really strongly dislike the silly game changing plot twists the series like to run on, but I know people on this forum and elsewhere who love this trout and would have enjoyed a game like XV better if it turned out Noctis was a time traveling alien that Lunafreya dreamed up as a child.
I myself prefer structure in my lore, characters, and plot. Everything needs to fit neatly together and I get rather persnickety when certain elements start undermining each other. It's why a lot of the PSX and recent titles drive me crazy because they have plot twists for the sake of having a twist, but the writer's fail to understand how this twist can sometimes undermine the rest of the narrative and setting they established. Other people don't really mind because all they care about is how the story makes them feel, and whether it makes any logical sense doesn't matter to them. So that's why I didn't go into that too much. I mostly talked about the lead characters because it just kind of felt like an odd trend in the series, made obvious in games like Dissidia when you quickly realize how stoic most of the main heroes are.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules