Things I'd love to see:
- More variations of the classic turn based model, things like Bravely Default, Octopath Taveler, Radiant Historia. It's time for Pokemon to evolve from the same formula it had in RBGY. It would be nice to see that in the Persona and Dragon Quest series too, though I did like the most recent games in those series, mostly for other aspects.
- For open world games, keep streamlining how quickly you can travel. One reason I liked FFXV so much was that it was very easy to travel, either on autopilot in your rad car or a simple fast travel for a trivial amount of gil. And you could easily choc up on land.
- For action games, give me some more variety in how you use your character. As much as I love Witcher and Kingdom Hearts, for most battles you employ the same strategy to make them trivial. One thing I liked about the Dragon Age and Mass Effect series is that you can make your character play very differently and there isn't just one way to win.
- I love me some grid-based tactical RPGs but the most recent Fire Emblem game felt a little stale. So I would like to see some evolution of that classic subgenre.
- For stories, I understand it is hard for an RPG to get away from the 'heroes team up to save the world from ultimate evil' trope, but I would like to see more twists on it. FFXV had a good angle of the brotrip (though the rest of the story was too convoluted), Witcher 3 was a lot more focused on saving Ciri and Geralt's relationships with the other characters, Mass Effect 2 had the suicide mission aspect. More nice, tight, focused stories with good writing is what I want.
- More super innovative RPGs! TWEWY, Indivisible come to mind. Games that take bits and pieces of the subgenres and try something different.






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