Top 15 RPG Cliches That Need To Go Away
Feature: The Top 15 RPG Clichés That Need to Go Away ::: Kombo.com - Video Games, News, Zelda, Halo 3, Grand Theft Auto, Mario, Super Smash Bros. Brawl
Discuss. :P
My thoughts:
15) Level Caps
This really doesn't bother me. Overleveling is pretty dumb, so if that cuts back on that, it's fine with me.
14) Enemy Levels that Scale
As long as it's reasonable, this isn't a problem. Take Final Fantasy VIII, for example. Yeah, the enemies got stronger as Squall got stronger, but it's not like they were twice your level or something. There's no really anything mandatory in FF VIII that is ridiculously hard or anything.
13) Fetch Quests
These are bad for you story people. :P When you're absolutely dying to find out what happens next, running around the world for various random objects is irritating. If you're just in it for the gameplay, though, who cares?
12) Multi-Stage Boss Fights
These can be irritating. I hold back on my MP when I fight a boss because I don't know if I'm going to have to fight another one before I get the chance to replenish it. When you go through an entire game without using a spell or special skill, it really takes away from the experience. :P This can be done right, though. The Kefka fight in Final Fantasy VI had a whole bunch of stages, but you were fighting a giant mass of godhood, so it wasn't difficult to tell that there was more to the fight just by the fact that you can see parts you haven't killed yet. :P
11) Scripted Battles You Are Forced to Lose
It sucks when you waste all of your items for nothing. It also sucks when you're not sure if you're supposed to win or lose so you decide to lose and you choose wrong. :P
10) Bosses That Are Immune to All Status Effects
It's annoying if it's overdone, that's for sure. I'd like to think my status spells serve some purpose, because I sure as hell won't be wasting a Blind spell on a five second random encounter.
9) The Destruction of a Home Village
Meh. There are worse story cliches.
8) Amnesia
Oh, no, I don't remember anything! This has never happened to anyone in the history of ever!
7) Overly Complicated Puzzles that Require a Strategy Guide
I think these are horrible, but not for the same reason as the article. :P There are some puzzles that make abso-freaking-lutely no logical sense and the only way to get through them is to stumble around aimlessly until the puzzle solves itself. Those are dumb. The puzzle the article refers to, though, is not one of those puzzles. For every space you move, the statues move one space. Using that, it's not difficult to figure out what to do.
6) Weapons that Can Only be Received After Meeting Very Specific, Secret Parameters
Quote:
Final Fantasy XII. The Zodiac Spear. smurf you, Square Enix. Moving on.
Yup.
5) Overly Chatty Cutscenes During a Cataclysmic Moment
"Hey, we need to get out of here quick! Let's run! Oh, but first, here's some boring-ass story 






you don't care about!"
4) Constant Party Switching
I would have liked for my Final Fantasy XII backup party to not have been at level 10 for the entirety of the game, because if I did want to use someone later in the game, it wasn't worth the trouble to build them up to a respectable level. On the other hand, you're never forced to use anyone in particular in XII, even Vaan, so at least it never royally screwed you over.
3) Boys Up Front, Girls in the Back
This one is pretty dated. It's just not true any more. There are characters like Presea in Tales of Symphonia or Tifa in Final Fantasy VII or Ursala in Breath of Fire IV. Of course the dainty little débutante isn't going to be a bruiser with a claymore, but that's ok. That'd be... weird.
2) The Nearly Invulnerable Random Encounter Enemy
Those are... kinda pointless. I don't bother with them. I don't care if I get a zillion EXP, they're not worth the effort. And do I really need a zillion EXP?
1) The Plot Starring an Angsty, Unassuming Teenage Hero Who Will Save the Universe
There definitely need to be more lead characters with ball hair. When the main characters are like Tidus or Vaan or Lloyd Irving they always end up being the least likeable characters in the game.
Well there you go. That took a while to write. You're obligated to reply now. xP
I haven't read the whole thread but heres what I think
level caps:
I think to hell with levels sometimes. ff2 and 10 both served this point well. yeah yeah yeah you can get everyone up to level 99 (which I do) but to go beyond level 99 stat wise, well thats revolutionary. I'd like to see a game where you can level up as much as possible but still have a number like getting up to level 100+. It would be cool to have all the stat bonuses but the exp would make this really hard to do if you wait to level up at like 610 to 611. There would have to be like a zillion exp to gain. But still you could do all the quests, story, and anything else and always improve.
enemy levels that scale:
This isn't that bad as long as you don't run into a later fight that you shouldn't be fighting yet. most games (the good ones) won't have little areas you can go to that shouldn't be gone to early on. They just make one path for you to stick to and no getting lost.
Fetch quests:
When I was young playing games and fetch quests were fun. I have nothing against them. The only thing I hate is when you have to really dig in time to get what you need. Like FF12's tournesol. In ff10 you had to collect segnils or something to activate the ultimate weapons. Which wasn't that hard. Sp I have to say as long as games balance out fetch quests with each other, I don't mind some hard here and some easy there.
muti stage boss fights:
yeah, this can be good or bad. one bad example is legeonds of dragoon's final boss which is like 4 or 5. then an easy one like... what the hell theres no real easy one. I like to kill a boss and be done with it. there ain't no turning back for the player, except in KH2.
scripted battles you are forced to lose:
you know I too have wasted many items on these kinds of boss fights and haven't saved in a long time. With that kind of bummer anyone would hate them. I always thought in like FF9 with all the ones you are forced to lose. SHOW IT IN A FMV!!!!!!! don't take our time going into battle wasting stuff. Its no fun.
Bosses that are immune to all status effects:
Yep this really sucks. Maybe they should just start making them last for a lesser time. Maybe that would help. Or have a fricken ribbion you can steal from them to blind them. WHY WHY WHY make them so hard your green mage can't do @$$
the destruction of a home town:
yeah yeah I've seen from completly destroyed to being rebuild to actually being destroyed a 1000 years ago and people are just now learning that. Then there are good games that keep every town nice and clean. SO like before if the games balance there selfs out. Its not a bad thing. But if its repeated I don't know 2 5 7 9 10 times then it gets out of hand.
amnesia:
Well this is always fun. But what I hate most is when they wait until nearly the end of the game to tell you. tidus, Cloud, squall, so when you first start playing and your like oh these people just meet up and they're all a member of seed but they then find out they grew up together. I still don't know how the hell some one could forget growing up with someone. I just don't know. but me myself I would use a amnesia story to make you think twise what really is going on before the character was a hero.
Overly Complicated Puzzles that Require a Strategy Guide
well ff10 did this to be a couple of time. as did games like silent hill but thats not an RPG. If you really hate them stick to arcade games because in less it makes me break my controller I don't have a problem with them.
Weapons that Can Only be Received After Meeting Very Specific, Secret Parameters
I like games like fight a monster get a weapon, or find a chest get a weapon. No getting a useless item or more to build a great weapon. Now if they made the other items able to use before and after. well that wouldn't be so bad. Oh yeah Zodiak Spear FU square enix.
Overly Chatty Cutscenes During a Cataclysmic Moment
oh yeah this is a good moment if it wasn't a whole bunch of pressing Ok or having stupid talk. I like to sometimes just press skip if it really bothers me.
Constant Party Switching
hey I like it. what I hate is when they choice for you. sometimes they can choice your worst characters.
Boys Up Front, Girls in the Back
call me a sexist I think girls belong in the back.
The Nearly Invulnerable Random Encounter Enemy
yeah the levels would be cool but when they give you one of these and most of all you can't run, that gets old and miserable.
The Plot Starring an Angsty, Unassuming Teenage Hero Who Will Save the Universe
yeah my impression of a hero is like a 30 year old man. Not a cry baby like tidus or a dunce like Vaan. You have to give the main dumb hero super powers that are discussed in the story.
Well that does it. After writing all of that i hate rpgs period. Nah I'm gonna love them until I'm dead probally. plus I can get past the parts I hate to see the parts I will love.