I actually agree, Persona 3 hits many of the biggest RPG cliches and still I feel its one of the best RPGs to come out in a decade. I can't believe how much it blew me away. Yet here I see the problem with cliches. I feel they are labeled thus cause very few RPGs use them alot and very few ever use them well. I can forgive a game using certain cliches if its done really well or has a unique spin to it but if its not used effectively I can understand how it takes away from the enjoyment factor. Not so much the gameplay aspect but the story aspect. Its getting harder to find a good RPG that doesn't
poorly rip off ideas from the genres 20+ year history.