id prefer the License Board, everyone starts at the same place and can get the same things, FF10 is that charaacter has his/her own weapons and armour and crap... and so on
Final Fantasy X - Sphere Grid
Final Fantasy XII - License Board
id prefer the License Board, everyone starts at the same place and can get the same things, FF10 is that charaacter has his/her own weapons and armour and crap... and so on
I vote License Board, it may be smaller than Sphere Grid but FF12 has more items/spells/etc than FFX so it's equivalent
Sphere Grid [The Advanced from international]
Its more balanced.
and then oodles out to ub3rism.
unlike the FFXII one. which is extrodinarily ub3r depending on choices.
A better version of the license board would have been nice which could have added more diversity, each character should follow a path like in the past final fantasies ie white mage, black mage, thief. This would have been more interesting instead of a party of powerful characters which are great at everything.
FFXI Online-Hume 75 PLD 75 DRK 40 WAR 20 THF
WoW-Human 70 Warrior 70 Rogue 70 Mage 70 Priest
FFXII-Story Complete/Hunts Complete
Basch Master Paladin/Durandal:Zodiac Escutcheon
Balthier Master Dark Knight/Tournesol
Fran Master Sorcerer/Staff Of The Magi
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Wrong again. I'm already way past the game but until now my characters still have different identities. In FFXII, all my people were the same after doing a good number of the hunts. And working for the "cool" weapons were as easy as opening a treasure chest. Not in FFX.
FFXII was my first Final Fantasy and even I found it too easy to play and license up. At first I just unlocked whatever and I didn't have any perception of what licensing and weapons upgrades were for but I was able to easily work thru it.
FFX was my second FF game. The Sphere grid I found was far more interesting. Even with a little knowledge of upgrading weapons and stuff from playing FFXII a lot of planning had to be put into place for your characters to go the way you wanted them to go.
For example, if you wanted Balthier to throw in some magic spells, all you had to do was unlock a few license spots. And since you only need to buy Magic only once, everyone can now benefit from it.
Do you now get how easy and generic this system is?? or not?
Now, if you wanted Auron to become a caster, you'll have to travel way accross the globe to get him there or throw in some share spheres or whatever.
But don't get me wrong. The gameplay was way better in FFXII. I liked how you can plan and strategically prepare your guys while in the same time doing battle. (Turning off "wait" mode in the options menu). This saved a lot of time especially with the use of gambits.
Last edited by chrisguapo69; 03-21-2007 at 05:30 AM.
I think FF10's Sphere Grid is better I didn't really liked FF12's leveling (and fighting) system.
ill have to say sphere grid because the lisence board takes away the fun of the game, you cant just by a weapon you must get points so you can you use it, if this was real life situations... i get what i want, im going use it, im not waiting, thats it... and that how should be in the game
Forever obsessed with the one and only flower girl <3
Huh? Takes away the fun of the game? No game in the FF series allows every character to use every weapon without imposing any sort of cost except for FF2 (whose gameplay is rotten anyway). FF5 and 11 (not played 11, but from what I've heard) allow characters to equip different sorts of weapons through abilities acquired via job systems. FF3 lets you equip different weapons by changing jobs, and the other games in the series have fixed weapons for the characters. Do you complain about all of those games as well?
Requiring characters to activate licenses is the "cost" imposed in FF12 for allowing characters to use different weapons. Think of it as representing training to use new weapons if you wish.
"...a challenge you can solve by leveling up isn't really a challenge. It's a test of patience and not really 'gameplay' at all. Take for example some of the maniacal timed jumps you have to master in Super Mario 2, the Japanese version. If you could simply make yourself jump higher and fall slower by pounding on 10,000 goombas, this would completely circumvent all the design put into making the individual boards difficult. "
-John Ford, from alt.games.final-fantasy
Sphere Grid. it is easier to earn the AP and also unlock abilities, etc. the License Board kind of annoyed me.