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Thread: Mission impossible?

  1. #16
    trancekuja's Avatar
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    Some truly good comments and thoughts

  2. #17
    Ten-Year Vet Recognized Member Kawaii Ryűkishi's Avatar
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    Quote Originally Posted by Wolf Kanno View Post
    VIII and IX had one or two little things that made exploring the world map worthwhile but overall, they were pretty barren to me.
    There were Qu's Marshes, Quan's Dwelling, the secluded cliff roving with Grand Dragons, North and South Gates, Mognet Central, a number of locations exclusive to the Chocobo side-quest, Vile Island, and (best of all) Daguerro. FFIX had a great world map, the kind I wish more games had.

  3. #18
    trancekuja's Avatar
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    Hey fellas , don't turn this into an which FF is better argument...we all know that random encounters are inferior to the new battle systems and that they wont be brought back to life... just try to remember if there was something you'll miss about them so that we can give them a proper burial

  4. #19
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Quote Originally Posted by Kawaii Ryűkishi View Post
    Quote Originally Posted by Wolf Kanno View Post
    VIII and IX had one or two little things that made exploring the world map worthwhile but overall, they were pretty barren to me.
    There were Qu's Marshes, Quan's Dwelling, the secluded cliff roving with Grand Dragons, North and South Gates, Mognet Central, a number of locations exclusive to the Chocobo side-quest, Vile Island, and (best of all) Daguerro. FFIX had a great world map, the kind I wish more games had.
    I will just say this and drop the subject. IX's map is good but most of the places you mention are on one side of the map. There is an entire continent with one dungeon on it and another place that is only visited in a cutscene. Basically, I wanted more dispersal. By the third disc, exploration kind a disappeared and we still had another disc to go. It was good but it couldn't stay consistent to the end for my personal taste, then again I might be blowing smoke cause I'm talking about a game I haven't touched in 6 years...

    As for proper burials for Random Encounters... Um, I'll miss the sound effects they make when they happen and the game loads you into the battle screen.

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    Newbie Administrator Loony BoB's Avatar
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    If there was an RPG out there with a map like VII/VIII's with more room for exploration of it (ie, bigger world, more visitable locations), I would buy that game. Absolutely. It was my favourite part of FF games and the main reason I found FFX so disappointing. I have spent hours upon hours drawing up such a world but unfortunately I don't have the contacts or resources to turn that into something like an FF game. Obviously. xD
    Bow before the mighty Javoo!

  6. #21

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    Quote Originally Posted by Loony BoB View Post
    If there was an RPG out there with a map like VII/VIII's with more room for exploration of it (ie, bigger world, more visitable locations), I would buy that game.
    sup Dragon Quest VIII.

    I miss isometric PC RPGs. The newer 1st/3rd person ones just aren't the same.

  7. #22
    absolutely haram Recognized Member Madame Adequate's Avatar
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    Quote Originally Posted by Loony BoB View Post
    If there was an RPG out there with a map like VII/VIII's with more room for exploration of it (ie, bigger world, more visitable locations), I would buy that game. Absolutely. It was my favourite part of FF games and the main reason I found FFX so disappointing. I have spent hours upon hours drawing up such a world but unfortunately I don't have the contacts or resources to turn that into something like an FF game. Obviously. xD
    Yeah agreed. I absolutely love FFX but the lack of a proper world map to explore was very disappointing.

  8. #23
    Mold Anus Old Manus's Avatar
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    no wait

    ok

    an androgenous teenager with a dark past saves the world


    there was a picture here

  9. #24

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    Quote Originally Posted by Bolivar View Post
    One thing I'll miss that probably won't be there, at least in light of the last few games, is an actual world. I hope to be proven wrong.
    This.

    Quote Originally Posted by Flying Mullet View Post
    I want world exploring where you aren't forced to explore in a certain order. I like it when kick-your-ass enemies are used to give you the hint that you shouldn't be here yet.
    This (although I felt XII did this pretty well, although you could potentially over-level by visiting places you weren't supposed to yet)

    Also, bring back the victory fanfare. Life is hard enough with it, it's unbearable without it.

  10. #25
    trancekuja's Avatar
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    Quote Originally Posted by arcanedude34 View Post
    Also, bring back the victory fanfare. Life is hard enough with it, it's unbearable without it.
    Oh yeah! and battle theme too!

  11. #26
    Got obliterated Recognized Member Shoeberto's Avatar
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    Quote Originally Posted by I'm my own MILF View Post
    Quote Originally Posted by Loony BoB View Post
    If there was an RPG out there with a map like VII/VIII's with more room for exploration of it (ie, bigger world, more visitable locations), I would buy that game. Absolutely. It was my favourite part of FF games and the main reason I found FFX so disappointing. I have spent hours upon hours drawing up such a world but unfortunately I don't have the contacts or resources to turn that into something like an FF game. Obviously. xD
    Yeah agreed. I absolutely love FFX but the lack of a proper world map to explore was very disappointing.
    Well, with any kind of hope, the way Japanese studios are starting to take more interest in Western design styles, we might get a FF game (or something similar) with a more CRPG approach. Like instead of just going to a town and doing the next thing in the game, you can get quests and explore other towns/dungeons, or just go for the main thing.

    I mean, they throw in a handful of side quests, but most of the time they're aimed at extending the end game. It's never something you can just get distracted with from the get go and feel immersed in something totally different.
    Quote Originally Posted by Old Manus View Post


    no wait

    ok

    an androgenous teenager with a dark past saves the world
    Post of the thread!


  12. #27
    Depression Moon's Avatar
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    I have a little bit of a problem with random encounters. They shouldn't be enforced upon a player. I liked it in Pokemon where you could skip them by using a repellent. DQ VIII used something similar, but it wouldn;t work in areas where the monsters were as strong or stronger than you. I believe the player should be allowed to go through the whole game without encounters if they wanted. I'm fine with them it's just in those that I can't take a couple of steps without going to another load screen.

    I hope that if XIII brings random encounters back they'll do what I suggested here.

  13. #28
    Newbie Administrator Loony BoB's Avatar
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    FF had them too. Enemy Away.
    Bow before the mighty Javoo!

  14. #29
    Depression Moon's Avatar
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    Which FF was that I knew X had something like that, but you weren't able to get it until nearly the end of the game?

  15. #30
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Quote Originally Posted by Depression Moon View Post
    Which FF was that I knew X had something like that, but you weren't able to get it until nearly the end of the game?
    Starting with FFVI, I believe every FF started to incorporate the Enemy Away ability. Though I cannot remember if IX had it. XI and XII don't for obvious reasons.

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