Some truly good comments and thoughts![]()
There were Qu's Marshes, Quan's Dwelling, the secluded cliff roving with Grand Dragons, North and South Gates, Mognet Central, a number of locations exclusive to the Chocobo side-quest, Vile Island, and (best of all) Daguerro. FFIX had a great world map, the kind I wish more games had.
Hey fellas , don't turn this into an which FF is better argument...we all know that random encounters are inferior to the new battle systems and that they wont be brought back to life... just try to remember if there was something you'll miss about them so that we can give them a proper burial![]()
I will just say this and drop the subject. IX's map is good but most of the places you mention are on one side of the map. There is an entire continent with one dungeon on it and another place that is only visited in a cutscene. Basically, I wanted more dispersal. By the third disc, exploration kind a disappeared and we still had another disc to go. It was good but it couldn't stay consistent to the end for my personal taste, then again I might be blowing smoke cause I'm talking about a game I haven't touched in 6 years...
As for proper burials for Random Encounters... Um, I'll miss the sound effects they make when they happen and the game loads you into the battle screen.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
If there was an RPG out there with a map like VII/VIII's with more room for exploration of it (ie, bigger world, more visitable locations), I would buy that game. Absolutely. It was my favourite part of FF games and the main reason I found FFX so disappointing. I have spent hours upon hours drawing up such a world but unfortunately I don't have the contacts or resources to turn that into something like an FF game. Obviously. xD
Bow before the mighty Javoo!
no wait
ok
an androgenous teenager with a dark past saves the world
there was a picture here
This.
This (although I felt XII did this pretty well, although you could potentially over-level by visiting places you weren't supposed to yet)
Also, bring back the victory fanfare. Life is hard enough with it, it's unbearable without it.
Well, with any kind of hope, the way Japanese studios are starting to take more interest in Western design styles, we might get a FF game (or something similar) with a more CRPG approach. Like instead of just going to a town and doing the next thing in the game, you can get quests and explore other towns/dungeons, or just go for the main thing.
I mean, they throw in a handful of side quests, but most of the time they're aimed at extending the end game. It's never something you can just get distracted with from the get go and feel immersed in something totally different.
Post of the thread!
I have a little bit of a problem with random encounters. They shouldn't be enforced upon a player. I liked it in Pokemon where you could skip them by using a repellent. DQ VIII used something similar, but it wouldn;t work in areas where the monsters were as strong or stronger than you. I believe the player should be allowed to go through the whole game without encounters if they wanted. I'm fine with them it's just in those that I can't take a couple of steps without going to another load screen.
I hope that if XIII brings random encounters back they'll do what I suggested here.
FF had them too. Enemy Away.![]()
Bow before the mighty Javoo!
Which FF was that I knew X had something like that, but you weren't able to get it until nearly the end of the game?
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...