My PS3 scratched my copy & I had to get it replaced, thank god for knowing my statutory rights![]()
My PS3 scratched my copy & I had to get it replaced, thank god for knowing my statutory rights![]()
Also the update is out, the game is playing much much smoother on PS3 now
Lockpicking is tough because as far as I know there is no way to continually use the skill since you have to seek out new things to unlock. I'm at 93, but even master locks at this point only seem to raise me an eighth of a bar or so. One-handed, two-handed, and archery are tough because it just takes so many uses to increase. My archery is almost there since I've been using it the entire game, but the other two are definitely lagging behind.
Last night I tried to get the rest of the daedric artifacts but got too sleepy to finish. Three more to go. After that I think I'll finally finish the main quest.
You know, don't get me wrong, I enjoyed playing Skyrim, but this game get's way to much wrong in terms of plot.
Most of my issues though involve spoiling important bits of the main plot.
(SPOILER)
My first problem involves why the dragons are here.
The moment you start looking into it during the story, it does good at setting up the different groups involved thinking it's the other, blame being cast towards Ulfric, and them doing a pretty good job at building suspense.
And then next mission you find out, 'Oh, it was some dude back in the day sending him here unintentionally.' making the previous bit of intrigue build up pointless. Sure, it helps to set up the Thalmor as conniving douches, but they are largely irrelevant to the Dragons anyway.
And on a not of things being irrelevant, the entirle Skyrim Civil war going on is just a side plot. Hell, the only relevance to the dragons it has is you have to say 'hay guys, can you stop being dicks for a second while I take care of the dragons', 'Oh sure, but first we need to trade fortresses for our unrelated conflict, is that fine' 'oh whatever, Imma catch a dragon now, bye.'
Another thing that the ball was dropped on huge was the SHouts themselves. I'm paraphrasing, but 'To learn a thu'um is to take it into yourself, it's very meaning becomes part of you. We Dragons are incapable of learning Dragonrend due to it's meaning being an intense hatred of Dragons'. Amazing concept, however you learn Dragon Rend and effectively nothing happens outside of being able to ground dragons.
The entire bad ass concept of the Shouts is lost entirely due to there lack of effect on your character.
And worse off I beat Alduin and they just kind of leave it at that. Beating the smurfing world eater left no satisfaction what so ever.
Needless to say, I'm happy I didn't pay for this.
The main story is a poor basis of judgement on a Bethesda game, but even still--what we have here is loads better than closing ten bazillion Oblivion gates in the last installment.
Anyway, last night I finished getting all of the daedric artifacts and dragon priest masks. I think the Dark Brotherhood is up next.
New Vegas was Obsidian; not Bethesda.
What is the draw of this game? This series never really interested me because I prefer more traditional RPGs and I'm not a big fan of first-person view games. But I am intrigued at the popularity of this game.
Proud to be the Unofficial Secret Illegal Enforcer of Eyes on Final Fantasy!
When I grow up, I want to go toBovineTrump University! - Ralph Wiggum
1) Every little thing in the world is wrendered. See the Penny Arcade Broom strip for details on that.
2) The shear level of trout you can do is insane. You're pretty much garunteed to find new trout no matter how many times you play.
3) There are a ton of different ways to play the game, so there is a lot of replay value.
Those seem like the biggest reasons, though bigger fans can probably give you more then I can.
@Del
It's almost ironic that you say you prefer traditional RPGs. I'm guessing you're referring to FF style games. When I think of traditional RPGs I think of stuff like D&D where you actually played a role. There have been CRPGs that let you do that a lot more. JRPGs are the antithesis of this and the only place to find it has been in WRPGs, though obviously limited.
I'm a pretty big fan of TES games (though I suspect MILF has me beaten by a long shot). I used to not really like the idea of a FPRPG but there is definitely a different type of immersion you get from it. You also can play mostly how you want. You get to play the role. You can be a beefy knight or a sneaky thief or an evil asshole wizard that kills everything. To a large extent, the world responds to you. Things you do and people you kill have an effect on the game world. The main storyline is largely irrelevant and you can do what you like.
For me a huge part of the draw (which makes me overlook lots of imperfections in the game) is mods. The modding community lets you really do what you want. They make the game prettier, they fix bugs that the devs didn't, the adjust the way certain mechanics work, they improve the way combat happens, they make the world bigger and add more quests... the list goes on. They make you really able to cut out exactly the experience you want. If you want real hunger, thirst, sleepiness in the game, you can have it. The mods make the game for me and when I'm playing the base game I'm constantly aware of what could be improved to my liking and I know that once the modders get cracking, it will be as I wish.
I also enjoy the deep lore and the tons of books around that go deep into it. A lot of people don't love that type of thing, but with an interactive world, it's really amazing to check out the ultra rich backstory. Also, the more familiar you become with the lore and the previous games, the more fulfilling it all is because there are constant references to that stuff in subtle and less subtle ways.
Yearg, you and I are of a similar mind. I made a mod for oblivion that gives the player a spell that makes everyone in the area drop their equipment, and one that makes whomever it hits is replaced by a goblin named maurice. also the mods that add cities or pegusus and the bow that shoots one arrow that splits into more depending on how long you pull it back.
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Yeah, I meant traditional as in traditional console RPG games more like FF. I don't have the imagination for D&D. I wish playing it was like on TV where the characters are magically transported to the game world. But no, you're still just sitting there in a basement rolling dice. I digress.
It sounds like I could easily drop 60 hours into this game and then look back and wonder what the smurf I spent my time on. Kind of like how I look back on all the non-storyline related things I did in FFXI. I think I'll spare myself the potential lost hours and pass on this one.
Yes, I understand why people like games. I meant this game in particular! It seems like it was the most anticipated game of the holiday season and is getting GotY mentions. I am wondering why there is a 4 page thread on this game rather than on, say, Skyward Sword.
Proud to be the Unofficial Secret Illegal Enforcer of Eyes on Final Fantasy!
When I grow up, I want to go toBovineTrump University! - Ralph Wiggum