It was pretty tough to learn to play Mafia with a role madness game, but I think I was starting to get the hang of it towards the end.

Still, I might have got the hang of it in time to be useful if the town early on had said things like "Your ideas don't make any sense because X, Y, and Z" instead of "Your ideas are stupid and so are you." But then I wouldn't have thought of the Havelock gambit and I'd have had a lot less fun, so it worked out well for me if not for the town.