I'm almost inclined to make an argument in the favor of FFX.

Like... it's difficult not to. If you can forgive the mostly atrocious voice acting (come on, it was their first attempt), there are a lot of other points objectively that could at least make it worth arguing.

Certainly FFVI is the cream of the crop, but is it objectively the best? (YES YES YES IT IS WHY ARE YOU TRYING TO ARGUE THIS)

FFX had a lot of things going for it. Although many of the turns were predictable, I thought the story had a fantastic pace to it. It's one of those things that really matters, at least to me, when it comes to the value of an interactive medium. It was just slow enough to feel like it had a realistic progression with plenty of helpfully dramatic events to urge it forward as needed. The soundtrack was good - an interesting mix, to be sure, but absolutely suited to its needs. The aeon battles were fantastic. Being able to swap your characters out mid-battle was fantastic as well. And while those of us Stateside got smurfed with a lack of International release, everyone else got to be smurfed by Penance.



Quote Originally Posted by Formalhaut View Post
The game is essentially a proto-FFXIII.
Also, this.

The sphere grid remains one of the most customizable ways to level up your characters. While saying "it's my favorite" isn't an objective statement, saying "it rivals the license board in terms of customization" is.

SHOOPUF.

Ride ze shoopuf?

Blitzball, once you were comfortable with it, was a hell of a fun minigame. Okay, sorry, fun isn't objective. Um... user-friendly? Addictive? I think I had one file with 60 hours of blitzball in it...

Unique ultimate weapon "quests" for each character. (even if some were stupidly more rage-inducing than others)

Rikku.



There's nothing at all here individually that tells me that FFX is the best. But, when you roll all of it together, I think it stands to reason that the game is certainly at or at least near the very top of the list overall.