Page 9 of 9 FirstFirst ... 3456789
Results 121 to 128 of 128

Thread: 5 Concerns About the Final Fantasy VII Remake Announcement

  1. #121

    Default

    Quote Originally Posted by sora_lion_heart View Post
    My views on Genesis : I don't mind him. He held his own against Sephiroth.
    He did? I have the game three times and he couldn't even fight a way weaker past-self of Sephiroth once he started getting serious.

    EDIT: Yesm one could say "change personality". The others would say, the personality they have always had but were not understood even though they were always there.
    Last edited by Sephiroth; 07-09-2015 at 07:06 PM.

  2. #122
    Memento Mori Site Contributor Wolf Kanno's Avatar
    Join Date
    Oct 2006
    Location
    Nowhere and Everywhere
    Posts
    19,743
    Articles
    60
    Blog Entries
    28
    Contributions
    • Former Cid's Knight

    Default

    Was going to make this post as a separate thread but realized it was too similar to this thread to warrant a separate one. While none of these are actual concerns for the game, as I don't care about the remake will not likely get around to it until it's bargain price anyway, I did have a lovely conversation with a friend about the remake and what we both expected to see until we're proven wrong when SE releases more info.

    - No world map: The game will most likely build a world map closer to more recent FF games with a scaled world. The Highwind will work like X's airship with point and click features but the airship itself will be explorable.

    - New battle system: While I'm sure it will probably be a new variation of ATB, I'm expecting it to feel closer to XII and XIII's camp with some possible KH influence. Expect one controllable character with two A.I. partners you can customize. Due to feeling Materia won't be dramatically altered, it feels safe to say the A.I. will probably be a more simplistic version of XII's Gambit system since XIII's version is too restrictive for a dynamic customization system like Materia. I wouldn't be surprised if there were mini-QTE style elements in battle like Xenoblade just because VII's battle system was known for being very visual based and I can see SE wanting the battle system to feel like Advent Children.

    - No random encounters: Battling enemies on the field will probably be the same as XIII's system of seeing enemies, hitting them and going to the battle screen.

    - Materia System will be altered somewhat: I imagine it will be closer to Crisis Core's system with Blue Materia removed and turned into accessories and possibly having Summon materia work differently so that it won't require the player to need to equip either in materia slots. Most of the new spells and abilities in the Compilation will be introduced in the game and expect Materia Fusion to be a thing, though probably enhanced for a console version.

    - Enemy Skill Materia may be a no show or heavily altered: If the game is going to have a more action focused ATB system, I just don't see Blue Magic being part of that since it will involve slowing down combat when they want to keep it fast and visually high. Expect many of the spells to show up in materia form but either be merged with other Materia, like Beta being the fourth Lv Fire spell or being a new materia that grows like typical materia without the need to have enemies cast the spell on you.

    - Limit Breaks will be altered: Mainly, I expect most of the character's Limit Breaks to work similar to VIII and X's versions with each character having some mini-game element to it. I also expect some characters to get new ones and some animations will certainly change. Cloud and Tifa are likely not going to change because they're too iconic by this point but I can see Red XIII, Cid and Barret getting some replaced with new ones. Some skills will also change like Yuffie and Xiii's final limits will probably become multi-hit attacks and I can see Aerith getting an offensive Limit Break to add variety to her mostly defensive sets.

    - Cloud's Limit Breaks will probably get special treatment: I can totally see Cloud getting variations of his standard Limit Break animations based on being used in certain boss battles. I totally expect Cloud's Braver or Cross Slash Limits getting special theatrical animations when used against Rufus on the Shin-Ra Building or the battles against the Turks and Jenova.

    - Sephiroth will get a Limit Break: I totally expect Sephiroth to have access to Octoslash in the Nibelheim Flashback and in the final dream duel.

    - The Dream Duel will be longer, more cinematic, and less one sided: Expect it to play out more like a QTE that makes the battle look like Advent Children.

    - There will get a new Ultimate Weapons: Because SE has done this with most of their remakes/enhanced ports so I don't see them changing it now. Most of the cast will probably retain their original Ultimate Weapons but I expect Cloud, Tifa, Aerith, and Barret will get new ones. I am totally expecting Cloud's Buster Sword to pull a Chrono Trigger style Masemune upgrade, with Cloud doing a quest to find Zack's grave and having the Buster Sword upgraded into his new superweapon.

    - Sapphire will be a new optional boss: He'll survive getting hit with the Junon cannon and join Ruby and Emerald as optional superbosses.

    - There will be a few more optional bosses this time around: I expect Gilgamesh will make a return in Battle Square and while I feel he'll be largely absent from the actual game script beyond some references, I totally expect Genesis to be an optional boss you can fight in the Shin-Ra basement.

    - Expect lots of references to the Compilation: The script will be altered to fit neatly in with the Compilation universe. While I don't expect to see Genesis in Nibelheim, I do expect to hear people murmuring about Genesis' rebellion, have Jessie talk about the original Avalanche, references to the other Turks, have several locations from the Compilation be accessible, and have reports in the Shin-Ra building talk about Deepground and Project G.

    - Cissinei will probably be added into the game: I totally expect her to be the only real change from the compilation to make it into the game. Granted her role will probably be muted and not very big. Nomura said they wouldn't introduce any new characters to the story, but that doesn't mean they can't add old characters introduced from the rest of the Compilation.

    Some of the interactive minigame events will changed/removed: While the bike race is iconic and will remain only with altered controls and better playability, I'm not sure about the submarine mission and snowboarding. The submarine section is a coin toss on whether it will survive based on the world design of the game. Snowboarding will likely be altered because the scene in question is kind of silly. With all that said, I expect the minigames to all appear in Wonder Square like the original game and I bet they will use the old PS1 graphics to boot.

    - The Cross dressing sidequest will mostly be untouched: This part of the game is too iconic to be altered too much but expect the requirements to be expanded and to have the gay/drag queen characters toned down in fear of being hit by the PC police.

    - Some characters will be changed in personality: I expect Heideggar and Scarlet to be less cartoony, Rufus more charming and less obviously evil, Palmer and Corneo will be more cartoonish and most returning characters will play out like their post VII appearances. Expect Gloom Cloud, Smug Sephiroth, and Wacky Reno to be their new default characterization.

    - The script will be rewritten and better localized: It's going to feel closer to FFIV DS script where entire dialogue sections are rewritten to sound less cheesy. While some lines will probably stay for nostalgia ("This Guy are sick" and "Let's mosey") expect scenes like Barret's speech about the golden string of hope and Cloud's childish philosophical rant to Sephiroth about Aerith's death to be completely changed to sound more mature and less silly.

    - Despite the changes, expect the game to still feel silly at times: I doubt the plot will be rewritten too much so there will be still some gnarmy moments and 16-bit logic plot threads to still remain in the game.

    These are just some of the things my friend and I discussed.

  3. #123
    tech spirit
    Join Date
    Feb 2003
    Location
    Virgo supercluster
    Posts
    17,950
    Articles
    2
    Blog Entries
    2

    FFXIV Character

    Mirage Askai (Sargatanas)

    Default

    Quote Originally Posted by sora_lion_heart View Post
    Quote Originally Posted by Mirage View Post
    what does "3d mapping 100%" mean
    Most of VII you go the whole game without turning the camera. What I mean by 3d mapping is you can turn the map and see it from high/low, left/right. The world map and underwater is 3d mapping.
    Well if you meant a player controllable camera you should have said that!
    everything is wrapped in gray
    i'm focusing on your image
    can you hear me in the void?

  4. #124
    Resident Critic Ayen's Avatar
    Join Date
    Oct 2013
    Location
    Kansas City, Kansas
    Posts
    13,361
    Articles
    12
    Blog Entries
    76

    Default

    Quote Originally Posted by Wolf Kanno View Post
    - No random encounters: Battling enemies on the field will probably be the same as XIII's system of seeing enemies, hitting them and going to the battle screen.
    That's probably the best change they can make, honestly. It won't be nearly as disruptive.

  5. #125

    Default

    A friend of mine absolutely loves random encounters, and I don't know why. They're the most annoying part of any old Final Fantasy game for me. Especially when you're in the middle of solving an environmental puzzle.

    Say what you will about the atrocious Cloister of Trials in FFX, but imagine how much worse they would have been with encounters on. *shudder*

  6. #126
    Radical Dreamer Fynn's Avatar
    Join Date
    Feb 2006
    Location
    Tower of the Swallow
    Posts
    18,937
    Articles
    57
    Blog Entries
    16

    FFXIV Character

    Fynnek Zoryasch (Twintania)
    Contributions
    • Former Editor
    • Former Cid's Knight

    Default

    Meh, i don't really care if there are random encounters or not, personally. Both approaches are fine by me.

  7. #127
    Resident Critic Ayen's Avatar
    Join Date
    Oct 2013
    Location
    Kansas City, Kansas
    Posts
    13,361
    Articles
    12
    Blog Entries
    76

    Default

    Quote Originally Posted by Fox View Post
    A friend of mine absolutely loves random encounters, and I don't know why. They're the most annoying part of any old Final Fantasy game for me. Especially when you're in the middle of solving an environmental puzzle.

    Say what you will about the atrocious Cloister of Trials in FFX, but imagine how much worse they would have been with encounters on. *shudder*
    I would have thrown my PS2 out the window.

  8. #128
    Radical Dreamer Fynn's Avatar
    Join Date
    Feb 2006
    Location
    Tower of the Swallow
    Posts
    18,937
    Articles
    57
    Blog Entries
    16

    FFXIV Character

    Fynnek Zoryasch (Twintania)
    Contributions
    • Former Editor
    • Former Cid's Knight

    Default

    Quote Originally Posted by ToriJ View Post
    Quote Originally Posted by Fox View Post
    A friend of mine absolutely loves random encounters, and I don't know why. They're the most annoying part of any old Final Fantasy game for me. Especially when you're in the middle of solving an environmental puzzle.

    Say what you will about the atrocious Cloister of Trials in FFX, but imagine how much worse they would have been with encounters on. *shudder*
    I would have thrown my PS2 out the window.
    I still think the Sun Sigil minigame is way worse than that

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •