Quote Originally Posted by ShunNakamura View Post
Must they have a weapon or is it fine to use that just to list what they are proficient with? They don't really have their own weapons. It was a mock story, I was originally going to make a version of it interactive where people who read my work could 'vote' on their class progression. As such they just have a list of weapons/armors they are proficient with and they would equip/de-equip as the votes lead them. As in most RPG's their class restricts/expands their use. Just curious if that system could translate at all or if I would have to hard code them. It would be interesting for them to 'class' change while going through the story .
Yeah, a list of weapon(s) they would be proficient with is enough, and it can just be a very general outline (like daggers, spears etc.). The characters don't have to carry weapons around, but the weapon field is there so that we players know what kinds of weapons the characters could use if they were given one. To give you an example, my cleric character is proficient with daggers and staffs, but she's not carrying any weapon for the time being.

Class changes or multiclassing are definitely possible. One of my characters started out as a thief but is slowly trying to become a white mage. He's still very far from that goal, but that example just shows you that multiclassing can be done. We prefer people starting out with one class at first, though, so that they don't become overpowering, but they're free to try to multiclass gradually as the story progresses. The only limit is that characters can't be jacks of all trades: if they gain additional skills and such, they must be kept in check so that they won't be god-moded.

Quote Originally Posted by Aerith's Knight View Post
I posted. ^__^

I actually enjoyed it. Diving into an imaginary world again. I think it's time to develop my character's past.
Awesome! Good to see you back!