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Isn't
Well I'm gonna go over each character in terms of usefulness in a boss fight here. Random encounters in this game are so pathetically easy that individual skills don't even come into it.
I like Zell best as a party member. Going by the odds of more random things such as Lionheart or Wishing Star ever actually happening (they're always been super rare for me) Zell can do more damage in a single turn than anybody else, but requires a lot of patience on the player's part to do it. Karifean's preceding post very objectively proves this; the so-called "Armageddon Fist" is the single most powerful move in the game.
Quistis is quite versatile for her ability to use White Wind, Mighty Guard, Degenerator (leave her HP low and she can end many encounters in a single turn... okay, I lied, I mentioned encounters) and Shockwave Pulsar (not particularly hard to obtain, just requires half an hour's farming).
Rinoa's best damage through my experience is to max out her Magic with 100 Meteors, load her down with curative spells for buffing her HP, Vitality and Spirit, then have someone else cast Aura on her. Then Angel Wing + Meteor = 60,000 damage total per turn guaranteed. Wishing Star can SMO, it doesn't come out often enough to be worth trying for.
Irvine's Shot ability is all right... I'm trying to think of something that makes it better than the others though, it ain't coming to me. Quick Shot is extremely powerful if you Meltdown the opponent first, but then it runs out of ammo too fast. Having Tonberry with Call Shop is essential, especially once you run out of items to refine (and if you're like me and you like to spam Quick Shot because it's so freakin' fun, you will)
Selphie, nobody cares. Sure she can cast spells for free but I know very few people who ever actually use any of the spells outside of Aura and Curaga.
I like to take Squall and Zell, then use either Quistis or Rinoa for support. Irvine's a novelty for me really (that's not a bad thing, I do like Irvine a lot, but if he's in my party he's also on support until there's an opening for him to attack), and Selphie's only ever Junctioned with a Cactuar that knows Str-J, Str+60% and Kamikaze.
Last edited by ReloadPsi; 09-01-2009 at 11:24 AM.
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