View Poll Results: Which Y-axis control scheme do you prefer?

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  • Inverted

    7 33.33%
  • Non-inverted

    7 33.33%
  • It depends on the game

    6 28.57%
  • I am a horrible person and I don't play vidya.

    1 4.76%
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Thread: The Great Debate: Inverted vs. Non-Inverted Controls

  1. #31
    Posts Occur in Real Time edczxcvbnm's Avatar
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    I use mainly standard controls. I use inverted controls for 3rd person games but even that is changing because some games like Rainbow Six have slightly 3rd person views and it is too annoying to change it up.

    Also, non-inverted is a stupid term coined by asshats that refuse to call standard controls standard because it isn't their standard. When I go into a game to change control styles it doesn't say non-inverted. That term doesn't exist because it is simply the standard normal controls ;D

  2. #32

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    Standard controls for almost everything, if I find myself flying a plane or jet in a game, then I do prefer those controls inverted. But I don't usually end up in this situation. Also, this:

    Quote Originally Posted by edczxcvbnm View Post
    Also, non-inverted is a stupid term coined by asshats that refuse to call standard controls standard because it isn't their standard. When I go into a game to change control styles it doesn't say non-inverted. That term doesn't exist because it is simply the standard normal controls ;D

  3. #33
    Famine Wolf Recognized Member Sephex's Avatar
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    Quote Originally Posted by edczxcvbnm View Post
    I use mainly standard controls. I use inverted controls for 3rd person games but even that is changing because some games like Rainbow Six have slightly 3rd person views and it is too annoying to change it up.

    Also, non-inverted is a stupid term coined by asshats that refuse to call standard controls standard because it isn't their standard. When I go into a game to change control styles it doesn't say non-inverted. That term doesn't exist because it is simply the standard normal controls ;D
    What a non-inverted response from you!

  4. #34
    Banned Sylvie's Avatar
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    I use "non-inverted".

  5. #35
    ¯\_(ツ)_/¯ Tigmafuzz's Avatar
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    I can use inverted or non-inverted equally well. I prefer non-inverted, but if the game doesn't have an option to change the controls (or if I'm just too lazy to even go to the options menu and check) I have no problems with inverted.
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  6. #36
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    I'm kind of impressed. I'm so used to inverted that I literally can't play something the other way.

  7. #37
    she'll steal your heart Hollycat's Avatar
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    I don't understand.

    Where are all these inverted games? I play almost nothing but standard.
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  8. #38
    Slothstronaut Recognized Member Slothy's Avatar
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    Quote Originally Posted by Hypoallergenic Cactuar View Post
    I don't understand.

    Where are all these inverted games? I play almost nothing but standard.
    You're young. There was a time and a console when standard wasn't really standard. Those days were the late 90's and that console was the N64.

  9. #39
    she'll steal your heart Hollycat's Avatar
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    Quote Originally Posted by Vivi22 View Post
    Quote Originally Posted by Hypoallergenic Cactuar View Post
    I don't understand.

    Where are all these inverted games? I play almost nothing but standard.
    You're young. There was a time and a console when standard wasn't really standard. Those days were the late 90's and that console was the N64.

    I couldn't afford a 64. I had a nes.
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  10. #40
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    In Okami, I always had the X-axis on Standard, and the Y-axis on Inverted. So the right thumbstick essentially controlled the camera like a joystick.

  11. #41
    absolutely haram Recognized Member Madame Adequate's Avatar
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    Quote Originally Posted by Hypoallergenic Cactuar View Post
    I don't understand.

    Where are all these inverted games? I play almost nothing but standard.
    Literally every game ever made lets you invert controls. I quite sincerely cannot remember the last game which did not give you that option. And I would know because such a game would be unplayable tripe and, thus, would stick in the memory.

    e; I'd like to relate a happy tale to you folks. My friend Michael, when we first became friends, was a non-inverted player. Over the years of playing with me he got so used to inverted controls whenever I handed something off to him or whenever we couldn't be bothered retrieving his account that he now plays only with inverted controls.

    So remember, even if you've used incorrect controls all your life, there is still hope.

  12. #42
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    In first person view, non-inverted. In third person view, inverted. This applies to both axes.

    If you use inverted in first person view you are smurfing insane and need to get your brain rewired.
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  13. #43
    Eggstreme Wheelie Recognized Member Jiro's Avatar
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    Quote Originally Posted by Harmony Sunburst View Post
    Literally every game ever made lets you invert controls. I quite sincerely cannot remember the last game which did not give you that option. And I would know because such a game would be unplayable tripe and, thus, would stick in the memory.

    e; I'd like to relate a happy tale to you folks. My friend Michael, when we first became friends, was a non-inverted player. Over the years of playing with me he got so used to inverted controls whenever I handed something off to him or whenever we couldn't be bothered retrieving his account that he now plays only with inverted controls.

    So remember, even if you've used incorrect controls all your life, there is still hope.
    Sadly I have a tale of the opposite, but I am endeavouring to hand him the controls while set at inverted so that he may relearn what it is like to be human.

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  14. #44
    Misspelled for No Reason. GhandiOwnsYou's Avatar
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    Inverted Controls. There is no excuse for ever using standard controls. Every great once in a while I'll come across a rail shooter segment in a game with standard controls locked in and it makes me want to burn society to the ground. The most blasphemous of sins however, is allowing vertical inversion and not allowing horizontal inversion. WTF game developers.

  15. #45
    Eggstreme Wheelie Recognized Member Jiro's Avatar
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    Quote Originally Posted by Hypoallergenic Cactuar View Post
    I don't understand.

    Where are all these inverted games? I play almost nothing but standard.
    Oh it's clear that you don't understand. Because you see, it's inverted vs non-inverted. Not "standard." Don't even try to pull that move. Inverted is standard, is normal and is master control.

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