In an interview with 1UP, Ito revealed the inspiration behind Final Fantasy's turn-based battle system: American Football. He cited the concept of two teams lining up on opposite sides, each with pre-set plays, ready to execute.
Cloud putting the blitz play into action...
"At the time, there was a shift going on in Formula One racing, where they introduced semi-automatic transmissions," Ito said.
"People are shifting gears, but there's no clutch pedal in the car. It's half of the process of the manual transmission built into an automatic."
"I felt that by drawing inspiration from that kind of system, implementing that kind of system would give people the illusion that they're doing much more to drive the action than might actually be real, because of a lot of the processes are automatic."
You can find out more about the history of Final Fantasy's battle system, as well as see what a character Hiroyuki Ito actually is with the full interview linked below.
[Source: 1UP]
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