Darkness and the sun. Creepy crawlies come out at night, or, you know, sunlight and certain monsters. Yes there are day and night cycles in Final Fantasy XV! As you play the game you will experience the landscape changing depending on the time of day.
In the recent gameplay footage Hajime Tabata showed off, we saw the day and night cycle in its full glory. Take a look if you missed it!
For every 30 minutes in real time, a full day will pass. The landscape will change with the shadows and lighting. In the cities, city dwellers will turn on their lights in their homes. Some monsters can only be found in certain times as well. So sometimes it would be a good idea to rest or camp during the day to be able to find those monsters that prowl at night.
Are you excited about the day and night cycles and their time frames?
I wonder if 30 minutes is a bit fast for those of us who might want to farm certain creatures, but I suppose we can just fast forward in a similar way to that in Elder Scrolls to ensure we're always prowling at a certain phase of the day.
I really like day/night cycles in games. If more than the lighting will change, even better. personally I'd love it if certain towns would be more active at certain points of the day, sort of like rush hour or something.
I really like day/night cycles in games. If more than the lighting will change, even better. personally I'd love it if certain towns would be more active at certain points of the day, sort of like rush hour or something.
I wouldn't be surprised if that's the case. They are trying to make things realistic, I wouldn't put it past them to make like a city that is alive at night.
AHAHAHAHA I forgot that mechanic was in xenoblade :X oops! Still, this is an exciting mechanic along with weather patterns Now all they need to do is add pokemon encounters from tall grass and it's -perfect-
I always chuckle when games seem to tote a mechanic that existed for years as something new. Granted this is new to the non-MMO FFs but I still have to chuckle about SE waiting 26 years to use a mechanic that DQIII utilized in NES era.
With my pretentious slam over, I will say that I enjoy this mechanic, especially in a game where I can explore so it is a happy inclusion for me.
I always chuckle when games seem to tote a mechanic that existed for years as something new. Granted this is new to the non-MMO FFs but I still have to chuckle about SE waiting 26 years to use a mechanic that DQIII utilized in NES era.
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