• 12 reasons why FFXII HD needs to happen


    Conductor Arnie Roth’s recent announcement caused quite a stir in our community. His “announcement” of a Final Fantasy XII remake made fans of the game anxious for all the Gamescom events, hopeful for any official word on the matter from SE. Sadly, Gamescom came and went, and no news surfaced. Roth retracted his initial statement, though his explanation seemed to raise more questions than answers, as the only thing he corrected was his improper use of the word ‘remake’. Fans speculate that means an HD remaster is on the way, or whether our dear Arnie simply means FFXII’s soundtrack will get more new arrangements for a new concert.

    Whatever the case, fans of the series have become more eager to play an HD remaster of Final Fantasy XII than ever. And for good reason! Here are twelve magical reasons why we need Final Fantasy XII HD.

    12. We can’t play it on any of the current-gen consoles.


    All of the FFs preceding it have had at least one rerelease. Be it through a simple PSN port, an HD remaster or an all-out remake, the entire series up until this point is playable on current systems. The only way to play FFXII now, aside from the dubious practice of emulation, is through plugging in that dusty PS2, which might as well be dead at this point. I know mine is.

    11. The world is vast.


    We really haven’t had an FF with quite so big of a world with so much stuff to do before or after XII. So, in preparation for the FFXV world (which is reportedly expected to dwarf Ivalice), it might be a good idea to give the fans an opportunity to ease into that vastness, eh? Square Enix? *nudge nudge, wink wink*

    10. The graphics are still beautiful today… Though we wouldn’t mind a tiny facelift.


    As many of the practitioners of the forbidden art of emulation will tell you, upscaled to an HD resolution, FFXII still looks beautiful. The menus – less so. FFX/X-2 HD required a more thorough update due to being an early-PS2 game. FFXII was released in the PS2’s waning years and it really doesn’t require that much effort. Just make it a little better suited for higher resolutions.

    9. The Japanese got a ton of content we never had a chance to experience.


    Ah yes, the dreaded ‘International’ releases. Not that international, when you think about it, considering most of them made their way out of Japan. European fans were lucky enough to get all the International version bonuses in FFX’s original release, but the rest had to wait until the remaster came along, and not even Europeans got X-2 HD on PS2. An HD remaster would be the perfect opportunity for FFXII fans to finally get their mitts on the fabled content. And oh boy, is there a ton of new content.

    8. There’s more gambits!


    Not only are all the gambits accessible much earlier in the game than in the original, the IZJS (International Zodiac Job System) version of the game gives you a number of new gambits, letting you customize your party dynamics much earlier and to an even more refined degree. Speaking of more refined strategies, the International version also offers…

    7. Controllable guests and summons!


    That’s right! No longer do you have to look up a guide to know just what kind of spell Mateus wants you to cast to perform his special moves – you now have complete control over Espers and guest party members! On the flip side, that also means Larsa is no longer the free hi-potion dispenser. But that’s still fine, since now…

    6. You can speed up your game!


    Through a simple press of a button, your game can now go into MAXIMUM OVERDRIVE and level up insanely fast. Gone are the days of setting up your gambits just right so that you can leave the game on for the night and wake up to find your characters maxed out because otherwise the grind is too much. But even that can’t compare to the biggest draw of the international release, which is…

    5. The Zodiac Job System!


    Should the HD version we all so yearn for be of the International version, this is why it will be totally worth it, even if your initial reaction to the game was, let’s say, lukewarm. Each character gets to choose one of the 12 pre-defined jobs with a corresponding License Board. Once a character selects a board, they cannot change it for the rest of the game, and it becomes inaccessible to the other party members. These License Boards have more refined sets of skill and equipment licenses, preventing all party members from mastering the same Licence Board and becoming a carbon copy from each other.

    4. The music was beautiful – but perhaps it can sound even better.


    The MIDI quality was admittedly much better in FFXII than it was in FFX, but since FFX had most of its soundtrack redone for the remaster, it would be logical to expect FFXII to receive the same treatment!

    3. FFX/X-2 HD was a smashing success – there’s no reason to expect things will be different for XII.


    Sales for FFX/X-2 HD were so high, in fact, the SE decided to rerelease it again for the PS4. C’mon, SE. This is easy money. Give us FFXII on the PS4! Or better yet…

    2. Imagine FFXII on the go.


    If our potential FFXII HD follows in the footsteps of FFX, we could also be getting a PSVita release. Hunting down that tough mark or exploring every last corner of the Zerinan Caverns on the train, or during your daily commute, or even underneath your blanket as you get cozy before bed sound pretty darn appealing.

    1. It’s simply a one-of-a-kind experience.


    Final Fantasy has always taken steps to make each entry different from the last, but few made such bold leaps as Final Fantasy XII. Crafted by Yasumi Matsuno, Final Fantasy XII’s story takes on a more political spin than your average FF, its battle system is incredibly refreshing, and the sheer scope of the world makes us yearn for the days of the world map of old a bit less. Final Fantasy XII simply deserves to be remastered in HD if only because it dared to be different, so old fans can relive one more FF, and new fans can learn about this one unique gem in the series.
    This article was originally published in forum thread: 12 reasons why FFXII HD needs to happen started by Fynn View original post
    Comments 61 Comments
    1. Mirage's Avatar
      Mirage -
      White wolf paper RPGs usually do not have classes. i'm sure they're not the only ones.

      that still doesn't make the characters superheroes
    1. Fynn's Avatar
      Fynn -
      But I still kinda get the point. WHen you have the potential to freely develop your characters, you might end up maxing them all anyway and they all just end up carbon copies of each other. I kinda did that in FFVI by teaching all magic to everyone (though the abilities still make them distinct).

      That said, it's still entirely possible to have everyone master the Sphere Grid in X, Zanmato
    1. Formalhaut's Avatar
      Formalhaut -
      I suppose one thing the IZJS might help make useful is the measures. They were beyond useless in XII, but now because not everyone can use magick, they might be of some fringe use.

      Also, not everyone can equip the powerful weapons anymore, so the fairly mediocre types, like poles, maces and daggers now get some use.
    1. Karifean's Avatar
      Karifean -
      Quote Originally Posted by Formalhaut View Post
      I suppose one thing the IZJS might help make useful is the measures. They were beyond useless in XII,
      I believe they still are, actually. They're such a great concept, aren't they?
    1. Fynn's Avatar
      Fynn -
      What the hell even is a measure!
    1. Formalhaut's Avatar
      Formalhaut -
      Quote Originally Posted by Fynn View Post
      What the hell even is a measure!
      And the prosecution rests.
    1. Karifean's Avatar
      Karifean -
      Turns out the Measures actually got a bit of a buff. They do unreduced damage as always but now have a 70% chance to inflict their status on hit, and they also power up a particular element each. And since they're one-handed you can still equip a shield. Perfect for spellcasting, right?

      Oh wait, there's only one job who ever gets ANY of the Measure licenses, and that is the Machinist, who has a whopping zero shield and elemental magic licenses, making both those properties completely smurfing useless. They're useless as offense since Guns do the same kind of unreduced damage except they're ranged and way more powerful and don't cause positive statuses. And as defense? Okay 35% block chance well and good but why the hell is your ranged gun user slash supporter getting attacked again? So their only real use outside of tremendously specific situations is to inflict buffs, which still requires you to damage your own party member and you just know that 70% chance is going to fail every time you're in a real tight spot.

      Screw measures. Their best feature is that you can sell them for a couple thousand gil whenever you find one.
    1. Fynn's Avatar
      Fynn -
      No, but I mean like, really. What is it. I look at the pictures and I don't know what I'm looking at. A google search for "measure weapon" only gives me FFXII results.
    1. Formalhaut's Avatar
      Formalhaut -
      So they improve measures to the point that they might be of some interesting use by spellcasters (making them do full damage is still pretty crap though) and then only give it to the machinist. How does that make sense?!
    1. KentaRawr!'s Avatar
      KentaRawr! -
      This helped me to understand a bit: http://finalfantasy.wikia.com/wiki/Measures#Measures

      They're apparently these things that you hit party members with and then stuff happens.
    1. Fynn's Avatar
      Fynn -
      I get that.

      But what real life thing are they supposed to represent? As in, what kind of physical object are they? Because I have no smurfing clue just looking at them.
    1. Formalhaut's Avatar
      Formalhaut -
      Sextants and measuring sticks, from the looks of them.
    1. Fynn's Avatar
      Fynn -
      And how is that a good idea for a weapon.

      I can't even.
    1. Formalhaut's Avatar
      Formalhaut -
      They were running out of ideas, and had a few licences left on the grid to fill in? Really, if they made them do barely any damage to your team members (like, 1-10) and stuck buffs on more readily, they could definitely be more useful as a support weapon for your mages.
    1. Mirage's Avatar
      Mirage -
      if only there were gambits to attack party members...
    1. Fynn's Avatar
      Fynn -
      "Are you feeling down, buddy? Here, let me just SMACK YOU IN THE HEAD WITH THIS FRIGGIN' COMPASS!!!"
    1. Formalhaut's Avatar
      Formalhaut -
      Quote Originally Posted by Mirage View Post
      if only there were gambits to attack party members...
      Surely Ally: Penelo and the like works fine with attack.

      Of course, telling them to stop after the buff has been applied would be more helpful. To be honest, if you really wanted to use measures for the buffs, you may as well just direct them to use it manually.
    1. Mirage's Avatar
      Mirage -
      are you sure it works with attack?
    1. Formalhaut's Avatar
      Formalhaut -
      I don't see why not.

      I mean, not that I've ever made that combination before, because why the hell would you? I guess in an emergency you could do Ally: Status - Confuse and Attack together as a high priority. Hilariously, the measure would be arguably the best weapon for that job.
    1. Karifean's Avatar
      Karifean -
      Quote Originally Posted by Mirage View Post
      are you sure it works with attack?
      It does work. You tend to use those kinds of gambits a lot when manipulating the RNG.
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