Final Fantasy Type-0 has been a big talking point lately, especially with
Operation Suzaku attempting to petition for its release in the West. With that in mind, Gamespot Asia has interviewed Hajime Tabata, scenario director and the man behind titles like
Before Crisis, Crisis Core and
Type-0.
[IMG]http://images3.wikia.nocookie.net/__cb20110118120041/finalfantasy/images/1/14/Type-0_Gameplay.jpg[/IMG]
A screenshot of a battle from Type-0.
Despite having commercial success, Tabata notes a number of things he would have liked to improve in
Type-0 with more time: "I would have added ad-hoc capabilities and a co-op mode where players could help each other at any time," he said.
"I would have also been more thorough with the storytelling and making it easier to comprehend. Lastly, I would have also liked to adjust the levelling curve and balance of the magic."
He also hinted at wanting a sequel set in the far-future. "At the end of Type-0, the loop structure of the world ended, so there is a direction of history the world took after that.
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