|  Agility Up 1 | 
		 Very slightly improves the chance to hit and avoid being hit | 
		 N/A | 
		 N/A | 
		 N/A | 
	
	
		|  Agility Up 2 | 
		 Slightly improves the chance to hit and avoid being hit | 
		 Adaptability I | 
		 Surveyors  | 
		 Defeat 2 enemies under 4 rounds | 
	
	
		|  Agility Up 3 | 
		 Moderately improves the chance to hit and avoid being hit | 
		 Adaptability I | 
		 Mimics  | 
		 Defeat 3 enemies under 3 rounds | 
	
	
		|  Agility Up 4 | 
		 Greatly improves the chance to hit and avoid being hit | 
		 Adaptability II | 
		 Trailblazers | 
		 Defeat 2 enemies under 3 rounds | 
	
	
		|  Agility Up 5 | 
		 Massively improves the chance to hit and avoid being hit | 
		 Adaptability II | 
		 Master Improvisers | 
		 Defeat 3 enemies under 2 rounds | 
	
	
		|  Always Counter | 
		 Units with no other reaction ability set will counter enemy attacks | 
		 Negotiation-Teamwork | 
		 Master Judicers | 
		 N/A | 
	
	
		|  Bonus Action Points 1 | 
		 Slightly increases the ability points awarded for completing a quest | 
		 Negotiation-Teamwork  | 
		 Speakers | 
		 N/A | 
	
	
		|  Bonus Action Points 2 | 
		 Moderately increases the ability points awarded for completing a quest | 
		 Negotiation-Teamwork  | 
		 Lectors | 
		 N/A | 
	
	
		|  Bonus Action Points 3 | 
		 Greatly increases the ability points awarded for completing a quest | 
		 Negotiation-Teamwork  | 
		 Advocates | 
		 N/A | 
	
	
		|  Bonus Clan Points 1 | 
		 Slightly increases the clan points awarded for completing a quest | 
		 General Training I | 
		 Trainees | 
		 N/A | 
	
	
		|  Bonus Clan Points 2 | 
		 Moderately increases the clan points awarded for completing a quest | 
		 General Training I | 
		 Professionals | 
		 N/A | 
	
	
		|  Bonus Clan Points 3 | 
		 Greatly increases the clan points awarded for completing a quest | 
		 General Training I | 
		 Veterans  | 
		 N/A | 
	
	
		|  Bonus Experience 1 | 
		 Slightly increases the experience points awarded for completing a quest | 
		 Teamwork-Aptitude | 
		 Hands of Steel | 
		 N/A | 
	
	
		|  Bonus Experience 2 | 
		 Moderately increases the experience points awarded for completing a quest | 
		 Teamwork-Aptitude | 
		 Hands of Gold | 
		 N/A | 
	
	
		|  Bonus Experience 3 | 
		 Greatly increases the experience points awarded for completing a quest | 
		 Teamwork-Aptitude | 
		 Hands of Divinity | 
		 N/A | 
	
	
		|  Bonus Gil 1 | 
		 Slightly increases the gil awarded for completing a quest | 
		 Adaptability-Negotiation  | 
		 Followers | 
		 N/A | 
	
	
		|  Bonus Gil 2 | 
		 Moderately increases the gil awarded for completing a quest | 
		 Adaptability-Negotiation  | 
		 Compromises | 
		 N/A | 
	
	
		|  Bonus Gil 3 | 
		 Greatly increases the gil awarded for completing a quest | 
		 Adaptability-Negotiation  | 
		 Catalysts | 
		 N/A | 
	
	
		|  Debuff Resistance 1 | 
		 Grants Immunity to Poison | 
		 Aptitude-Adaptability | 
		 Travelers | 
		 N/A | 
	
	
		|  Debuff Resistance 2 | 
		 Grants Immunity to Poison and Blindness | 
		 Teamwork-Aptitude  | 
		 Hands of Silver | 
		 N/A | 
	
	
		|  Debuff Resistance 3 | 
		 Grants Immunity to Poison, Blindness and Silence | 
		 Adaptability-Negotiation | 
		 Outriders | 
		 N/A | 
	
	
		|  Debuff Resistance 4 | 
		 Grants Immunity to Poison, Blindness, Silence, Immobilize and Disable | 
		 Negotiation-Teamwork | 
		 Champions | 
		 N/A | 
	
	
		|  Debuff Resistance 5 | 
		 Grants Immunity to Poison, Blindness, Silence, Immobilize, Disable, Confuse, Charm and Toad | 
		 General Training II | 
		 Legends | 
		 N/A | 
	
	
		|  Empowered Bangaa | 
		 Bangaa units receive bonuses to Attack, Defense, and other Attributes | 
		 Aptitude I | 
		 Grease Monkeys | 
		 N/A | 
	
	
		|  Empowered Gria | 
		 Gria units receive bonuses to Attack, Defense, and other Attributes | 
		 Teamwork II | 
		 Comrades | 
		 N/A | 
	
	
		|  Empowered Humes | 
		 Hume units receive bonuses to Attack, Defense, and other Attributes | 
		 General Training I  | 
		 Novices | 
		 N/A | 
	
	
		|  Empowered Moogles | 
		 Moogle units receive bonuses to Attack, Defense, and other Attributes | 
		 Adaptability I | 
		 Scouts | 
		 N/A | 
	
	
		|  Empowered Nu Mou | 
		 Nu Mou units receive bonuses to Attack, Defense, and other Attributes | 
		 Negotiation I | 
		 Hagglers | 
		 N/A | 
	
	
		|  Empowered Seeq | 
		 Seeq units receive bonuses to Attack, Defense, and other Attributes | 
		 Aptitude II | 
		 Craftsmen | 
		 N/A | 
	
	
		|  Empowered Viera | 
		 Viera units receive bonuses to Attack, Defense, and other Attributes | 
		 Teamwork I | 
		 Acquaintances | 
		 Defeat 2 Mimics without using MP | 
	
	
		|  Libra | 
		 Reveals all traps | 
		 Adaptability II  | 
		 Contrivers | 
		 Can also be obtained by inserting the FFTA cartridge in the GBA port	 | 
	
	
		|  Luck 1 | 
		 Very slightly increases critical hit rate and chance of an Opportunity Command turn | 
		 N/A | 
		 N/A | 
		 N/A | 
	
	
		|  Luck 2 | 
		 Slightly increases critical hit rate and chance of an Opportunity Command turn | 
		 Negotiation I | 
		 Barterers | 
		 N/A | 
	
	
		|  Luck 3 | 
		 Moderately increases critical hit rate and chance of an Opportunity Command turn | 
		 Negotiation I | 
		 Orators | 
		 N/A | 
	
	
		|  Luck 4 | 
		 Greatly increases critical hit rate and chance of an Opportunity Command turn | 
		 Negotiation II | 
		 Conciliators | 
		 N/A | 
	
	
		|  Luck 5 | 
		 Massively increases critical hit rate and chance of an Opportunity Command turn | 
		 Negotiation II | 
		 Master Negotiators | 
		 N/A | 
	
	
		|  Move Up 1 | 
		 Units can move one additional tile | 
		 General Training II | 
		 Adepts | 
		 N/A | 
	
	
		|  Move Up 2 | 
		 Units can move two additional tiles | 
		 General Training II | 
		 Master Adventurers | 
		 N/A | 
	
	
		|  MP Channeling | 
		 Units regain 20 MP each turn | 
		 Aptitude-Adaptability | 
		 Master Explorers | 
		 In 3 rounds gather 5 Shining Lights while facing 5 Enemies  | 
	
	
		|  MP Efficiency | 
		 Abilities MP cost reduced by 50% | 
		 Teamwork-Aptitude | 
		 Master Hands | 
		 N/A | 
	
	
		|  Non-Elemental Attacks | 
		 All weapons and abilities are treated as though they have no elemental affinity | 
		 Adaptability-Negotiation | 
		 Master Intercessors | 
		 N/A | 
	
	
		|  Power Up 1 | 
		 Very slightly increases damage dealt and reduces damage received | 
		 N/A | 
		 N/A | 
		 N/A | 
	
	
		|  Power Up 2 | 
		 Slightly increases damage dealt and reduces damage received | 
		 Aptitude I | 
		 Machinist | 
		 In three rounds examine 6 barrels on the map to find the winning barrel | 
	
	
		|  Power Up 3 | 
		 Moderately increases damage dealt and reduces damage received | 
		 Aptitude I | 
		 Dabhands | 
		 In two rounds examine 6 barrels on the map to find the winning barrel | 
	
	
		|  Power Up 4 | 
		 Greatly increases damage dealt and reduces damage received | 
		 Aptitude II  | 
		 Wrights | 
		 N/A | 
	
	
		|  Power Up 5 | 
		 Massively increases damage dealt and reduces damage received | 
		 Aptitude II  | 
		 Master Artificers | 
		 N/A | 
	
	
		|  Regen | 
		 Units regain a small amount of HP each turn | 
		 General Training I | 
		 Journeymen | 
		 N/A | 
	
	
		|  Regenra | 
		 Units regain a medium amount of HP each turn | 
		 General Training II | 
		 Braves | 
		 N/A | 
	
	
		|  Regenga | 
		 Units regain a large amount of HP each turn | 
		 General Training II | 
		 Heroes | 
		 N/A | 
	
	
		|  Safe Keeping | 
		 Prevents items from being stolen or destroyed | 
		 Negotiation II  | 
		 Mediators | 
		 N/A | 
	
	
		|  Smash Gauge Bonus 1 | 
		 Slightly increases growth rate of Smash Gauge | 
		 Aptitude-Adaptability | 
		 Prospectors | 
		 N/A | 
	
	
		|  Smash Gauge Bonus 2 | 
		 Moderately increases growth rate of Smash Gauge | 
		 Aptitude-Adaptability | 
		 Pioneers | 
		 N/A | 
	
	
		|  Smash Gauge Bonus 3 | 
		 Greatly increases growth rate of Smash Gauge | 
		 Aptitude-Adaptability | 
		 Voyagers | 
		 N/A | 
	
	
		|  Speed Up 1 | 
		 Very slightly raises speed | 
		 N/A | 
		 N/A | 
		 N/A | 
	
	
		|  Speed Up 2 | 
		 Slightly raises speed | 
		 Teamwork I | 
		 Relations | 
		 N/A | 
	
	
		|  Speed Up 3 | 
		 Moderately raises speed | 
		 Teamwork I | 
		 Old Friends | 
		 N/A | 
	
	
		|  Speed Up 4 | 
		 Greatly raises speed | 
		 Teamwork II | 
		 Boon Companions | 
		 N/A | 
	
	
		|  Speed Up 5 | 
		 Massively raises speed | 
		 Teamwork II | 
		 Master Allies | 
		 N/A |