Agility Up 1 |
Very slightly improves the chance to hit and avoid being hit |
N/A |
N/A |
N/A |
Agility Up 2 |
Slightly improves the chance to hit and avoid being hit |
Adaptability I |
Surveyors |
Defeat 2 enemies under 4 rounds |
Agility Up 3 |
Moderately improves the chance to hit and avoid being hit |
Adaptability I |
Mimics |
Defeat 3 enemies under 3 rounds |
Agility Up 4 |
Greatly improves the chance to hit and avoid being hit |
Adaptability II |
Trailblazers |
Defeat 2 enemies under 3 rounds |
Agility Up 5 |
Massively improves the chance to hit and avoid being hit |
Adaptability II |
Master Improvisers |
Defeat 3 enemies under 2 rounds |
Always Counter |
Units with no other reaction ability set will counter enemy attacks |
Negotiation-Teamwork |
Master Judicers |
N/A |
Bonus Action Points 1 |
Slightly increases the ability points awarded for completing a quest |
Negotiation-Teamwork |
Speakers |
N/A |
Bonus Action Points 2 |
Moderately increases the ability points awarded for completing a quest |
Negotiation-Teamwork |
Lectors |
N/A |
Bonus Action Points 3 |
Greatly increases the ability points awarded for completing a quest |
Negotiation-Teamwork |
Advocates |
N/A |
Bonus Clan Points 1 |
Slightly increases the clan points awarded for completing a quest |
General Training I |
Trainees |
N/A |
Bonus Clan Points 2 |
Moderately increases the clan points awarded for completing a quest |
General Training I |
Professionals |
N/A |
Bonus Clan Points 3 |
Greatly increases the clan points awarded for completing a quest |
General Training I |
Veterans |
N/A |
Bonus Experience 1 |
Slightly increases the experience points awarded for completing a quest |
Teamwork-Aptitude |
Hands of Steel |
N/A |
Bonus Experience 2 |
Moderately increases the experience points awarded for completing a quest |
Teamwork-Aptitude |
Hands of Gold |
N/A |
Bonus Experience 3 |
Greatly increases the experience points awarded for completing a quest |
Teamwork-Aptitude |
Hands of Divinity |
N/A |
Bonus Gil 1 |
Slightly increases the gil awarded for completing a quest |
Adaptability-Negotiation |
Followers |
N/A |
Bonus Gil 2 |
Moderately increases the gil awarded for completing a quest |
Adaptability-Negotiation |
Compromises |
N/A |
Bonus Gil 3 |
Greatly increases the gil awarded for completing a quest |
Adaptability-Negotiation |
Catalysts |
N/A |
Debuff Resistance 1 |
Grants Immunity to Poison |
Aptitude-Adaptability |
Travelers |
N/A |
Debuff Resistance 2 |
Grants Immunity to Poison and Blindness |
Teamwork-Aptitude |
Hands of Silver |
N/A |
Debuff Resistance 3 |
Grants Immunity to Poison, Blindness and Silence |
Adaptability-Negotiation |
Outriders |
N/A |
Debuff Resistance 4 |
Grants Immunity to Poison, Blindness, Silence, Immobilize and Disable |
Negotiation-Teamwork |
Champions |
N/A |
Debuff Resistance 5 |
Grants Immunity to Poison, Blindness, Silence, Immobilize, Disable, Confuse, Charm and Toad |
General Training II |
Legends |
N/A |
Empowered Bangaa |
Bangaa units receive bonuses to Attack, Defense, and other Attributes |
Aptitude I |
Grease Monkeys |
N/A |
Empowered Gria |
Gria units receive bonuses to Attack, Defense, and other Attributes |
Teamwork II |
Comrades |
N/A |
Empowered Humes |
Hume units receive bonuses to Attack, Defense, and other Attributes |
General Training I |
Novices |
N/A |
Empowered Moogles |
Moogle units receive bonuses to Attack, Defense, and other Attributes |
Adaptability I |
Scouts |
N/A |
Empowered Nu Mou |
Nu Mou units receive bonuses to Attack, Defense, and other Attributes |
Negotiation I |
Hagglers |
N/A |
Empowered Seeq |
Seeq units receive bonuses to Attack, Defense, and other Attributes |
Aptitude II |
Craftsmen |
N/A |
Empowered Viera |
Viera units receive bonuses to Attack, Defense, and other Attributes |
Teamwork I |
Acquaintances |
Defeat 2 Mimics without using MP |
Libra |
Reveals all traps |
Adaptability II |
Contrivers |
Can also be obtained by inserting the FFTA cartridge in the GBA port |
Luck 1 |
Very slightly increases critical hit rate and chance of an Opportunity Command turn |
N/A |
N/A |
N/A |
Luck 2 |
Slightly increases critical hit rate and chance of an Opportunity Command turn |
Negotiation I |
Barterers |
N/A |
Luck 3 |
Moderately increases critical hit rate and chance of an Opportunity Command turn |
Negotiation I |
Orators |
N/A |
Luck 4 |
Greatly increases critical hit rate and chance of an Opportunity Command turn |
Negotiation II |
Conciliators |
N/A |
Luck 5 |
Massively increases critical hit rate and chance of an Opportunity Command turn |
Negotiation II |
Master Negotiators |
N/A |
Move Up 1 |
Units can move one additional tile |
General Training II |
Adepts |
N/A |
Move Up 2 |
Units can move two additional tiles |
General Training II |
Master Adventurers |
N/A |
MP Channeling |
Units regain 20 MP each turn |
Aptitude-Adaptability |
Master Explorers |
In 3 rounds gather 5 Shining Lights while facing 5 Enemies |
MP Efficiency |
Abilities MP cost reduced by 50% |
Teamwork-Aptitude |
Master Hands |
N/A |
Non-Elemental Attacks |
All weapons and abilities are treated as though they have no elemental affinity |
Adaptability-Negotiation |
Master Intercessors |
N/A |
Power Up 1 |
Very slightly increases damage dealt and reduces damage received |
N/A |
N/A |
N/A |
Power Up 2 |
Slightly increases damage dealt and reduces damage received |
Aptitude I |
Machinist |
In three rounds examine 6 barrels on the map to find the winning barrel |
Power Up 3 |
Moderately increases damage dealt and reduces damage received |
Aptitude I |
Dabhands |
In two rounds examine 6 barrels on the map to find the winning barrel |
Power Up 4 |
Greatly increases damage dealt and reduces damage received |
Aptitude II |
Wrights |
N/A |
Power Up 5 |
Massively increases damage dealt and reduces damage received |
Aptitude II |
Master Artificers |
N/A |
Regen |
Units regain a small amount of HP each turn |
General Training I |
Journeymen |
N/A |
Regenra |
Units regain a medium amount of HP each turn |
General Training II |
Braves |
N/A |
Regenga |
Units regain a large amount of HP each turn |
General Training II |
Heroes |
N/A |
Safe Keeping |
Prevents items from being stolen or destroyed |
Negotiation II |
Mediators |
N/A |
Smash Gauge Bonus 1 |
Slightly increases growth rate of Smash Gauge |
Aptitude-Adaptability |
Prospectors |
N/A |
Smash Gauge Bonus 2 |
Moderately increases growth rate of Smash Gauge |
Aptitude-Adaptability |
Pioneers |
N/A |
Smash Gauge Bonus 3 |
Greatly increases growth rate of Smash Gauge |
Aptitude-Adaptability |
Voyagers |
N/A |
Speed Up 1 |
Very slightly raises speed |
N/A |
N/A |
N/A |
Speed Up 2 |
Slightly raises speed |
Teamwork I |
Relations |
N/A |
Speed Up 3 |
Moderately raises speed |
Teamwork I |
Old Friends |
N/A |
Speed Up 4 |
Greatly raises speed |
Teamwork II |
Boon Companions |
N/A |
Speed Up 5 |
Massively raises speed |
Teamwork II |
Master Allies |
N/A |