• Final Fantasy Sexism Part IV: Lost Potential



    Welcome back to the Final Fantasy Sexism series, after a bit over a month off. When we last left off, I went over the beginning of the PS1 era with Final Fantasy VII and VIII, which saw a return to the emphasis on gender roles and sexist stereotypes after the temporary improvement of Final Fantasy VI. This part will focus on the end of the PS1 era and the beginning of the PS2 games: Final Fantasys IX and X.

    Remember the Bechdel Test that I referenced in Part I? The purpose of it is to criticize the use and depth of female characters in film; too often women’s roles are minimized as they revolve around more central, male characters. That principle, if not the exact test itself, can also be applied to video games, and FFIX and X are classic examples of otherwise strong female leads being minimized to fit into the classic role of love interest for the true main character.




    Final Fantasy IX was heralded as a return to FF’s roots, and was a temporary reprieve from the constant attempts to create the most sexy women in the least amount of clothing. However, even it suffered from shoving female characters into stereotypically feminine roles and emphasizes the female character’s sexuality. As I’ll explain, every single playable female character either is motivated by a past love, falls in love during the game, or wants to be in love.

    The lead female of FFIX, Garnet (or Dagger), is a princess, the daughter of Queen Brahne, ruler of Alexandria. After her father’s death, Garnet notices some disturbing changes in Brahne as she became more cruel and power-hungry. Garnet resolves to escape Alexandria in order to seek counsel from her uncle, Cid, on how to stop Brahne, and along the way meets up with the rest of the game’s characters.



    Princess Garnet about to cut her hair.


    Garnet is a determined and resourceful character, but she suffers from a number of sexist stereotypes, including her personality and conduct in the game. While understandably upset at the change in Brahne, Garnet frequently ignores the advice of her more logical (and male) companions as she sought to reach Brahne and reason with her. The result is a betrayal that was predictable to everyone but Garnet, who needs to be rescued by her wiser, and again male, companions. After Brahne’s death, Garnet temporarily loses the ability to Trance, speak, and occasionally even fight due to her emotional distress (reminiscent of what happened to Terra in FFVI) – which is only notable because, predictably, the writers chose a female character to suffer that fate. And throughout the game, she is forced to learn from Zidane, the main male character, how to live outside the palace, which of course means that she eventually falls in love with him.



    Apparently Garnet has soft… clothing.


    Her role in the game is also firmly entrenched in sexist tropes. As described above, Garnet is a classic damsel-in-distress-turned-love-interest – an all-too-common theme throughout the PS1 era (see: Aerith in FFVII, Rinoa in FFVIII). She is also one of two white mages in the game – and both are female (though Garnet’s main class is a summoner, which still fits into the broader “weak magic-based” role).

    A slight improvement from Garnet, Freya Crescent is a classic example of “two steps forward, one step back.” She has a lot of positives going for her: she is a determined and skilled fighter, who can put aside her emotions in order to get the job done. She is definitely a stronger female character than most others from the PS1 Final Fantasys.



    One of life’s greatest mysteries: how Freya puts that hat on.


    That being said, “stronger” does not mean “progressive.” For one thing, Freya, like many FFIX characters, does not even resemble human. She seems to follow the Terra example of it’s ok for women to be strong – as long as they have some non-human parts to justify it. Additionally, Freya’s personal goal throughout the game is a quest for her long lost love, which is a constant burden on her mind. Her love interest isn’t as annoying as some other characters, possibly because he is not part of the main story and Freya is not given as much screen time.

    And then of course there’s Eiko, the obligatory bratty girl (see: Relm, Yuffie, Selphie), who fits firmly into the weak healer role. She is only six-years-old, but already daydreaming about meeting boys and getting married, because of course that is the height of achievement for all young girls. Eiko is only worth mentioning because of how frequently this gender-based role has been exploited into the FF series – and it won’t be the last time!

    I should also say some words about Beatrix as well, though she is only a playable character for part of the game. Beatrix is a general, leader of Alexandria’s all-female army. At the beginning of the game, Beatrix is firmly loyal to Queen Brahne and an enemy to the party, but eventually realizes that she should put Alexandria ahead of Brahne. She is confident and assertive, and is a highly respected fighter, who early on defeats the main party with ease. And unlike Freya, she’s human!



    Beatrix's armor is conveniently shaped to reveal some cleavage. Even her eye patch is fashionable.


    If Beatrix did nothing in the game and rested only on her description, she would be among the most progressive FF characters in the series. But, unfortunately, contemporary Square writers had difficulty developing Beatrix during the game without resorting to gender-based clichés. Beatrix begins the game with a reputation for cold-blooded ruthlessness, but, being a woman, that of course is only a veneer, as she is just waiting for the right man to melt her icy heart. That man is Steiner, her rival that she holds a grudge against yet eventually falls in love with. Gag.



    Despite all that, Beatrix is pretty badass.


    Beatrix also gets protected by Steiner on occasion, and Steiner’s male Pluto Knights arguably outshine the Alexandrian army during key parts of the game (despite the opposite reputation), but credit where credit is due: Beatrix does her fair share of day-saving as well. Her conduct as a general makes her a major step in the right direction, the most positive step in the entire PS1 era of Final Fantasy (and since FFVI’s Celes). But her character development, especially with her inter-personal relationships, was dependent almost entirely on Steiner; despite her tough persona, Beatrix fell into the same love interest trap. Female dependence on male characters has been a theme I have been harping on since the beginning, and Beatrix showed that FF writers still had a ways to go before they could truly offer a wider range of female personalities and roles, free from being shoe-horned into roles that serve as foils for male characters or are strongly dependent on them. Which will come – just not until later.

    And certainly not in Final Fantasy X.

    The first game on the Playstation 2, FFX was a big hit and still enjoys a large fan base. Many FF fans still consider it one of the best in the series (no matter how often I point out how horribly wrong they are). FFX does the time to give every playable character some depth with fairly detailed back stories, but for many of them, including the female characters, that potential was diminished by shoving the characters into rehashed, male-dependent roles or the overuse of the women as aesthetically-pleasing fan service.

    Yuna from Final Fantasy X actually has a central role in the plot; the daughter of High Summoner Braska, the main plot for most of the game is Yuna’s pilgrimage – her quest to prepare herself for the final battle with Sin. But like Aerith in FFVII, for much of the game more focus is put on her relationship with Tidus, the main character.



    Yuna and Tidus, right before one of the most painful scenes in FF history.


    Yuna represents the standard damsel-in-distress-turned-love-interest faithfully represented in every FF since FFVII. She is very loyal, self-sacrificing, and determined, but those are undermined by her constant reliance on male characters. The purpose of every other character is to serve as her protection, and she, of course, is the character who needs rescuing (such as from the temple in Bevelle, where she collapses after the disastrous wedding).

    Despite being the playable character that the world overplot largely revolves around, her relevance becomes largely based on her growing relationship with Tidus. Yuna arguably represents the most flagrant example of a female role being minimized by dependence on a male character; Yuna had the makings of a powerful female lead, but instead served as little more than a foil for Tidus’s development. Obviously the lead female just cannot go without being shoved into a love interest role for the real main character. And Tidus is the one who grows the most as a character throughout the game, only emphasizing Yuna’s inferior role. Her main purpose seems to be to develop Tidus’s character.



    Look at how they gaze into each other’s eyes. And people thought Fang and Vanille were the only FF lesbians!


    It is also important to note that the physically weakest playable characters in the game are all women, with Yuna being the stereotypical healer (albeit with powerful summons). As I’ve discussed before, female characters are often pushed into cookie-cutter roles based on classic gender stereotypes. This limitation on female roles has been a running theme of Final Fantasy Sexism, and FFX is the perfect example of it.

    FFX was also a prime example of exploiting sex appeal. Departing from FFIX’s example, Final Fantasy brought the sex appeal back with a vengeance with the powerful black mage Lulu, who wears thick, opaque robes that cover her entire body – but is conveniently pulled down enough to expose a vast amount of cleavage. That isn’t even the worst part, as her celebratory pose after a victorious battle is… to bend over sexily and shake her enormous boobs at you. I’m not joking, I even took a screenshot for you. My mouth actually hung open the first time I saw it.



    Can you imagine Hawkeye making this pose?


    The theme of FFX is lost potential, and Lulu is a prime example. She has an atypical personality, is a dark and brooding black mage, but it’s hard to take her seriously when the point of her existence is to show some skin for the fans. Lulu doesn’t have much in the way of plot relevance or development, and her main point in the game seems to be to explain the world to Tidus and show off her boobs (occasionally reminiscing about her dead boyfriend, Chappu). I’m just going to refer you back to the Avengers comic I posted in Part I. What would you think if a man in a video game suddenly thrust his barely-covered crotch at you? (a certain music video notwithstanding) Why is this considered any less ridiculous?

    Lastly, there is of course Rikku, the hyperactive, bratty Yuffie clone in skimpy shorts. Between all the love interests and Yuffie clones, it’s a wonder there are any unique female FF characters from FFVII to X. I should note that Rikku deserves some credit for breaking away from the mindless superstition originally embraced by most of the party (especially Wakka), as well as having her own detailed back story. But again, the potential is diminished: she exists to show some skin, look cute, and her personality falls entirely within tired gender tropes that had become stale in FFVIII. There is no more perfect example of women characters being limited into a handful of roles than by the unbroken line of Relm, Yuffie, Selphie, Eiko, and now Rikku.

    And do I even need to mention Final Fantasy X-2? The first all-female Final Fantasy, FFX-2’s customization system is called the dress system and utilizes dresspheres and Garment Grids. Just the concept makes me want to vomit.



    The only thing missing is a currency system based on makeup, perfume, and kisses with cute boys.


    Now Part IV reaches its end. FFIX and X ended up being more of the same from Part III. There were some positive steps (Beatrix), but they were answered by a major regression in FFX, where female leads were still being heavily dependent on the male leads for relevance and development. It’s hard to imagine how FFs could get much worse with their portrayal of female characters; the only place to go is up!

    And up Final Fantasy does indeed go. Be sure to check back in a couple of weeks when Part V goes up, which will focus on the last two (non-MMO) Final Fantasy games, both of which (arguably) feature female leads: Final Fantasy XII and XIII.

    So what do you think? Who was the worst damsel-in-distress-turned-love-interest? (I vote Rinoa) Will Squeenix finally learn their lesson? Leave your comments below.

    The full FF Sexism series:

    Part I
    Part II
    Part III
    Part IV
    Part V


    [Unless otherwise credited, all FF images are from The Final Fantasy Wiki]
    This article was originally published in forum thread: Final Fantasy Sexism Part IV: Lost Potential started by Raistlin View original post
    Comments 43 Comments
    1. NeoCracker's Avatar
      NeoCracker -
      Quote Originally Posted by Tifa's Boobs View Post
      Quote Originally Posted by Goldenboko View Post
      Quote Originally Posted by Tifa's Boobs View Post
      Quote Originally Posted by Remmy View Post
      Quote Originally Posted by NeoCracker View Post
      I will say, the two of them always talk to each other like that. A lot of us joke like that with each other here.
      Well, I am new here, so I don't know, still kinda rude XD

      I also agree with Sephiroth... I mean, Tidus and Zidane changed too. Should I be upset that the "Woman changed them!" and that Square is sexist? And as far as Yuna being an extension of Tidus... it's Tidus' story. Everyone is an extension of Tidus to help his story, his change.

      Lulu is always giving him tips, Kimahri is regulating what he can/can't do in the temples, Rikku is working with him to find another way, Auron is being a bodyguard to him, and Jecht's only purpose is Tidus' character growth/change. So yes, Yuna might be his extension, but so is everyone else. But just because everyone is his extension, it doesn't mean they don't grow and change as well into well rounded characters.
      Well, there's sexism right there.

      FFX is really Yuna's story, not Tidus'. But one can assume they marketed it as his to appeal to greater audiences.
      I'm not willing to say a story is sexist because it has a male lead. The industry could favor male leads, causing overall sexism in the industry. Not in the particular case. This is an important difference.
      Absolutely in this particular case. Why make the "main character" about the secondary character in the story for any other reason? Yuna is the obvious protagonist. Why is Tidus slated as the protagonist when he's not?
      Also, I think I'll resonpd seriously to this.

      This is a way of writing that, while not uncommon, is not unheard of. Even if the story is about someone else, it may be told from another persons perspective. A big reason is the percpective from which a story is told will change how the audience views the events. The story told with the view of Tidus gives us the perspective of an outsider who views the world as strange and bizarre.

      This would come across very differently were it told from the perspective of Yuna, some one who see's this world and everything going on as normal, and see's her actions as performing the duty's of a Summoner.

      A great example of doing something like this is Herbert West - Reanimator by H.P. Lovecraft. The entirety of the story is told through the perspective of West's assistant, who honestly has little to nothing to do with all the events going on throughout the story. Making him the focus, however, gives us a great view of West himself, and helps piece together exactly why West is so strange in a completely different way had we instead gotten the perspective of West himself.

      Now, I'm not saying there is no Sexism if X, especially since I don't even remember what Raist said about it, but yeah, there is definately reasons to make Tidus the Protagonist instead of Yuna that have nothing to do with sexism.
    1. chionos's Avatar
      chionos -
      Quote Originally Posted by Raistlin View Post
      Just a heads up to my (possibly imaginary) fan and numerous detractors: Part V is going to be a bit late due to illness. I have been laid up for the past several days, and just made it worse by trying to work through it last week. I will try to have it out within the next few days.
      Pssh. Excuses.

      Fans: -1 Numerous Detractors: +1

      Also, to a certain point I agree with Neo that part of the problem is subpar writing.
      But it's also true that the whole thing could be seen as stylistically intentional. The main character and the primary protagonist in a story are not always the same person. Take the greatest novel of all time as an example. In Anna Karenin(a), the primary protagonist of the novel is Konstantin Levin, Mitya, while the book's main character is Anna.

      You could say that Tidus's story relies on Yuna's story just as easily as the reverse.

      Also, making Tidus the apparent main character allows the game's plot to be more striking than it would be with Tidus as merely a supporting character (think Bruce Willis in 6th Sense). There's plenty of sexism going on in FFX, but this Tidus/Yuna thing is not part of it.


      Edit: Yep, Neo backed me up (or I him) perfectly.
    1. Spooniest's Avatar
      Spooniest -
      Quote Originally Posted by Raistlin View Post
      Part V is going to be a bit late due to illness. I have been laid up
      I've been a little under the weather, too...

      Get better soon and give us a corker of an article, why don't ya!
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