• Wolf Kanno

    by Published on 05-16-2015 11:08 PM
    1. Categories:
    2. Features,
    3. Final Fantasy I
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    The Long Road to Final Fantasy

    Sometime after the release of FFVII, I asked my father to buy me a PlayStation for Christmas, and then I used my birthday money to buy a copy of FFVII. I waited longingly to play through the newest iteration of one of my favorite game series. I read the manual for months until Christmas would arrive and I could finally play the game that everyone swelled with blissful joy just thinking about it. During that time frame, I hit up a used game store looking for some lost treasure to occupy my time with until my beloved PS1 was in my grasp, and I was fortunate to come at the same time a mother arrived to sell off her son's Nintendo and all of his games. In one fell swoop I bought Dragon Warrior, Castlevania, and most importantly, Final Fantasy. ...
    by Published on 11-05-2014 08:12 PM
    1. Categories:
    2. Final Fantasy Series,
    3. News
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    [img]http://home.eyesonff.com/attachment.php?attachmentid=60348&d=1387626366&thumb=1[/img]


    Recently Hajime Tabata, the director of Final Fantasy Type-0 as well as Final Fantasy XV told the European Square-Enix branch about how he hopes Type-0 becomes a success so he can branch it off into its own spin-off FF universe. Square-Enix already had the idea a few years ago when they trademarked the titles Type-1, Type-2, and Type-3 a few years back when Final Fantasy Agito first received its name change to Type-0. ...
    by Published on 11-05-2014 08:10 PM
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    2. Final Fantasy Series,
    3. News
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    [IMG]http://home.eyesonff.com/attachment.php?attachmentid=60350&d=1415216156&thumb=1[/IMG]

    In a recent interview with the European branch of Square-Enix, Type-0 Director Hajime Tabata confirmed that Type-0's original theme song ZERO, performed by Japanese Rock band Bump of Chicken would remain unaltered in all versions of Type-0 to be released next March. ...
    by Published on 09-05-2014 08:02 PM
    1. Categories:
    2. News,
    3. Final Fantasy Theatrhythm
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    Yep, it just released today
    and I am eager to get my grubby hands on it when I get some free time. Players who download it will receive some cool stuff in the full release for having the demo save on their 3DS.

    ...
    by Published on 08-26-2014 05:34 PM
    1. Categories:
    2. Community,
    3. Final Fantasy XV
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    Okay, so XV may still be seeing a release in some distant tomorrow but that doesn't mean we can't sit around and talk about what we want to see! So here I am providing a list of 15 things I want to see in Final Fantasy XV. ...
    by Published on 06-12-2014 03:24 PM
    1. Categories:
    2. Final Fantasy Series,
    3. News
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    Announced in Jump Magazine this week, Square Enix is going to grace the 3DS with a wonderful multiplayer Action-RPG where players can choose through several classic FF job classes to explore a world and collect crystals while battling famous FF Summons. ...
    by Published on 06-05-2014 05:06 AM
    1. Categories:
    2. Final Fantasy Series,
    3. Square-Enix,
    4. Community
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    If there is one thing SE has always done very well, it is having some stellar music for their games. This article will share 10 pieces of music from across the franchise that fans may have missed. Some are either from low key titles, others from games never released out of Japan. Yet no matter which game Square has always been top notch in their music. ...
    by Published on 04-11-2014 06:01 AM
    1. Categories:
    2. Final Fantasy Series,
    3. Square-Enix
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    Final Fantasy Type-0
    The Missing Pillar of Fabula Nova Crystallis



    Originally announced at E3 in 2006 for mobile phone devices and finally released on the PlayStation Portable October 27th 2011 in Japan, Final Fantasy Type-0 has had one very rocky road from its conception to its eventual phoenix-like birth. The game sold very well, selling nearly the same amount of units in its first four months that major PSP hit Crisis Core: Final Fantasy VII had sold in its first year in Japan. As early as January 2012, the game was well on its way to hitting the one million unit mark. Despite this success, the game has never made a voyage beyond its homeland of Japan marking it as one of the few Final Fantasy games to never reach the West. ...
    by Published on 04-03-2014 09:04 AM
    1. Categories:
    2. Features,
    3. Final Fantasy VI
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    [IMG]http://i911.photobucket.com/albums/ac314/Wolf0Kanno/final-fantasy-vi-anniversary.png?t=1396497822[/IMG]

    So about 20 years ago today, FFVI was released in Japan on the Super Famicom. It had the longest development of any FF before it clocking close to a seventeen month difference between it's release and it's predecessors release in 1992. It features the largest playable cast of any numbered FF with a party of 14 distinct characters, only FFTactics has it beat, and Type-0 is tied with it. The game dropped the heavier use of swords and sorcery and instead placed a heavier emphasis on steampunk and technology than any previous FF. Each character sprite averaged 45 different sprite animations and unlike previous FFs, the characters used the same field sprite as they did for battle, allowing VI to feature a more seamless visual transition from story, to exploration, to battles.



    The game experimented with different game play features to enhance the players experience including more interactive battle commands like Blitz and Slot, the introduction of puzzle style mini-games in dungeons, a rudimentary RTS mini-game, optional party members to recruit, special playable cinematic events, multi-party dungeons, and even a more open ended second act of the game that allowed the player to freely explore and recruit ...
    by Published on 03-21-2013 03:11 PM
    1. Categories:
    2. Final Fantasy V,
    3. News
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    A few years ago Square-Enix teased a remake of Final Fantasy V. They have no just released the first screenshots of the this game...


    The game is apparently going to be a graphical remake of FFV Advance but using a graphical style closer to Final Fantasy Dimensions. Not much else has been released concerning any other new content but the GBA port of FFV did introduce four new job classes and a new super dungeon. The game still uses redrawn Amano character portraits to show who is talking in dialogue sequence.


    The game is slated for the end of March for iOS and Android in the summer. Eyeson will have all of your coverage for this remake of a timeless class. Until then, enjoy one last screenshot!


    [Source: Silconera] ...
    by Published on 12-12-2012 12:23 PM
    1. Categories:
    2. Features
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    It's time for Round 3: We're more famous for our Non-FF titles

    Yasumi Matsuno - Matsuno began his career working for the company Quest, where he made his debut with his two signature SRPG series Ogre Battle and Tactics Ogre. Matsuno was eventually scouted by Sakaguchi who was a big fan of his games. Matsuno himself was a huge fan of the FF series and jumped at the chance to join Square; he took some of his Quest employees with him and they were joined with Hiroyuki Ito to create Final Fantasy Tactics, an FF SRPG in the same style as Tactics Ogre. The game's success led Matsuno to work on the cult classic genre-defining Vagrant Story which was the first game by Square to get a perfect score in Famitsu magazine.

    He moved on to be a supervisor on the PlayOnline system before he was chosen by Sakaguchi to work on the next FF title. During XII's development, Matsuno worked as a producer for the spiritual sequel to FFTactics - Final Fantasy Tactics Advance. Soon afterwards, Matsuno became ill and had to leave FFXII's development. He quit Square-Enix shortly after and has now become a freelance designer who worked on Mad World for the Wii, SE's remake of his Tactics Ogre: Let Us Cling Together, and a new title with Level-5. ...
    by Published on 12-05-2012 09:11 AM
    1. Categories:
    2. Square-Enix,
    3. Features
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    The Old Dogs and Up and Comers

    Hiromichi Tanaka - Hiromichi Tanaka left college with Sakaguchi so they could join Square and make video games. Tanaka is best known for being a key designer for the first three Final Fantasy games being one of the founders of the Job Class system. He later moved onto work on the Seiken Densetsu (Mana) series and Chrono franchises before being brought back to work as the producer for FFXI, which he considers to be an evolution of FFIII. Later on he helmed the remake of FFIII for the DS and was tasked developing FFXIV. Due to the commercial failure of FFXIV, Tanaka stepped down from the development team and later retired from Square-Enix. He remains a controversial figure for the FF MMO community but is probably most well-known and beloved by the Mana and Chrono fans.



    Kazushige Nojima - Nojima joined Square sometime in the mid-90s making his debut as the director of the cult Super Famicom game Bahamut Lagoon. His first and most notable intro to the series was working with Kitase in adapting the original story by Nomura and Sakaguchi for FFVII. ...
    by Published on 12-04-2012 09:17 PM
    1. Categories:
    2. Square-Enix,
    3. Features
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    So I was asked to give a helpful guideline of the movers and shakers of our beloved FF series so people will have a more educated idea of who to vote fir in the 25th Anniversary Ciddies.

    Part One: The Big Guns

    Hironobu Sakaguchi - Creator of Final Fantasy, Sakaguchi was the director, designer, and producer of the first five Final Fantasy games. He stepped down from this position during FFVI's development but still worked on as a producer and later executive producer for the rest of the series until he left Square in 2002. Sakaguchi was also one of the Big 3 of the creation of Chrono Trigger, he promoted the use of Mode 7 and the jump to Sony's CD based system to better utilize technology for the series. He wrote the original story with Tetsuya Nomura for FFVII, came up with the concept for Parasite Eve, and was the Executive Producer for most of Square's non-FF titles released in the PS1 era. His creation and push for technology made Square into a powerhouse but his foray into the movie industry nearly bankrupt the company with the commercial failure of Final Fantasy: The Spirits Within. He currently runs his own game development company ...
    by Published on 10-17-2012 05:59 AM
    1. Categories:
    2. News
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    Do you love Final Fantasy? Do you love it a lot?

    Square Enix is searching for the ultimate Final Fantasy fan. The competition requires fans to submit a 30-60 second video showcasing why they deserve to be crowned the series' No. 1 Fan. And if that isn't enough, the winner will score themselves two tickets to the Distant Worlds concert in Paris (ooh la la!) as well as a copy of Lightning Returns: Final Fantasy XIII. Not bad for a minute of effort, right? ...
    by Published on 10-16-2012 08:57 AM
    1. Categories:
    2. News
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    There is a far fetched rumor going around that Squenix might be thinking about doing another Chrono game. It sounds mostly like a fan rumor caused by recent murmurings so it's most likely not true but it would be interesting none the less. Chrono Trigger was released in 1995 to critical and fan acclaim and was considered a nice send off of for the end of the 16-bit era. The story revolved around a group of teens accidentally discovering a way to time travel using a teleporter. When the teens discover that the world is going to be destroyed by an evil alien parasite in the future, the group start a fantastic journey through time to try and change the future. The game was designed by the Dream Team of Yuji Hori (Dragon Quest), Hironobu Sakaguchi (Final Fantasy, Blue Dragon), and Akira Toriyama (Dragon Ball) and was the first time the two rival RPG powerhouse companies of Enix and Square would co-create a game. The game featured cutting edge 16-bit graphics, a unique battle system that involved combining ...
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