Reminiscence of Final Fantasy VII
The Reminiscence of Final Fantasy VII essentially tells the story of the original game by displaying quite a few scenes of dialogue between Cloud and the game's other main characters. It also features snippets of quite a few of the game's CG scenes, and is also tied into Advent Children through several live-action shots of roadways and landscapes, with Cloud talking to various people through voiceovers that imitate a cellphone discussion.
Many of these deleted scenes are very similar to scenes in the final version of the film. While some simply have different dialogue, such as Scenes three and four, others are simply tweaked versions of the fights between Cloud and his enemies.
Venice Film Festival Footage
This feature contains the version of Advent Children that was shown off at the 2004 Venice Film Festival. Approximately 24 minutes in length, this short version of the film is little more than a teaser, hinting at what's to come in the full version. The Venice Film Festival footage features several short battle scenes that would serve to whet the appetite of any action fan. Several key plot scenes are present as well, but the sneak-peak doesn't reveal all of Advent Children's secrets, leaving plenty to be discovered in the final version.
Distance: The Making of Advent Children
In the feature Distance: The Making of Advent Children, director Tetsuya Nomura and other membrs of the development team discuss process of creating Advent Children and how it came to exist. The team at Square Enix created their own software to develop a graphical style that was realistic enough to separate itself from the majority of computer-generated films on the market, but still retain the animated flair of a non-live action project.
Tetsuya Nomura liked the motorcycle designer Takayuki Takeya developed for Cloud so much that he asked him to create an upgraded version. Takeya added more and more features until the final version of the bike was complete. He also designed the version of Bahamut featured in Advent Children.
Art director Yusuke Naora, who also created the world of Final Fantasy VII, discussed the creation of the town Edge, which surrounds the ruins of Midar. While this town is where much of the film takes place, it is not mentioned specifically in the movie itslef.
Nobuo Uematsu discussed his soundtrack for the film, adding insight into the new version of One Winged Angel present in Advent Children, and how he managed to successfully blend an orchestral and rock sound into one piece.
Nomura elaborated on the personalities of the characters in the film, explaining how Kadaj is meant to represent a vicious, younger villain who the older Cloud has to fight against. Though Sephiroth is the ultimate villain in the Final Fantasy VII series, the theme of "children" in the film remains important.
Despite the action-oriented premise of the film, the creators meant to craft a film with themes of life, consciousness, and the importance of children. These themes are touched on several times in the film, such as in the scenes in which Cloud sees Aerith. Her consciousness is living on inside him. Nomura elaborated on his opinion of Cloud, who he sees as a very weak character. Unlike most heroes, he has many flaws and represents a very "real" human, who is able to triumph in the end.
Advent Children Trailers
As the name implies, this is simply a collection of the trailers created throughout Advent Children's long development process. Included are three 2003 Tokyo Game Show trailers, a 2004 TGS trailer, two JUMP Festa trailers, and two trailers from the Electronics Entertainment Expo.
Sneak Peek of Upcoming Final Fantasy VII Games
The last special feature on the bonus disc of Advent Children, this section simply contains previews of the Compilation of Final Fantasy VII, including a brief video for the entire compilation.
This discussion will have spoilers through Chapter 6.
Man, they really expanded the Costa Del Sol part! I recall this just being a quick
This discussion will include spoilers through Chapter 5.
This was a fairly short section that is the boat ride from Junon to Costa Del
This discussion will include spoilers through Chapter 4.
I enjoyed the Junon area more than the grasslands. There was more variety in the
This discussion will have spoilers through Chapter 3.
Not really much to add as this chapter was basically a trek through the Mythril Mines.
This discussion will have spoilers through Chapter 2.
It took me a while to get back to this game as I was "Final Fantasied out"
Avoiding plot points, this is just to talk about the gameplay of the many, many minigames and how they were worked into FFVII.
I'm a big
This is the hardest minigame I've ever played in a FF game and I think I will actually have to give up on it so fast. Who thought analog sticks on a rhythm
Last Post By: Loony BoB 03-25-2024, 11:10 PMPulling a BoB here and making a separate thread by chapter. Will include any spoilers through chapter 1.
The prologue was surprising.