| Vitality and Spirit +20, prevents silence. |
| Spirit +30 |
| Attack and Vitality +20, prvents Poison and Curse. |
| Absorbs damage from any fire-based attack. |
| Absorbs damage from any thunder-based attack. |
| MP +20% |
| HP +10% |
| Vitality +30 |
| HP +40% |
| Attack and Vitality + 10, prevents Poison. |
| AP +20% |
| Magic +5 |
| Magic and Spirit +20, prevents Curse and Poison. |
| Attack and Magic +20, prevents Silence and Poison. |
| Spirit +80 |
| Magic and Spirit +10, prevents Poison. |
| Attack and Magic +10, prevents Silence. |
| Halves all damage received from fire, thunder, and ice-based attacks. |
| Magic +5 |
| Adds fire, thunder, and ice elements to your normal attacks among other skills. |
| Nulls damage from fire, thunder, and ice-based attacks. |
| Halves all damage received from fire-based attacks. |
| Adds Fire element damage to your attacks among other skills. |
| Nulls damage from fire-based attacks. |
| Magic and Spirit +5 |
| Adds fire, thunder, and ice-based elemental damage to your attack while also absorbing damage from bementioned attacks. |
| Vitality and Spirit +5 |
| Nulls damage from ice-based attacks. |
| MP +60%, prevents Silence. |
| Luck +100 |
| Prevents Curse. |
| Prevents Stun. |
| Attack +20 |
| Magic +20 |
| Halves all damage received from ice-based attacks. |
| Adds ice element damage to your attack among other skills. |
| HP +20% |
| Attack +30 |
| Halves all damage received from thunder-based skills. |
| Adds thunder element damage to your attack among other skills. |
| Adds Death status effect to your attack among other skills. |
| AP +40%, prevents Silence. |
| Attack and Vitality +5 |
| Adds Silence status effect to your attack among other skills. |
| Vitality and Spirit +10, prevents Silence. |
| MP +100%, prevents Silence. |
| Attack and Magic +5 |
| Adds Stun status effect to your attack among other skills. |
| Prevents Silence and Poison. |
| HP +50% |
| Attack +10 |
| AP +60%, prevents Stun. |
| Magic +30 |
| MP +80%, prevents Silence. |
| Prevents Death. |
| AP +80%, prevents Stun. |
| Vitality +40 |
| Vitality +60 |
| Vitality +80 |
| MP +40%, prevents Silence. |
| AP +100%, prevents Silence. |
| Abosorbs damage from any ice-based attacks. |
| Prevents Stop. |
| Prevents Poison. |
| Adds Stop status effect on your attack among other skills. |
| Spirit +40 |
| Spirit +60 |
| HP +30% |
| Prevents Silence. |
| Abosorbs all damage received from fire, thunder, and ice-based attacks. |
| Attack +5 |
| Adds Poison status effect to your attack among other skills. |
| HP limit extends to 99,999. |
| AP limit extends to 9,999. |
| Steals are always successful. |
| Damage limit is extended to 99,999. |
| Inflicts Curse. |
| 0 AP Consumption, HP +50%, AP +50%, Attack +100, Vitality +100 |
| Breaks all attack, HP, MP, and AP limits. |
| Automatic Potion use when HP falls below 25% of maximum. |
| MP +100%, Magic +100, Spirit +100 |
| Regen effect becomes active. |
| Enables counterattacks. |
| HP limit is extended to 99,999. |
| Damage limit is extended to 99,999. |
| 0 AP and 0 MP Consumption. |
| MBarrier/Barrier effects become active, absorbs all elemental attacks, and prevents all status effects. |
| MP limit is extended to 9,999. |
| Breaks all Limits, Constant Curse Effect, Absorbs all elemental Damage, Doubles rewards, All steals are rare, doubles item's power, constant Libra effect, constant status Impact Effect (meaning your attacks are status inflicting), Constant Dualcast Effect, Constant SP Master Effect. |
| Doubles amount of items or materia that is dropped from battles. |
| 0 AP Consumption |
| 0 MP Consumption, MP =50%, Magic +100, Spirit +100. |
| Items stolen or dropped in battle are always Rare. |
| Barried effect becomes active. |
| HP +100%, Attack +100, Vitality +100 |
| Doubles amount of Gil won from battles. |
| MBarrier/barrier effects become active. |
| Prevents all status effects except Death. |
| MBarrier effect becomes active. |
| Critical status becomes active. |
| 0 MP Consumption |
| Prevents all status effects. |
| Endure status becomes active. |
| All elemental attacks become halved. |