General Effects |
111 | Invincibility |
222 | 0MP Consumption |
333 | Magic Guard |
444 | 0AP Consumption |
555 | Physical Guard |
666 | All Critical Hits |
777 | Invincibility |
77* | 0MP Consumption |
7*7 | Physical Guard |
*77 | Magical Guard |
7** | 0AP Consumption |
*7* | 0MP Consumption |
**7 | Endurance |
Limit Breaks |
Chain Slash | Three silhouette panels match up. One enemy is physically attacked. |
Octa Slash | Three Sephiroth panels match up. Eight physical hits. |
Rush Assault | Three Angeal panels match up. Fifteen physical hits ignoring the enemy's vitality. |
Air Strike | Three Tseng panels match up. Physical attack on all enemies. |
Meteor Shots | Three Cloud panels match up. Magical attack on all enemies. |
Healing Wave | Three Aerith panels match up. Fully heals HP, MP, and AP. Gain Invincibility status. |
Lucky Stars | Three Cissnei panels match up. All attacks are critical hits for a duration of time and the limit gauge goes up 1 to 5 stages, depending on the DMW level. |
Apocalypse | Three Genesis panels match up. Magical attack on all enemies. |
Summon Mode |
Hellfire | Three Ifrit panels match up. Magical attack on all enemies, ignoring spirit. |
Mega Flare | Three Bahamut panels match up. Magical attack on all enemies, ignoring spirit. |
Exa Flare | Three Bahamut Fury panels match up. Magical attack on all enemies, ignoring spirit. |
Zantetsuken | Three Odin panels match up. Instant Death to all enemies. |
Rebirth Flame | Three Phoenix panels match up. Magical attack on all enemies, ignoring spirit. Casts Reraise on Zack. |
Chocobo Mode |
Dud | Three Chocobo panels match up with "Miss." Zack takes damage and is inflicted with stun. |
Chocobo Stomp | Three Chocobo panels match up. Physical attack on all enemies, ignoring vitality. |
1000 Needles | Three Cactuar panels match up. Hits with fixed damage, depending on the DMW level. |
Murderous Thrust | Three Tonberry panels match up. Physical attack on one enemy, ignoring vitality. |
Courage Boost! | Three Cait Sith panels match up. Cures poison, silence, stop, and stun. Gives the Endurance, Barrier, Magic Barrier, Physical Guard, Magical Guard, 0 MP Consumption and 0 AP Consumption. |
Moogle Power | Three Moogle panels match up. Inflicts Regen and levels up all materia based on the DMW level. |
Item Mugger | Three Magic Pot panels match up. Receive a certain item, depending on the DMW level. |
Item Mugger Levels |
Item Mugger Level 1: | Curaga, Drain, Graviga, Libra |
Item Mugger Level 2: | Iron Bangle, Titanium Bangle, Carbon Bangle, Platinum Bangle |
Item Mugger Level 3: | Kaiser Knuckles, Shinra Beta Plus, Royal Crown, Crystal Orb |
Item Mugger Level 4: | Elixer, Phoenix Down |
Item Mugger Level 5: | Ribbon, Gold Rolling Pin |
This discussion will have spoilers through Chapter 6.
Man, they really expanded the Costa Del Sol part! I recall this just being a quick
This discussion will include spoilers through Chapter 5.
This was a fairly short section that is the boat ride from Junon to Costa Del
This discussion will include spoilers through Chapter 4.
I enjoyed the Junon area more than the grasslands. There was more variety in the
This discussion will have spoilers through Chapter 3.
Not really much to add as this chapter was basically a trek through the Mythril Mines.
This discussion will have spoilers through Chapter 2.
It took me a while to get back to this game as I was "Final Fantasied out"
Avoiding plot points, this is just to talk about the gameplay of the many, many minigames and how they were worked into FFVII.
I'm a big
This is the hardest minigame I've ever played in a FF game and I think I will actually have to give up on it so fast. Who thought analog sticks on a rhythm
Last Post By: Loony BoB 03-25-2024, 11:10 PMPulling a BoB here and making a separate thread by chapter. Will include any spoilers through chapter 1.
The prologue was surprising.