• 5 Concerns About the Final Fantasy VII Remake Announcement

    5 Concerns About the Final Fantasy VII Remake Announcement

    It finally happened. Square Enix have dropped us the bombshell of the decade – Final Fantasy VII is being remade for the PS4 with a sleek graphical makeover. Fans have been shouting, wailing, begging SE to do it for years and their prayers have finally been answered. Now don’t get us wrong – we're just as excited to finally get confirmation on this as the next guy, but ever since the announcement was made and we got a glimpse of what the game is intended to look, we’ve had certain… concerns. Of course, considering how large the FF fanbase is, and how beloved a game FFVII is, it goes without saying that not everyone will be satisfied with the final outcome. Here are some things we feel may happen in this remake that will make most fans angry.

    5. The game will play differently



    The gaming industry has undergone substantial changes over the years. What was acceptable by the gaming public at large in 1997 when FFVII originally came out may not be as hotly anticipated nowadays. Turn-based combat is one such element that used to sit pretty well with everyone back in the day, but now attracts so much scrutiny that we really think SE might be thinking of changing the combat in Final Fantasy VII. Many fans of the original adore the old school ATB system, but if the company decides pandering to the nostalgia of long-time fans is not enough, they will probably opt to attract a new crowd using a system that is considered much less dated. So, it’s likely that we’ll get an action RPG much like the upcoming FFXV or the recently released Type-0 HD. Other options include real-time/turn-based hybrids like FFXIII. Though at this point only time will tell what changes will be made to the gameplay, if any. Hopefully, we’ll at least get to play around with the materia system, even if in the end it turns out the only character we get to directly control is Cloud. Speaking of changes…

    4. You know the tone won’t be the same



    As many EoFFers have already pointed out, Final Fantasy VII had its fair share of bizarre scenes. And we remember them fondly – all the weird squats we made Cloud do, the infamous Honeybee Inn sidequest, and even Barret and Tifa’s hilarious banter when climbing the Shinra building. Now let’s try to remember Advent Children. It was nothing but dead, gray, joyless brooding. It appears as if at a certain point the creators just forgot that on top of having a story that’s trying to be more serious and deep, Final Fantasy VII was really quirky and fun. It's very likely that the tone we got served in that movie and other entries in the dreaded Compilation is what the creators might stick to for this remake. Now that we're at Advent Children

    3. The characters will be unrecognizable



    In the film, Cloud is emotionally stunted due to the trauma he has endured in the meantime between the game and the sequel. It may be presented with all the subtlety of a brick to the face, but it is nonetheless justified. However, Cloud’s personality retains the same depressive symptoms both in Crisis Core and Dissidia, which makes absolutely no sense. Remember that cocky ex-SOLDIER asshole who was in it all just for the money? And how in the past he was a bit dorky but still incredibly determined guy who practically killed Sephiroth despite holding no potential whatsoever? Yeah, all things considered, Cloud was pretty badass. But that’s not how he is remembered by SE, and I am really concerned that this broody Cloud from the Compilation is what we’ll be getting in the remake. If only that was the worst influence from the Compilation we could get…

    2. You know they’re going to tie into the Compilation, and oh boy, is it a mess…




    We usually don’t talk about the Compilation, and for good reason. Not only is it responsible for the drastic tone shift mentioned earlier, but the amount of retcons in this expansion of the FFVII universe is staggering. Final Fantasy VII was self-contained and that made it great. Sure, there was a deep backstory to the world and the characters that had the potential to be expanded but it was still not really necessary to expand on it. Crisis Core and Dirge of Cerberus have introduced some of the worst twists to that universe – the goddess of the planet (who doesn’t really make sense in the context of FFVII), the Deepground (makes even less sense) and Genesis. While the former two may be considered a mixed bag, Genesis and his poetry are universally loathed by the fanbase. But in the context of the FFVII universe, all of these elements are now considered canon, for better or worse. Then again, we may be getting ahead of ourselves, complaining about things that in the end may never even happen because…

    1. The Final Fantasy VII remake will take forever to come out



    If the troubled development of FFXV has taught us anything, it’s that a cool concept trailer with a promise of more still to come and not much else doesn’t really bode well for the game’s expected development period. Square Enix doesn’t seem to have caught on. So far, Final Fantasy XV has been in development for almost ten years, changed directors and numbers. Not only is the trailer barely a hint of what is in development now, just like with Versus, both projects were initially directed by Tetsuya Nomura who, bless his soul, is a tad too meticulous when it comes to polishing his babies. Then again, maybe the reason FFXV was stuck in development hell for so long is because Final Fantasy VII was being developed at the same time and we’ll get to play it sooner than we expect? Only time will tell.

    So what worries you most about the announcement of Final Fantasy VII on PS4? Let us know in the comments!
    This article was originally published in forum thread: 5 Concerns About the Final Fantasy VII Remake Announcement started by Fynn View original post
    Comments 127 Comments
    1. Mirage's Avatar
      Mirage -
      The bad parts of wall market isn't what we see, but what it implies that is going on when we can't see. That will still be the same with good graphics. Worst case scenario, the game will be rated 16+ instead of 12+. 16 year olds is still a reasonably young audience compared to the age of the average gamer (which is around 30 now).
    1. Ayen's Avatar
      Ayen -
      They already confirmed Cloud in drag, so it's safe to assume Don Corneo is in there.
    1. Sephiroth's Avatar
      Sephiroth -
      Quote Originally Posted by Shauna View Post
      They pulled it off before, they can do it again.

      I am sure that back in 1997 FF7 graphics were AMAZING and that didn't stop them.
      The problem is not that those graphics were not amazing at that time, because they were, the problem is that how people perceive things also depends on how it is presented for them. A brothel, Don Corneo and all that stuff is pretty hard to pull off as the same kind of joke without cartoony looking characters. And I don't think they would risk a 16+ rating. They mentioned it before so they are aware of it, no matter what finally comes out now.
    1. Mirage's Avatar
      Mirage -
      The FF13 trilogy had a 16+ rating, so they're certainly not afraid of it.
    1. Sephiroth's Avatar
      Sephiroth -
      Quote Originally Posted by Mirage View Post
      The FF13 trilogy had a 16+ rating, so they're certainly not afraid of it.
      Where? Not here.
    1. Loony BoB's Avatar
      Loony BoB -
      Yeah, if it was okay in 1997 I'm pretty sure it should be okay now, too. Video games are becoming less conservative over time, not the other way around.
    1. Shauna's Avatar
      Shauna -
      Quote Originally Posted by Mirage View Post
      The FF13 trilogy had a 16+ rating, so they're certainly not afraid of it.
      Huh, so it does. I never really noticed that.
    1. Mirage's Avatar
      Mirage -
      Quote Originally Posted by Sephiroth View Post
      Quote Originally Posted by Mirage View Post
      The FF13 trilogy had a 16+ rating, so they're certainly not afraid of it.
      Where? Not here.
      PEGI 16. I guess not all countries in europe use that, but many should.
    1. Ayen's Avatar
      Ayen -
      Quote Originally Posted by Mirage View Post
      The FF13 trilogy had a 16+ rating, so they're certainly not afraid of it.
      Those lucky minus sixteen bastards.
    1. Dante WolfWood's Avatar
      Dante WolfWood -
      Changes to the characters/plot are what concerns me the most. I understand they are going to make some changes. It's almost necessary. Knowing Nomura though..he will probably ruin it.
    1. Sephiroth's Avatar
      Sephiroth -
      The writer still is Kazushige Nojima, so whatever Nomura-san says, in the end Nojima-san will wite and decide how and in which way exactly the story works out.
    1. Dante WolfWood's Avatar
      Dante WolfWood -
      Well that is actually very good to hear. That makes me feel more optimistic.

      I really am excited about it though, and I hope it's great! Even if it isn't...we all know we are going to get it anyway.
    1. Jinx's Avatar
      Jinx -
      My feeling on the game is that it's probably going to be great no matter what. Different, of course. But I'm sure it will be entertaining and enjoyable. And as others have mentioned: the original is always there to go back to.

      As long as they don't drastically change it, I'm fine with whatever.
    1. Depression Moon's Avatar
      Depression Moon -
      Turn based seems to be going away from home console RPGs. I hope this retains it. There are some things I expect and don't mind, like I think they'll probably make Yuffie and Vincent required instead of optional, but if they remove Honey Bee Inn, Don Corneo, Barret in a sailor suit, and Red XIII trying to walk upright like a human, I'm not even bothering.
    1. Cloudane's Avatar
      Cloudane -
      Have we seen this interview with Nomura?

      http://www.engadget.com/2015/06/17/f...rview-e3-2015/

      Hate to be a whiner but even with what extremely little he said, this pretty much confirms all the fears that set in with me once I stopped hyperventilating and came back down to Earth.

      Key comments:
      "We don't need two of the same thing."
      It's very likely that not everyone is going to like everything.
      we can't have these upgraded, beautiful 3D models of Cloud and Barrett, still lining up in a row, jumping forward to attack an enemy, then jumping back to wait for their next turn.
      But there is some good news

      if we took away parts like the lighter moments of the game, then it would no longer be FFVII.

      So yeah... they're still sticking with the line of "we can't do these oldschool things in HD, it wouldn't make sense" (which is BS, as anyone who has played Lost Odyssey knows, but it's against SE's principles). It's not FF7... it's a game based on a re-telling of FF7. So, I expect: MMORPG or hack-and-slash style battles, corridor based world, menu driven airship, retconned characters and designs, materia based sphere grid type system, no or completely reimagined chocobo breeding ("would they really sit through generations of chocobos while Meteor looms overhead?" I can hear Nomura say) etc... meh, considerably less hyped now!

      It'll still be interesting to see what they make of it and see various situations in better graphics. But remember things like how Kalm in... I think it was Dirge? was basically a massive city. Classic example of totally changing the feel of it. So whilst I'm sort of excited to see what things end up looking like, part of me is actually fearful of playing it in case it ruins the image in my head of how the FF7 world works.
    1. Sephiroth's Avatar
      Sephiroth -
      It totally is Final Fantasy VII. It just makes no sense to make everything super-graphics and call it "the remake". Nothing important will change. he even said that. Everything that is important and has been changed already was changed or added with the Compilation and that this somehow will be done is obvious.
    1. Mirage's Avatar
      Mirage -
      Quote Originally Posted by Cloudane View Post
      Have we seen this interview with Nomura?

      http://www.engadget.com/2015/06/17/f...rview-e3-2015/

      Hate to be a whiner but even with what extremely little he said, this pretty much confirms all the fears that set in with me once I stopped hyperventilating and came back down to Earth.

      Key comments:
      "We don't need two of the same thing."
      It's very likely that not everyone is going to like everything.
      we can't have these upgraded, beautiful 3D models of Cloud and Barrett, still lining up in a row, jumping forward to attack an enemy, then jumping back to wait for their next turn.
      But there is some good news

      if we took away parts like the lighter moments of the game, then it would no longer be FFVII.

      So yeah... they're still sticking with the line of "we can't do these oldschool things in HD, it wouldn't make sense" (which is BS, as anyone who has played Lost Odyssey knows, but it's against SE's principles). It's not FF7... it's a game based on a re-telling of FF7. So, I expect: MMORPG or hack-and-slash style battles, corridor based world, menu driven airship, retconned characters and designs, materia based sphere grid type system, no or completely reimagined chocobo breeding ("would they really sit through generations of chocobos while Meteor looms overhead?" I can hear Nomura say) etc... meh, considerably less hyped now!

      It'll still be interesting to see what they make of it and see various situations in better graphics. But remember things like how Kalm in... I think it was Dirge? was basically a massive city. Classic example of totally changing the feel of it. So whilst I'm sort of excited to see what things end up looking like, part of me is actually fearful of playing it in case it ruins the image in my head of how the FF7 world works.
      Half of the things you mention make no sense. Why would there be a sphere grid system? Why would it be MMORPG-like combat?
    1. Cloudane's Avatar
      Cloudane -
      Quote Originally Posted by Mirage View Post
      Half of the things you mention make no sense. Why would there be a sphere grid system? Why would it be MMORPG-like combat?
      FF13 and FF12 both had "sphere grid like" systems (for lack of a better term.. I suppose "skill tree" kind of works as a term). They called them licences and crystariums but all much the same thing
      FF12 had MMORPG-like combat. 13 was more hack and slash like. Definitely won't be turn based though!

      If they're making it like the newer games, then... the newer games are a good reference point.
    1. Sephiroth's Avatar
      Sephiroth -
      FFVII can still be turn-based. FFXIII was also turn based. It just will not be more dynamic.
    1. Mirage's Avatar
      Mirage -
      FF13 and 13-2 was ATB, just more dynamic, and with command queuing. There's no reason why a new game would have to have skill trees even if some of the most recent games had that. FF10-2 had a classic job system, and we hadn't seen that since FF5 (or FF Tactics if you want).

      FF12's combat was not very MMO-like. I've played WoW, FF11 and FF14 (and a few other minor ones) and none of them feel anything like FF12.
  • EoFF on Twitter

  • Square Enix on Twitter