
| Action | |||||
| Name | Class | JP Cost | Range | Speed | Effect |
| Dash | Squire | 80 | 1, Vertical 1 | Now | A tackle attack. |
| Accumulate | Squire | 300 | Self | Now | Raises user Attack. |
| Throw Stone | Squire | 90 | 4 | Now | Long range attack. |
| Heal | Squire | 150 | 1, Vertical 2 | Now | A status healing spell. |
| Yell | Ramza | 0 | 3 | Now | A speed raising skill. |
| Wish | Ramza & Delita | 0 | 1, Vertical 3 | Now | Transfer your HP to an ally. |
| Cheer Up | Ramza | 0 | 3 | Now | Raise Brave level. |
| Scream | Ramza | 0 | Self | Now | Ultimate Status raising spell. |
| Ultima | Ramza | 0 | 4 | 20 | Grand magic of light. Uses 10 MP. |
| Head Break | Knight | 300 | Depends on Weapon | Now | Destroy enemy helmet. |
| Armor Break | Knight | 400 | Depends on Weapon | Now | Destroy enemy armor. |
| Shield Break | Knight | 300 | Depends on Weapon | Now | Destroy enemy shield. |
| Weapon Break | Knight | 400 | Depends on Weapon | Now | Destroy enemy weapon. |
| Magic Break | Knight | 250 | Depends on Weapon | Now | Lower enemy MP. |
| Speed Break | Knight | 250 | Depends on Weapon | Now | Lower enemy speed. |
| Power Break | Knight | 250 | Depends on Weapon | Now | Lower enemy attack. |
| Mind Break | Knight | 250 | Depends on Weapon | Now | Lower enemy magic power. |
| Charge +1 | Archer | 100 | Depends on Weapon | Varies | Stronger Attack. |
| Charge +2 | Archer | 150 | Depends on Weapon | Varies | Stronger Attack. |
| Charge +3 | Archer | 200 | Depends on Weapon | Varies | Stronger Attack. |
| Charge +4 | Archer | 250 | Depends on Weapon | Varies | Stronger Attack. |
| Charge +5 | Archer | 300 | Depends on Weapon | Varies | Stronger Attack. |
| Charge +7 | Archer | 400 | Depends on Weapon | Varies | Stronger Attack. |
| Charge +10 | Archer | 600 | Depends on Weapon | Varies | Stronger Attack. |
| Charge +20 | Archer | 1000 | Depends on Weapon | Varies | Strongest Charge Attack. |
| Spin Fist | Monk | 150 | Surrounding Tiles | Now | Spin and strike everything around. |
| Repeating Fist | Monk | 300 | 1, Vertical 1 | Now | Punch your foe repeatedly. |
| Wave Fist | Monk | 300 | 3, Vertical 3 | Now | Blow away foes with magic power. |
| Earth Slash | Monk | 600 | Four Directions | Now | Cause seismic disturbance. |
| Secret Fist | Monk | 300 | 1, Vertical 0 | Now | Invoke Death Sentence through fists. |
| Stigma Magic | Monk | 200 | Self | Now | Magic of ki heals status ailments. |
| Chakra | Monk | 350 | Self | Now | Restore HP and MP through concentration. |
| Revive | Monk | 500 | 1, Vertical 0 | Now | Awaken the dead and wandering spirits. |
| Gil Taking | Thief | 10 | 1, Vertical 1 | Now | Steal money from foes. |
| Steal Heart | Thief | 150 | 1, Vertical 1 | Now | Steal the heart of an un-knowing suitor. |
| Steal Helmet | Thief | 350 | 1, Vertical 1 | Now | Steal helmet from foe. |
| Steal Armor | Thief | 450 | 1, Vertical 1 | Now | Steal armor from foe. |
| Steal Shield | Thief | 350 | 1, Vertical 1 | Now | Steal shield from foe. |
| Steal Accessory | Thief | 500 | 1, Vertical 1 | Now | Steal accessory from foe. |
| Steal Weapon | Thief | 600 | 1, Vertical 1 | Now | Steal weapon from foe. |
| Steal Exp | Thief | 250 | 1, Vertical 1 | Now | Take away an enemy's experience. |
| Pitfall | Geomancer | 150 | 5 | Now | Create a prepetual hole in space and time. |
| Water Ball | Geomancer | 150 | 5 | Now | Crush foe with water. |
| Hell Ivy | Geomancer | 150 | 5 | Now | Attack enemy with magical vines. |
| Carve Model | Geomancer | 150 | 5 | Now | Attack with the power of stones. |
| Local Quake | Geomancer | 150 | 5 | Now | Cause a powerful attack with rock. |
| Kamaitachi | Geomancer | 150 | 5 | Now | Attack with the magic of atmosphere. |
| Demon Fire | Geomancer | 150 | 5 | Now | Draw out the sleeping spirits and spectres. |
| Quicksand | Geomancer | 150 | 5 | Now | Attack foes with the Earth. |
| Sand Storm | Geomancer | 150 | 5 | Now | Wind blows at enemy with sand and earth. |
| Blizzard | Geomancer | 150 | 5 | Now | Freeze enemy with winter's harsh silence. |
| Gusty Wind | Geomancer | 150 | 5 | Now | Blow away the enemies energy with gales. |
| Lava Ball | Geomancer | 150 | 5 | Now | Cursed atmosphere and fire attack. |
| Level Jump2 | Lancer | 150 | 2 panels horizontally | Now | Jump horizontally by 2. |
| Level Jump3 | Lancer | 300 | 3 panels horizontally | Now | Jump horizontally by 3. |
| Level Jump4 | Lancer | 450 | 4 panels horizontally | Now | Jump horizontally by 4. |
| Level Jump5 | Lancer | 300 | 5 panels horizontally | No6 | Jump horizontally by 5. |
| Level Jump8 | Lancer | 900 | 8 panels horizontally | Now | Longest horizontal jump. |
| Vertical Jump2 | Lancer | 100 | 2 panels vertically | Now | Jump vertically by 2. |
| Vertical Jump3 | Lancer | 200 | 3 panels vertically | Now | Jump vertically by 3. |
| Vertical Jump4 | Lancer | 300 | 4 panels vertically | Now | Jump vertically by 4. |
| Vertical Jump5 | Lancer | 400 | 5 panels vertically | Now | Jump vertically by 5. |
| Vertical Jump6 | Lancer | 500 | 6 panels vertically | Now | Jump vertically by 6. |
| Vertical Jump7 | Lancer | 600 | 7 panels vertically | Now | Jump vertically by 7. |
| Vertical Jump8 | Lancer | 900 | 8 panels vertically | Now | Longest vertical jump. |
| Potion | Chemist | 30 | Varies | Now | Use a Heal Potion. |
| Hi-Potion | Chemist | 200 | Varies | Now | Use a Hi-Potion. |
| X-Potion | Chemist | 300 | Varies | Now | Use a X-Potion. |
| Ether | Chemist | 300 | Varies | Now | Use an MP Ether. |
| Hi-Ether | Chemist | 400 | Varies | Now | Use an MP Hi-Ether. |
| Elixir | Chemist | 900 | Varies | Now | Use a magic Elixir for HP and MP. |
| Antidote | Chemist | 70 | Varies | Now | Use an Antidote for Poison. |
| Eye Drop | Chemist | 80 | Varies | Now | Use an Eye Drop for Darkness. |
| Echo Grass | Chemist | 120 | Varies | Now | Use an Echo Grass for Silence. |
| Maiden's Kiss | Chemist | 200 | Varies | Now | Use a Maiden's Kiss for Frog status. |
| Soft | Chemist | 250 | Varies | Now | Use a Soft for Petrification. |
| Holy Water | Chemist | 400 | Varies | Now | Use a Holy Water for Zombie status ailments. |
| Remedy | Chemist | 700 | Varies | Now | Use a Remedy cure-all for all status. |
| Phoenix Down | Chemist | 90 | Varies | Now | Revive the recently departed from death. |
| Witch Hunt | Dancer | 100 | All Enemies | 17 | Lower enemy MP. |
| Wiznaibus | Dancer | 100 | All Enemies | 17 | Lower enemy HP. |
| Slow Dance | Dancer | 100 | All Enemies | 13 | Lower enemy Speed. |
| Polka Polka | Dancer | 100 | All Enemies | 13 | Lower enemy Attack power. |
| Disillusion | Dancer | 100 | All Enemies | 10 | Lower enemy Magic Power. |
| Nameless Dance | Dancer | 100 | All Enemies | 10 | Inflict random ailments on foes. |
| Last Dance | Dancer | 100 | All Enemies | 5 | Destroy enemy CT count with Ultimate dance. |
| Invitation | Mediator | 100 | 3, Vertical 3 | Now | Kindly invite a foe to join you. |
| Persuade | Mediator | 100 | 3, Vertical 3 | Now | Order a foe to reset its CT. |
| Praise | Mediator | 200 | 3, Vertical 3 | Now | Raise one's Brave with praise. |
| Threaten | Mediator | 200 | 3, Vertical 3 | Now | Scare the bravery out of foe. |
| Preach | Mediator | 200 | 3, Vertical 3 | Now | Raise one's faith with words. |
| Solution | Mediator | 200 | 3, Vertical 3 | Now | Lower's one's faith with words. |
| Death Sentence | Mediator | 500 | 3, Vertical 3 | Now | Foretell your foe's mysterious impending doom. |
| Negotiate | Mediator | 100 | 3, Vertical 3 | Now | Talk enemy into forking over Gil. |
| Insult | Mediator | 300 | 3, Vertical 3 | Now | Drive an enemy insane with insults. |
| Mimic Daravon | Mediator | 300 | 3, Vertical 3 | Now | Ramble on and on redundantly. |
| Angel Song | Bard | 100 | All Allies | 17 | Raise the MP of allies with music. |
| Life Song | Bard | 100 | All Allies | 17 | Raise the HP of allies with music. |
| Cheer Song | Bard | 100 | All Allies | 13 | Enthusiastically raise the speed of allies. |
| Battle Song | Bard | 100 | All Allies | 13 | Raise the Attack power of allies with music. |
| Magic Song | Bard | 100 | All Allies | 10 | Raise the Magic Power of allies with music. |
| Nameless Song | Bard | 100 | All Allies | 10 | Ancient song bestows positive statuses upon party. |
| Last Song | Bard | 100 | All Allies | 5 | Make the entire partys CT gauge shoot up to 100. |
| Asura Knife | Samurai | 100 | 3, Vertical 3 | Now | Invisible blades attack enemy. |
| Koutetsu | Samurai | 180 | 3, Vertical 3 | Now | Release the fury of banshees on enemies. |
| Bizen Boat | Samurai | 260 | 3, Vertical 3 | Now | Attacks an enemy's MP rating. |
| Murasame | Samurai | 340 | 3, Vertical 3 | Now | Heals HP to allies. |
| Heaven's Cloud | Samurai | 420 | 3, Vertical 3 | Now | Spirits of the katana attack. |
| Kiyomori | Samurai | 500 | 3, Vertical 3 | Now | Defends allies with magic. |
| Muramasa | Samurai | 580 | 3, Vertical 3 | Now | Evil spirits take vengence on the living. |
| Kikuichimoji | Samurai | 660 | 8, Vertical 3 | Now | Attack enemies with powerful magic. |
| Masamune | Samurai | 740 | 3, Vertical 3 | Now | Masamune's kind spirit offers divine protection. |
| Chirijiraden | Samurai | 820 | 3, Vertical 3 | Now | Deadly blue flames of dark spirits attack. |
| Shuriken | Ninja | 50 | Varies | Now | Throw a shuriken. |
| Ball | Ninja | 70 | Varies | Now | Throw a magic ball. |
| Knife | Ninja | 100 | Varies | Now | Throw a knife. |
| Sword | Ninja | 100 | Varies | Now | Throw a sword. |
| Hammer | Ninja | 100 | Varies | Now | Throw a hammer. |
| Katana | Ninja | 100 | Varies | Now | Throw a katana. |
| Ninja Sword | Ninja | 100 | Varies | Now | Throw a ninja blade. |
| Axe | Ninja | 120 | Varies | Now | Throw an axe. |
| Spear | Ninja | 100 | Varies | Now | Throw a spear. |
| Stick | Ninja | 100 | Varies | Now | Throw a stick. |
| Knight Sword | Ninja | 100 | Varies | Now | Throw a knight's sword. |
| Dictonary | Ninja | 100 | Varies | Now | Throw a dictionary. |
| CT | Calculator | 250M | Varies | N/A | Calculate magic using CT. |
| Level | Calculator | 350 | Varies | N/A | Calculate magic using Level. |
| EXP | Calculator | 200 | Varies | N/A | Calculate magic using EXP. |
| Height | Calculator | 250 | Varies | N/A | Calculate magic using Height. |
| Prime Number | Calculator | 300 | Varies | N/A | Calculate magic using Prime Numbers. |
| 5 | Calculator | 200 | Varies | N/A | Calculate magic using multiples of 5. |
| 4 | Calculator | 400 | Varies | N/A | Calculate magic using multiples of 4. |
| 3 | Calculator | 600 | Varies | N/A | Calculate magic using multiples of 3. |
| Auto-Mimic | Mime | N/A | Varies | N/A | Automatically mimics. |
| Reaction | |||
| Name | Class | Job Points | Effect |
| Counter Tackle | Squire | 180 | Counter with a Dash Attack |
| Auto Potion | Chemist | 400 | Use weakest potion in stock to heal self |
| Weapon Guard | Knight | 200 | Guard against attacks with equipped weapon's evade |
| Speed Save | Archer | 800 | Increase speed after being attacked |
| Arrow Guard | Archer | 450 | Block arrow attacks |
| HP Restore | Monk | 500 | Recover hit points when hit points are at critical level |
| Counter | Monk | 300 | Counter with physical attack |
| Hamedo | Monk | 1,200 | Counter attack before and instead of enemy |
| Regenerator | White Mage | 400 | Casts regen after being hit |
| Counter Magic | Black Mage | 800 | Counter with magic |
| Critical Quick | Time Mage | 700 | Increase count time to 100 |
| MP Switch | Time Mage | 400 | Damage is taken from magic points |
| MP Restore | Summoner | 400 | Recover magic points |
| Caution | Thief | 200 | Puts character into defensive pose after attack |
| Gilgame Heart | Thief | 200 | Gain gil equal to damage taken |
| Catch | Thief | 200 | Catch thrown items and keep them |
| Finger Guard | Mediator | 300 | Immune to Word Skill actions |
| Absorb Used MP | Oracle | 250 | Heal magic points equal to what enemy used when they attacked |
| Counter Flood | Geomancer | 300 | Counter attack with a flood |
| Dragon Spirit | Lancer | 560 | Casts Reraise |
| Meatbone Slash | Samurai | 200 | Counter attack with damage equal to maximum hit points |
| Blade Grasp | Samurai | 700 | 100% chance of evading physical attacks |
| Sunken State | Ninja | 900 | Casts Transparent |
| Abadon | Ninja | 400 | Increases evade |
| Distribute | Calculator | 200 | Spread damage among allies |
| Damage Split | Calculator | 300 | Split damage taken with enemy |
| MA Save | Bard | 450 | Increases magic power/attack |
| Face Up | Bard | 500 | Increases Faith |
| A Save | Dancer | 550 | Increases physical attack |
| Brave Up | Dancer | 500 | Increases Brave |
| Support | |||
| Name | Class | Job Points | Effect |
| Equip Axe | Squire | 170 | Equip an Axe |
| Monster Skill | Squire | 200 | Allied monsters close by gain extra skill |
| Defend | Squire | 50 | Lessen damage from physical attacks |
| Gained JP Up | Squire | 200 | Earn more Job Points after a successful action |
| Throw Item | Chemist | 350 | Throw items to anyone in 4 panel radius |
| Maintenance | Chemist | 250 | Equipped items will not be broken or stolen |
| Equip Change | Chemist | 0 | Use an action to change equipment in battle |
| Equip Armor | Knight | 500 | Equip armor |
| Equip Shield | Knight | 250 | Equip a shield |
| Equip Sword | Knight | 400 | Equip a sword |
| Equip Crossbow | Archer | 350 | Equip a crossbow |
| Concentrate | Archer | 400 | Never miss with physical attacks |
| Martial Arts | Monk | 200 | Deal greater damage with bare hands |
| Magic DefendUP | White Mage | 400 | Increase magic defense |
| Magic AttackUp | Black Mage | 400 | Increase magic attack |
| Short Charge | Time Mage | 800 | Charge time is shortened |
| Half of MP | Summoner | 900 | Spells cost half magic points to cast |
| Secret Hunt | Thief | 200 | Killing a monster with a standard attack poaches it |
| Equip Gun | Mediator | 750 | Equip a gun |
| Train | Mediator | 450 | Invite enemies into party when they are critical |
| Monster Talk | Mediator | 100 | Use word skill on monsters |
| Defense Up | Oracle | 400 | Increases physcial defense |
| Attack Up | Geomancer | 400 | Increase physical attacks |
| Equip Spear | Lancer | 400 | Equip a spear |
| Equip Knife | Samurai | 400 | Equip a katana |
| Two Hands | Samurai | 900 | Hold a weapon with two hands for double damage |
| Two Swords | Ninja | 900 | Equip a weapon in each hand |
| Gained Exp UP | Calculator | 350 | Gain more experience from successful actions |
| Movement | |||
| Name | Class | Job Points | Effect |
| Move +1 | Squire | 200 | Adds one to movement radius |
| Move-Find Item | Chemist | 100 | Find hidden items on current panel |
| Jump +1 | Archer | 200 | Add one to jump height |
| Move-HP Up | Monk | 300 | Recover hit points after moving |
| Teleport | Time Mage | 600 | Move anywhere, success rate lowers as distance increases |
| Float | Time Mage | 540 | Always floating |
| Move +2 | Thief | 520 | Add two to movement radius |
| Jump +2 | Thief | 480 | Add two to jump height |
| Any Weather | Oracle | 200 | Negates effects of weather when moving |
| Move-MP Up | Oracle | 350 | Recover magic points after moving |
| Any Ground | Geomancer | 220 | Remove movement penalties due to rough terrain |
| Move on Lava | Geomancer | 350 | Walk and stop on lava |
| Ignore Height | Lancer | 700 | Move to any height |
| Walk on Water | Samurai | 300 | Walk and stop on water |
| Move in Water | Ninja | 420 | Move through water without movement penalties |
| Move-Get Exp | Calculator | 400 | Gain experience from moving |
| Move-Get JP | Calculator | 360 | Gain job points from moving |
| Move +3 | Bard | 1,000 | Increase movement radius by 3 |
| Fly | Bard | 1,200 | Fly over people and obstacles |
| Jump +3 | Dancer | 1,000 | Increases jump height by 3 |
| Fly | Dancer | 1,200 | Fly over people and obstacles |
| Story Characters | |||
| Name | Class | Speed | Effect |
| Stasis Sword | Holy Knight Holy Swordsman |
Now | Attack with holy ice. |
| Split Punch | Holy Knight Holy Swordsman |
Now | Attack with magical might. |
| Crush Punch | Holy Knight Holy Swordsman |
Now | Planetary energy attacks foe. |
| Lightning Stab | Holy Knight Holy Swordsman |
Now | Thunder power from the planet attacks. |
| Holy Explosion | Holy Knight Holy Swordsman |
Now | Attack in a row with a line of magic. |
| Dark Sword | Dark Knight Holy Swordsman |
Now | Destroy an enemy's MP supply. |
| Night Sword | Dark Knight Holy Swordsman |
Now | Drain away an enemy's power. |
| Shellbust Stab | Divine Knight Holy Swordsman |
Now | Destroy armor and HP. |
| Blastar Punch | Divine Knight Holy Swordsman |
Now | Destroy helmet and HP. |
| Hellcry Punch | Divine Knight Holy Swordsman |
Now | Destroy weapon and HP. |
| Icewolf Bite | Divine Knight Holy Swordsman |
Now | Destroy item and HP. |
| Leg Aim | Engineer | Now | Disables an enemy's legs. |
| Arm Aim | Engineer | Now | Disables an enemy's arms. |
| Seal Evil | Engineer | Now | Freezes an undead enemy in stone. |
| Heaven Thunder | Heaven Knight Hell Knight |
34 | Thunder magic randomly attacks. |
| Asura | Heaven Knight Hell Knight |
25 | Random fire attacks. |
| Diamond Sword | Heaven Knight Hell Knight |
20 | Random wind attacks. |
| Hydragon Pit | Heaven Knight Hell Knight |
17 | Random water attacks. |
| Space Storage | Heaven Knight Hell Knight |
20 | Random insane status attacks. |
| Sky Demon | Heaven Knight Hell Knight |
15 | Random earth attacks. |
| Blind | Temple Knight | Now | Blinds your foes. |
| Aspel | Temple Knight | Now | Drain MP from foe to restore your own. |
| Drain | Temple Knight | Now | Drain HP from foe to restore your own. |
| Faith | Temple Knight | Now | Magical sword grants incredble faith. |
| Innocent | Temple Knight | Now | Make ally innocent, save from fear. |
| Zombie | Temple Knight | Now | Turn enemy into a wandering undead. |
| Silence | Temple Knight | Now | Mutes an enemy's ability to cast spells. |
| Berserk | Temple Knight | Now | Drive a foe insane. |
| Chicken | Temple Knight | Now | Strike pure terror in the hearts of enemies. |
| Confuse | Temple Knight | Now | Destroy all judgement that a foe possesses. |
| Despair | Temple Knight | Now | Counter-effect any positive status. |
| Don't Act | Temple Knight | Now | Defeat the enemy's ability to attack. |
| Sleep | Temple Knight | Now | Center powerful hypnosis on enemy. |
| Break | Temple Knight | Now | Turn enemy into a life-less stone. |
| Shock! | Temple Knight | Now | With fury, unleash all damage you have taken unto foes. |
| Ice Bracelet | Dragoner | Now | Cast ice magic on enemy. |
| Fire Bracelet | Dragoner | Now | Cast fire magic on enemy. |
| Thunder Bracelet | Dragoner | Now | Cast thunder magic on enemy. |
| Dragon Tame | Dragoner | Now | Invite a dragon to assist you. |
| Dragon Care | Dragoner | Now | Sacrifice your own HP to heal a dragon. |
| Dragon Power Up | Dragoner | Now | Raise a dragon's attack power. |
| Dragon Level Up | Dragoner | Now | Raises CT and allows AT to grow. |
| Holy Bracelet | Dragoner | Now | Cast holy magic on enemy. |
Games