Chapter VIII Summary |
The towns of Onrac and Gaia are home to many mysteries. First head to the Waterfall north of Onrac; the Robot there will give you a Cube, whose use is yet unknown. Then, buy the Bottle from the Caravan Master, Underhill. Open the Bottle to release the Fairy; the Fairy will retrieve Oxyale for you from the pond in Gaia, which will enable you to breathe underwater. Using the Oxyale, take the Submarine from Onrac to the Sea Shrine. On the top floor of the Shrine live the Mermaids; on this floor, retrieve the Slab, another item whose use is yet unknown. On the bottom floor of the Shrine lives Kraken, Fiend of Water. Defeat Kraken to relight the Orb of Water. |
Now that the Fiend of Fire is vanquished, you are pretty much done with the lower half of the world. The next two Fiends are far to the north, so that's where you'll be heading next. Your first stop should be Gaia. You've been here before to purchase equipment, but now it's time to find out what else is going on in that town. |
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There is a lot of information in Gaia. Many people talk about some old lost civilization, and the Sky Warriors are mentioned. |
People are also surprised that you could make it so far north. Actually, looking at the world map, the only way anyone could reach Gaia is by flying. Maybe a long time ago, there were a lot of Airships like yours? |
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To add to the mystery, in the town of Lefein, south of Gaia, a strange, forgotten language is spoken, that no one today understands. This is just starting to get weird... |
Luckily, there is a professor somewhere who is studying the Lefeinish language. Maybe he can teach it to you, if you can find him. |
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Another person mentions that there is a Fairy who lives at the spring in this town, but that she was kidnapped. The plot thickens once again... who kidnapped the Fairy? |
The answer to that question: this guy. He's a pirate, and not very smart, it seems. He tells you that he stuck the Fairy in a bottle and sold her to a caravan! That's just plain mean. |
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Apparently, the Fairy can draw something called Oxyale from the bottom of the spring. Of course, you're going to need this Oxyale for something, so you are going to have to rescue this Fairy, most likely. The Caravan would be a good place to look. If only you knew where the Caravan was... but more about that later. |
Well, let's throw another mystery on the pile. Someone saw a UFO flying around toward the west. It might be hard to keep track of all this stuff, but just go with it. All will be made clear, eventually. |
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While you're in Gaia, pick up a Catclaw for your Black Wizards, if you can afford it. The Catclaw is the BEST weapon for the Black Wizard. Also for sale here is the Gold Bracelet, a really nice piece of armor. And the Level 7 and 8 spells (well, half of them, anyways), are for sale here. If you can't afford all that stuff, just wait awhile, it's no big deal.
There isn't really anything else to do here, yet. Hop aboard your Airship and head west, to the town of Onrac.
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This is Onrac. It's a little bit to the west of the Cardian Islands (you probably saw it when you were messing around with the Class Change). There is nowhere to land your airship anywhere near Onrac, unfortunately. |
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The nearest place to land is here, to the southwest of Onrac. It's a bit of a walk/canoe to get to town, but it's not that bad. There are some rather strong monsters wandering around the world map here, but they're nothing that you shouldn't be able to handle (or run from) by now. |
Onrac is a bustling seaport. Well, it used to be, anyways. Something bad happened here, and Onrac isn't quite the town it used to be. |
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What happened here, you ask? The Sea Shrine, which was apparently some sort of large fortress/temple that was part of Onrac, was sunken into the sea by the Fiend of the Water. How horrible! The Mermaids were all aboard when it sank, and what happened to them is unknown. |
The suckiness of Onrac is apparent when you visit the Magic Shops here. the Level 7 spells for sale here are pretty much the suckiest spells ever. You'll also notice that Onrac doesn't have any weapon/armor shops either. And the Inn is crazy expensive. Needless to say, this is not the best place to shop. |
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However, there is still a lot of info to be had in Onrac. For starters, the Caravan Master's daughter lives here. She tells you that the Caravan is in the desert to the west of Onrac. That's good to know! |
Just in case you've forgotten, the "strange" thing for sale at the Caravan is the Fairy from Onrac. Luckily, there is also info in Onrac about the Oxyale the Fairy can give you... |
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...namely, that it is required to run this young lady's Submarine! Oxyale apparently lets a person breathe underwater, which is good, seeing as how the Sea Shrine is on the bottom of the ocean. You should now be able to figure out what you need to do to get into the Sea Shrine. But there is some other interesting information to be found in Onrac, before you leave. |
There is a crazy guy in Onrac who claims to have seen a UFO flying around to the west. Then again, someone from Gaia said they saw the same thing. Maybe you should have a talk with Kope. |
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Kope says that he saw a Robot flying near the Waterfall in the north. That is definitely worth checking out, don't you think? But not yet. There are more people to talk to first. |
Remember the infamous Dr. Unne, from Melmond? You'll find Dr. Unne's brother near the Inn here. He says that Unne is a professor who studies the language of the Lefein. In fact, he's almost done translating it, if only he had the Slab. Uh-oh, all capital letters mean KEY ITEM! You're going to have to find this Slab, of course. |
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Conveniently, the lady standing near Unne's brother has some related information. She says that a "cryptic stone plate" was sunken in the Sea Shrine. Durrrrr, hyuk hyuk... I wonder if it's the Slab? Obviously, it is.
But before going to the Sea Shrine, or dealing with the Fairy, or any of that stuff, it is time to make a trip to the Waterfall.
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Magic
For a complete list of magic see the Magic section
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II. The Waterfall |
Waterfall treasure:
Wizard Staff, Ribbon, 13450G, 6400G, 5000G, Defense
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There are three good reasons to go to the Waterfall next. One is that you are going to need a whole lot of G very shortly, and the Waterfall is the place to get it. Another is that the Waterfall has some excellent weapons and armor. Lastly, while you're here you can check out those rumors about "flying robots" and whatnot.
To get to the Waterfall, you need to canoe up the river west of Onrac. There's only one way to go, so you can't get lost.
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Interestingly enough, you can use a House or Cabin while aboard your Canoe. Do so before entering the Waterfall. |
The Waterfall is probably the smallest dungeon in the game (besides the Temple of Fiends). It's only one floor, and although it's a bit of a maze, it's not all that hard to find your way through.
Mostly, you will be fighting Nitemares, MudGols, and Mummies in the Waterfall. They are all worth a decent amount of G and EXP, and they're not too hard to kill, so take the time to fight the monsters you find; you can build levels and gain some much needed G.
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There is, however, one monster to watch out for: the Gas D. Like all Dragons, Gas Ds are fierce monsters. They use a breath attack that can wipe out your party if they're not at full HP. They're not as difficult as you'd think, though. Use ICE attacks against them and rake in the G and EXP. |
Anyways. Here's where you'll enter the Waterfall. Head north from here. |
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At the first intersection, take the lower-left fork. |
Circle down and then back to the north again until you reach the next intersection. You want the lower-left fork once again. |
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The next branch in the road is a four-way intersection. Take the upper-left path. |
This is the last intersection. Go south. |
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Keep going south and you'll reach the only room in the Waterfall. Open up the door and step inside. Right inside the door, however, a fight will start automatically. |
Luckily, this is not a boss fight. It's just a big group of Mummies, WzMummies, Coctrices, and Perilisks. At this point in the game, these monsters are a piece of cake; your ProRings should protect you against the Perilisks' SQUINT attack, and with luck you can avoid being petrified by the Coctrices. Use a blast of FIR3 or LIT3 to wipe out all the bad guys at once. This is a GREAT place to build levels and gain some G. I earned 200,000G and got my characters up to level 22 here! So spend some time here, definitely. If you build your levels up to about 20 or so, you'll breeze through the rest of the game (until the final dungeon, that is.) |
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Once the monsters are out of the way, go up and get the treasure. There are a couple REALLY good things to get here. First of all, here is the first of three Ribbons you'll find in the game. Ribbons are perhaps the greatest piece of armor in the game. Their defense and evade% are worthless, but they have the special property of blocking enemy magical attacks. That is, Poison, Petrification, Sleep, etc. will hardly ever work against a character with a Ribbon, and regular magical attacks will cause less damage against a Ribbon-wearer. Give the Ribbon to your White Mage; if only one character is going to survive a battle, your White Mage is who you want it to be, so that she can heal the other characters afterwards. |
Another great piece of equipment here is the Defense. The Defense is one of the best swords in the game (there are only four swords better than it, actually). Give it to your best fighter.
The other treasure is just the usual. The Wizard Staff isn't worth equipping if you have the Catclaw already, but it's worth saving, because used as an Item in battle, it casts CONF. The rest is just G.
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One last thing to do in the Waterfall. You have most probably noticed the big robot walking around the room. Talk to him. He'll mention a floating castle, and give you a Cube that he says you need to "transfer" to it. Hmmmmm... very interesting. Oh well, you won't be using the Cube for awhile, so just forget about it.
That's all there is to do in the Waterfall. Fight for some levels or G if you wish, and when you want to leave, use WARP or EXIT so that you don't have to walk all the way back to the stairs. (man, I love those spells!)
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Canoe back down the river, and stop at Onrac if you need to stay at the Inn. Then head for your Airship. |
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Hop aboard your Airship, and head west. The Caravan is located in a small desert to the west of Onrac. It's not that hard to find; it's a little path of desert seperated from the big desert. |
The Oasis is actually the only place in the entire world where you can land your Airship right on the desert. Do so; it'll save you quite a walk. Take a step off of your Airship and back on again, and you'll enter the Caravan. |
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According to the Pirate in Gaia, this is the place the Fairy should be. So where is she? There is only one item for sale in the Caravan: a Bottle. It costs 50,000G! Ouch. The Fairy is probably in there. Hopefully you got 50,000G at the Waterfall; if not, fight some monsters in the desert until you can afford the Bottle. You have to buy it before you can advance any further in the game. |
After you buy the Bottle, leave the Caravan, and go into the Item menu. Use the Bottle, and Pop! The Fairy appears, and flies away. And you don't even get to keep the bottle. There goes 50,000G. Oh well, hopefully the Fairy is smart enough to find her way back to Gaia. Hop into your Airship and fly back to Gaia. |
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In Gaia, go to the pond in the back where there used to be nothing. Now, the Fairy is waiting there for you. Talk to her, and she decides to reward you for saving her by getting you some Oxyale! Just what you always wanted, I'm sure.
If you gained enough levels in the Waterfall, you should now be able to use some 7th level spells, and you should also be able to afford them. So buy ICE3 or CUR4 while you're in Gaia. Those spells will definitely help you in the Sea Shrine. Once you're done shopping, head back to Onrac one more time.
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Once you make it back to Onrac, head down to the lady with the Submarine. Now that you have Oxyale, it's safe for you to use the Sub to get to the Sea Shrine. How wonderful. If you're ready (that is, if you have full HP and magic and are well-stocked with Heal and Pure Potions), jump into the Submarine and you'll be sent automatically to the Sea Shrine, to rescue the Mermaids and eventually to find the Fiend of Water. |
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IV. The Sunken Shrine |
Sea Shrine treasure:
L1: None
L2A: None
L2B: Light Axe, Ribbon, 9900G, 7340G, 2750G, 5450G, Power Gauntlet, 385G, 7690G, 8135G, 7690G, 8135G
L3A: 9900G, 2000G
L3B: None
L4A: Opal Armor, 20G, Mage Staff, Light Axe, 12350G
L4B: None
L5: 2750G, 10000G, 10G, Opal Helmet, Opal Gauntlet, Slab, 4150G, 5000G, 9000G, 1760G, Opal Bracelet, Pure Potion, Opal Shield
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The Sea Shrine, as you might expect, is filled with Water monsters. Water monsters are very weak against LIT spells, so LIT2 and LIT3 are your best friends down here. There aren't any really strong monsters to worry about; the one monster you should watch out for, though, are the Ghosts. They are crazy strong, but they'll die quickly if you use FIR3 on them (you won't be needing FIR3 for anything else underwater, so use them all up on the Ghosts you find). The Sea Shrine is one of the easier dungeons in the game; it's also one of the longest ones, however, so make sure you're well-stocked in Heal Potions, and make effective use of your Heal Staff in every battle.
Like all dungeons, the Sea Shrine also has its fair share of treasure. The best armor in the game is down here, along with another Ribbon, and some other good stuff. There is also an insane amount of G to be found; after the Sea Shrine, you won't be hurting for G for a long time.
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On the first floor of the Shrine, there are two rooms with some G to be had. Get it. Then, take the stairs on the right hand side of the level (there are also stairs on the left side of this floor; don't go that way, yet.) |
On this floor, there is some really nice treasure; namely, the Opal Armor, the BEST armor in the game! (for your Fighter, at least) Besides the Opal Armor, there is the Mage Staff (casts FIR2 when used as an Item), and the Light Axe (casts HRM2). There is also over 10000G, make sure you get it. |
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The stairs to the next level is in the bottom right corner of the level, but make sure you get all the treasure before proceeding. |
On the next floor, you will find none other than the Mermaids that sank with the Sea Shrine. They're all alive and well. And they have some useful information for you, too. For example, this one tells you that if you don't kill the Water Fiend, the Mermaids will all turn into bubbles and fade away. That's not good at all. |
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This one has some not-so-useful information for you; apparently a Mermaid managed to grow legs and make it to land. Remember that weird girl in Onrac who talks about how great her legs are? That was probably her. |
Even the Mermaids have heard of the Light Warriors, it seems. You are a bunch of popular guys. |
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This Mermaid tells you where to find Kraken. Kind of. Maybe she should be a bit more vague about it. |
Wow, a musical chime is needed to open the Mirage Tower. That's good to know. You'll have to get this Chime off of the Lefeinish, if you can ever learn their language... |
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While you're talking to all the Mermaids, make sure you're also collecting their treasure. There is a lot of Opal equipment on this floor, including the Opal Bracelet; Opal equipment is just about as good as it gets, so equip it all. Except the Guantlets; your ProRings are more important than gauntlets, so just get rid of them. |
No doubt you'll notice that there is one room that you cannot get to, in the upper-right corner of this floor. There seems to be no path to get there. Hmmmmm... |
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Go a bit to the left, and follow the path that leads up and around one of the rooms. Then take the path straight to the left. |
If you keep walking left, eventually, by some miracle, you will appear back on the right. Now you can reach the treasure. |
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And quite a treasure it is! It's none other than the Slab needed to translate the Lefein language. All you have to do now is take it to Dr. Unne in Melmond. But, not yet. First, there is the small matter of the Fiend of Water to take care of. Walk back down to the floor you entered on, or casr WARP a couple times. |
This time, you want to take the stairs on the left, which leads deeper into the Sea Shrine, where Kraken awaits. |
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This floor is rather big, but there is nor treasure here at all. Head north to find the next set of stairs. |
Just look at the picture. |
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There is no treasure here, either. Take the stairs. |
Finally, a floor with some treasure. Unfortunately, it's just a couple hundred G. But that's better than nothing. The stairs are at the bottom. |
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Luckily, this floor more than makes up for the lack or treasure on previous floors. First of all, in the room near the top of the level, you'll find the next Ribbon. Give it to your favorite character, and throw away their helmet. There is also about 40000G on this floor, along with another Light Axe, and a Power Guantlet (sell that thing). Give your Light Axes to two characters who can't use HARM magic, so you can eliminate Undead in no time at all. |
When you're done treasure hunting, go to the top-left corner of this level, to find the stairs to the last floor of the Sea Shrine. |
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Kraken's floor is huge, and there is no treasure to be found at all. Head to the left, and follow that path until you reach an intersection. At the intersection, turn up. |
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Follow the path up until you come to another intersection. At that intersection, turn left. |
Here's where you should be. Go straight down until you find the door to the large room you're walking next to. |
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Enter the large room, and find your way up to the other door. It's not that hard to get there. Just make your way north. |
Once you find the door, go up just a little bit more and you'll find Kraken's room. |
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As always, do not initiate combat with Kraken until you are at full HP. Hopefully you managed to save a couple LIT2 and LIT3 spells for Kraken. It will make this battle a whole lot easier. |
When you're ready, examine the Orb. Like a typical arch-villain, Kraken laughs at you, calls you names, says how he's going to whoop you, then starts a fight. You probably saw that one coming. |
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Kraken is pretty darned easy to beat. He uses a lot of crappy spells on you like Ink (which causes Darkness... totally useless), and LIT2. Kraken is pretty strong physically, though, he often gets in 8 or 9 hits. But unless he attacks your weakest Mage, Kraken isn't going to be doing any great amount of damage to you. Just keep everyone healed, whack away with LIT spells, and Kraken will be sushi in no time. (for more info, check out my bosses page) |
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Once Kraken is out of the way, step up to the Altar, and receive your flying grey blob of Water power. Now three of your Orbs are lit! Touch the orb in the back of the room, and you'll be transported outside of Onrac.
There is only one Fiend left for you to tackle. The Fiend of Air awaits you in the Sky Castle; all you have to do now is figure out a way to get there. |
Optimal equipment by the end of Chapter VIII |
Defense, Opal Armor, Opal Helmet, Opal Shield, Proring
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Ice Sword, Ice Armor, Silver Helmet, Ice Shield, Proring
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Catclaw, Gold Bracelet, Cap, Proring
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Silver Hammer, Opal Bracelet, Ribbon, Proring
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180 |
93-186 |
990 |
990 |
FIRE, HARM |
N/A |
QAKE, ICE, RUB, BANE, STUN, SLEP, DARK |
356 |
9-18 PO |
2355 |
2355 |
LIT |
LIT2, HOLD, SLOW, DARK, LIT, LOCK, SLEP |
FIRE, QAKE |
200 |
70-140 |
2385 |
1000 |
N/A |
SLOW |
QAKE, ICE, LIT, FIRE, RUB, BANE, BRAK,STUN, SLEP, DARK |
300 |
69-138 |
1962 |
800 |
ICE |
N/A |
QAKE, FIRE, RUB, BANE, BRAK, STUN, SLEP, DARK |