• Monster Arena

    1. Monster Arena Information
    2. Area Creations
    3. Species Creations
    4. Original Creations

    Monster Arena Information

    The Monster Arena Keeper will ask you to capture certain types of creatures for him so that he can make new and unique monster creations. Below are lists of the creations that capturing enough monsters will unlock, including the creation's name, what monsters are required, what items can be stolen from them, and drop rewards, as well as what award you get for unlocking the creation and the quantity of the award item. There is also some information on what attacks and defenses the Monster has.

    The key to these battles is preparation, perseverance, and consistency. For those who rely on luck to win, such as strategy will not avail you here. Of course, the best thing that one can do is to properly prepare you for the battles up ahead. The HP amounts are not exact, but should give a general idea of when the battle is about to end. The drops may also vary slightly from time to time.

    The most important abilities to learn, are including, but not limited to: Auto-Life (or Auto-Pheonix), Hastega (or Auto-Haste), Auto-Remedy (or Ribbon), and Break Damage Limit. Of lesser priority are Break HP Limit, Auto-Shell/Protect, and anything-Proof armors. Also, for certain battles, it will be less of a headache if you have properly trained Aeons, so teach them what they might need to know. (Can be checked in the Aeon Abilities section)


    Area Creations

    The "Rare Drop" is not given, because the rare drop for all Arena monsters is Dark Matter. You receive one for a normal kill, and two for overkill, regardless of the amount that the normal drop gives you. To receive overkill against Arena Monsters, you must deal 99999 damage with the killing attack. Any less damage and it will not overkill.



    Species Creations

    The "Rare Drop" is not given, because the rare drop for all Arena monsters is Dark Matter. You receive one for a normal kill, and two for overkill, regardless of the amount that the normal drop gives you. To receive overkill against Arena Monsters, you must deal 99999 damage with the killing attack. Any less damage and it will not overkill.



    Original Creations

    The "Rare Drop" is not given, because the rare drop for all Arena monsters is Dark Matter. You receive one for a normal kill, and two for overkill, regardless of the amount that the normal drop gives you. To receive overkill against Arena Monsters, you must deal 99999 damage with the killing attack. Any less damage and it will not overkill.

  • Final Fantasy X & X-2 on the forums...

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    Just played FFX-2 for the first time...

    Thread Starter: Dr. Acula

    ...and damn, it's a good game.

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    About the death of Dream Zanarkand...

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    Hello fellow Final Fantasy fans, I was just replaying Final Fantasy X, and I just realize something quite dark, when the party killed Yu Yevon, all the

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    I didn't talk about a spooky game challenge this year because I'm playing the scariest game of them all:


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    maybee

    Who created the mini games ?

    Thread Starter: maybee

    And how did they smurf up so badly ?


    listen.




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    Hey, what job do you see me doing?

    Thread Starter: Lone Wolf Leonhart

    Don't crush this man's dreams.

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    Favorite or most memorable dresspheres

    Thread Starter: Lone Wolf Leonhart

    When the international version came west, I took an instant liking to the new content. The Psychic dressphere was the one I had the most fun playing.

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