Class: Summoner/White Mage
Weapon of Choice: Staff
Quote: "I don't wanna be alone anymore..."
Info: Eiko is the last of the Summoners that once dwelt in the village of Madain Sari. She is living there alone, with a pack of moogles that she has crossed paths with at one time or another, at the mere age of 6. Although the area is in ruins, she still cherishes it because of her past and her ancestors. When Zidane and company cross paths with Eiko, she shows them her supreme use of eidolons while in battle. She will join your party to help Garnet understand her summoning powers, and to hook up with Zidane, who she's in love with! Not only is she a summoner, she is a user of White Magic, the opposite of Vivi's Black Magic.
By equipping certain items onto Eiko, you can learn to summon some of the most powerful eidolons. Mainly, her eidolons will entice elemental, and non-elemental attacks on all enemies, or they will act as protective or restorative magic to your entire party.
There is only a random chance that the eidolon will actually appear when you summon it. It will appear the very first time you summon it, and then it's a random system thereafter. The damage done when the eidolon appears is about 2x more. When Eiko is in Trance, however, there is a much better chance that the eidolon will appear. Eiko can make it appear every time, however, by learning the boost ability.
|Carbuncle||24||Casts Reflect, Haste, Shell, or Vanish on the entire party|
|Fenrir||30||Causes Earth and Wind damage to all enemies|
|Phoenix||32||Causes Fire damage to all foes, and any dead ally's will recover from knock out|
|Madeen||54||Causes Holy damage to all foes|
|Cure||6||Restores 300 HP|
|Cura||10||Restores 1500 HP|
|Curaga||24||Restores 4000 HP|
|Regen||14||Gradually restores HP|
|Life||8||Cures KO, and some HP|
|Full-Life||24||Cures KO and all HP|
|Panacea||4||Cures Venom and Poison|
|Stone||8||Cures Petrify statuses|
|Esuna||20||Removes some abnormal status effects|
|Shell||6||Increases Magic Defense|
|Haste||8||Speeds ATB gauge|
|Silence||8||Prevents an enemy from using magic|
|Mini||8||Shrinks in size, while lowering attack and defense power|
|Reflect||6||Reflects Magic Attacks back to caster|
|Float||6||Levitates, and prevents Earth Damage|
|Dispel||16||Removes status effects caused by magic|
|Might||14||Physical attack power is raised|
|Jewel||4||Steals Ore from a target|
|Holy||36||Causes Holy damage|