| Active Abilities |
| 1 |
45 Seconds |
2 Hours |
Every hit is a critical attack for the ability's duration |
| 5 |
N/A |
30 Seconds |
Taunts the target into attacking the user. |
| 15 |
3 Minutes |
5 Minutes |
Temporary sacrifice of defense for increased attack. |
| 25 |
3 Minutes |
3 Minutes |
Temporary sacrifice of attack for increased defense. |
| 35 |
3 Minutes |
5 Minutes |
Increases the attack power of all party members. |
| 45 |
3 Minutes |
5 Minutes |
Temporary sacrifice of evasion for increased accuracy |
| 60 |
3 Minutes |
3 Minutes |
Allows you to counterattack but reduces movement speed. |
| 75 (Merit) |
1 Minute or your next attack |
15 Minutes |
Will double your next attack. |
| 75 (Merit) |
30 Seconds |
3 Minutes |
Expends a throwing tomahawk to inflict a special defense down effect on an enemy. |
| Passive Abilities |
| 10 |
Increases defense against physical attacks. (+10) |
| 15 |
Increases resistance to sickness |
| 25 |
Small chance of attacking the target twice in a single attack. |
| 30 |
Improves power of physical attacks. (+10) |
| 35 |
Increases resistance to sickness |
| 55 |
Increases resistance to sickness |
| 75 |
Increases resistance to sickness |
| 75 (Merit) |
Adds TP Bonus effect to Warcry. |
| 75 (Merit) |
Adds ranged accuracy bonus to Aggressor |