| Active Abilities |
| 1 |
Instant |
2 Hours |
Has a random effect on all party members within area of effect. |
| 5 |
5 Minutes |
1 Minute |
Grants a beneficial effect to party members within area of effect. |
| 5 |
Instant |
8 Seconds |
Enhances an active Phantom Roll effect that is eligible for Double-Up. |
| 40 |
Instant |
1 Minute |
Shoot a bullet charged with the magical energy of an elemental card. Special items required. |
| 50 |
Instant |
20 Minutes |
Has the possibility of resetting the reuse time of one random job ability for each party member within area of effect. |
| 75 (Merit) |
1 Minute |
15 Minutes |
Your next roll will automatically be a 1. |
| 75 (Merit) |
Instant |
15 Minutes |
Erases one roll or bust effect. Targets self-cast effect with the longest remaining duration. |
| Passive Abilities |
| 5 |
Increases resistance against paralyze. |
| 15 |
Occasionally reduces ranged attack delay. |
| 25 |
Increases resistance against paralyze. |
| 45 |
Increases resistance against paralyze. |
| 65 |
Increases resistance against paralyze. |
| 75 (Merit) |
Extends the duration of Phantom Roll effects. |
| 75 (Merit) |
Focuses effect of Random Deal on abilities waiting on recast. Has a chance to fail if only one ability is waiting on recast. |