| Active Abilities | 
            
               
               
               
               
               
            
           
             
             | 1 | Instant | 2 Hours | Has a random effect on all party members within area of effect. | 
           
             
             | 5 | 5 Minutes | 1 Minute | Grants a beneficial effect to party members within area of effect. | 
           
             
             | 5 | Instant | 8 Seconds | Enhances an active Phantom Roll effect that is eligible for Double-Up. | 
           
             
             | 40 | Instant | 1 Minute | Shoot a bullet charged with the magical energy of an elemental card. Special items required. | 
           
             
             | 50 | Instant | 20 Minutes | Has the possibility of resetting the reuse time of one random job ability for each party member within area of effect. | 
           
             
             | 75 (Merit) | 1 Minute | 15 Minutes | Your next roll will automatically be a 1. | 
           
             
             | 75 (Merit) | Instant | 15 Minutes | Erases one roll or bust effect. Targets self-cast effect with the longest remaining duration. | 
         
		 
		    
               | Passive Abilities | 
            
               
               
               
            
           
             
             | 5 | Increases resistance against paralyze. | 
           
             
             | 15 | Occasionally reduces ranged attack delay. | 
           
             
             | 25 | Increases resistance against paralyze. | 
           
             
             | 45 | Increases resistance against paralyze. | 
           
             
             | 65 | Increases resistance against paralyze. | 
           
             
             | 75 (Merit) | Extends the duration of Phantom Roll effects. | 
           
             
             | 75 (Merit) | Focuses effect of Random Deal on abilities waiting on recast. Has a chance to fail if only one ability is waiting on recast. |