| Active Abilities |
| 1 |
30 Seconds |
2 Hours |
Take no physical damage. |
| 5 |
3 Minutes |
5 Minutes |
Increases the party�s defenses against the Undead. |
| 15 |
N/A |
5 Minutes |
Slams the enemy with a shield. |
| 30 |
30 Seconds |
5 Minutes |
Increases physical defense. |
| 35 |
N/A |
5 Minutes |
Take a blow for a partner. |
| 62 |
30 Seconds |
5 Minutes |
Grants a Magic Shield effect and enhances defense for party members within area of effect. |
| 75 (Merit) |
1 Minute |
20 Minutes |
Grants a powerful resistance to enfeebling magic. |
| 75 (Merit) |
Instant |
20 Minutes |
Converts TP to MP. |
| Passive Abilities |
| 5 |
Increases damage against the Undead. |
| 10 |
Increases defense against physical attacks. (+10) |
| 20 |
Increases resistance to sleep. |
| 25 |
Grants bonus TP when blocking an attack with a shield. |
| 30 |
Increases defense against physical attacks. (+22) |
| 35 |
Gradually restores MP. |
| 40 |
Increases resistance to sleep. |
| 50 |
Increases defense against physical attacks. (+35) |
| 50 |
Grants bonus TP when blocking an attack with a shield. |
| 60 |
Increases resistance to sleep. |
| 70 |
Increases defense against physical attacks. (+48) |
| 75 |
Grants bonus TP when blocking an attack with a shield. |
| 75 (Merit) |
Reduces enmity loss while using Sentinel. |
| 75 (Merit) |
Adds a spell interruption down effect to Rampart |