Bard | |||
Song | Level | Element | Description |
Knight's Minne | 1 | Earth | A song sung to oneself that increases the defense of all party members within range. |
Valor Minuet | 3 | Fire | A song sung to oneself that increases the attack power of all party members within range. |
Army's Paeon | 5 | Light | A song sung to oneself that restores 1 HP every three seconds to all party members within range. |
Foe Requiem | 7 | Light | A song sung to a single enemy target that gradually reduces its HP over time. |
Herb Pastoral | 9 | Thunder | A song sung to oneself that increases the poison resistance of all party members within range. |
Light Threnody | 10 | Darkness | A song sung to a single enemy that lowers its resistance to light. |
Sword Madrigal | 11 | Lightning | A song sung to oneself that increases the physical accuracy of all party members within range. |
Dark Threnody | 12 | Light | A song sung to a single enemy that lowers its resistance to darkness. |
Sheepfoe Mambo | 13 | Wind | A song sung to oneself that increases the physical evasion of all party members within range. |
Earth Threnody | 14 | Wind | A song sung to a single enemy that lowers its resistance to earth. |
Army's Paeon II | 15 | Light | A song sung to oneself that restores 2 HP every three seconds to all party members within range. |
Water Threnody | 16 | Thunder | A song sung to a single enemy that lowers its resistance to water. |
Foe Lullaby | 16 | Light | A song sung to a single enemy that puts it to sleep. This can be stacked with the spell Sleep for extra sleepiness. |
Foe Requiem II | 17 | Light | A song sung to a single enemy that gradually reduces its HP over time. |
Wind Threnody | 18 | Ice | A song sung to a single enemy that lowers its resistance to wind. |
Scop's Operetta | 19 | Ice | A song sung to oneself that increases the silence resistance of all party members within range. |
Fire Threnody | 20 | Water | A song sung to a single enemy that lowers its resistance to fire. |
Knight's Minne II | 21 | Earth | A song sung to oneself that increases the physical defense of all party members within range. |
Enchanting Etude | 22 | Light | A song sung to oneself that statistically increases the charisma of all party members within range. |
Ice Threnody | 22 | Fire | A song sung to a single enemy that lowers its resistance to ice. |
Valor Minuet II | 23 | Fire | A song sung to oneself that increases the physical attack of all party members within range. |
Spirited Etude | 24 | Water | A song sung to oneself that statistically increases the mind parameter of all party members within range. |
Lightning Threnody | 24 | Earth | A song sung to a single enemy that lowers its resistance to lightning. |
Mage's Ballad | 25 | Light | A song sung to oneself that restores 1 MP every three seconds to all party members within range. |
Learned Etude | 26 | Ice | A song sung to oneself that statistically increases the intelligence of all party members within range. |
Horde Lullaby | 27 | Light | A song sung to a group of enemies which puts them to sleep. This can be stacked with the Sleepga spell for extra sleepiness. |
Quick Etude | 28 | Wind | A song sung to oneself that statistically increases the agility of all party members within range. |
Advancing March | 29 | Thunder | A song sung to oneself that increases the attack speed of all party members within range. |
Vivacious Etude | 30 | Earth | A song sung to oneself that statistically increases the vitality of all party members within range. |
Hunter's Prelude | 31 | Thunder | A song sung to a single party member. It increases his ranged accuracy. |
Dextrous Etude | 32 | Thunder | A song sung to oneself that statistically increases the dexterity of all party members within range. |
Fowl Aubade | 33 | Light | A song sung to oneself that increases the sleep resistance of all party members within range. |
Magic Finale | 33 | Light | A song sung to a single enemy. It dispels a positive status from the mob. |
Sinewy Etude | 34 | Fire | A song sung to oneself that statistically increases the strength of all party members within range. |
Army's Paeon III | 35 | Light | A song sung to oneself that restores 3 HP per three seconds to all party members within range. |
Light Carol | 36 | Darkness | A song sung to oneself that increases the light resistance of all party members within range. |
Foe Requiem III | 37 | Light | A song sung to a single enemy target that gradually reduces its HP over time. |
Earth Carol | 38 | Wind | A song sung to oneself that increases the earth resistance of all party members within range. |
Battlefield Elegy | 39 | Earth | A song sung to a single enemy that decreases his attack speed. |
Water Carol | 40 | Thunder | A song sung to a single enemy that increases the water resistance of all party members within range. |
Knight's Minne III | 41 | Earth | A song sung to oneself that increases the physical defense of all party members within range. |
Wind Carol | 42 | Ice | A song sung to oneself that increases the wind resistance of all party members within range. |
Valor Minuet III | 43 | Fire | A song sung to oneself that increases the physical attack power of all party members within range. |
Fire Carol | 44 | Water | A song sung to oneself that increases the fire resistance of all party members within range. |
Army's Paeon IV | 45 | Light | A song sung to oneself that restores 4 HP every three seconds to all party members within range. |
Ice Carol | 46 | Fire | A song sung to oneself that increases the ice resistance of all party members within range. |
Foe Requiem IV | 47 | Light | A song sung to a single enemy target that gradually reduces its HP over time. |
Lightning Carol | 48 | Earth | A song sung to oneself that increases the lightning resistance of all party members within range. |
Goblin Gavotte | 49 | Fire | A song sung to oneself that increases the bind resistance of all party members within range. |
Dark Carol | 50 | Light | A song sung to oneself that increases the darkness resistance of all party members within range. |
Blade Madrigal | 51 | Thunder | A song sung to oneself that increases the physical attack accuracy of all party members within range. |
Dragonfoe Mambo | 53 | Wind | A song sung to oneself that increases the physical evasion of all party members within range. |
Gold Cappricio | 54 | Wind | A song sung to oneself that increases the petrification resistance of all party members within range. |
Mage's Ballad II | 55 | Light | A song sung to oneself that restores 2 MP every three seconds to all party members. A mage's favorite! |
Shining Fantasia | 56 | Light | A song sung to oneself that increases the blind resistance of all party members within range. |
Foe Requiem V | 57 | Light | A song sung to a single enemy target that gradually reduces its HP over time. |
Carnage Elegy | 59 | Earth | A song sung to a single enemy that decreases his attack speed. |
Victory March | 60 | Thunder | A song sung to a single enemy that increases the attack speed of all party members within range. |
Knight's Minne IV | 61 | Earth | A song sung to oneself that increases the physical defense of all party members within range. |
Bewitching Etude | 62 | Light | A song sung to a single party member. It statistically increases his charisma. |
Valor Minuet IV | 63 | Fire | A song sung to oneself that increases the physical attack power of all party members within range. |
Logical Etude | 64 | Water | A song sung to a single party member. It statistically increases his mind parameter. |
Sage Etude | 66 | Ice | A song sung to a single party member. It statistically increases his intelligence. |
Foe Requiem VI | 67 | Light | A song sung to a single enemy that decreases his attack speed. |
Swift Etude | 68 | Wind | A song sung to a single party member. It statistically increases his agility. |
Puppet's Operetta | 69 | Ice | A song sung to oneself that increases the silence resistance of all party members within range. |
Vital Etude | 70 | Earth | A song sung to a single party member. It statistically increases his vitality. |
Archer's Prelude | 71 | Thunder | A song sung to a single party member. It increases his ranged accuracy. |
Goddess's Hymnus | 71 | Light | A song sung to oneself which gives all party members within range the Reraise effect. A last resort for the weakened! |
Uncanny Etude | 72 | Thunder | A song sung to a single party member. It statistically increases his dexterity. |
Warding Round | 73 | Light | A song sung to oneself which increases the curse resistance of all party members within range. |
Chocobo Mazurka | 73 | Wind | Special Song! This song is sung to oneself and gives all party members within range increased movement speed. It cannot be used in dungeons. |
Herculean Etude | 74 | Fire | A song sung to a single party member. It statistically increases his strength. |
Maiden's Virelai | 75 | Light | Special Song! This song is sung to a single enemy target and charms it, rendering it temporarily harmless. Though charmed, the monster cannot be targeted and will only follow you. |
So I may be starting this back up soon. Any good advice for tackling the original campaign?
Last Post By: Wolf Kanno 03-11-2023, 06:36 AM