Active Abilities |
1 |
30 Seconds |
2 Hours |
Take no physical damage. |
5 |
3 Minutes |
5 Minutes |
Increases the party�s defenses against the Undead. |
15 |
N/A |
5 Minutes |
Slams the enemy with a shield. |
30 |
30 Seconds |
5 Minutes |
Increases physical defense. |
35 |
N/A |
5 Minutes |
Take a blow for a partner. |
62 |
30 Seconds |
5 Minutes |
Grants a Magic Shield effect and enhances defense for party members within area of effect. |
75 (Merit) |
1 Minute |
20 Minutes |
Grants a powerful resistance to enfeebling magic. |
75 (Merit) |
Instant |
20 Minutes |
Converts TP to MP. |
Passive Abilities |
5 |
Increases damage against the Undead. |
10 |
Increases defense against physical attacks. (+10) |
20 |
Increases resistance to sleep. |
25 |
Grants bonus TP when blocking an attack with a shield. |
30 |
Increases defense against physical attacks. (+22) |
35 |
Gradually restores MP. |
40 |
Increases resistance to sleep. |
50 |
Increases defense against physical attacks. (+35) |
50 |
Grants bonus TP when blocking an attack with a shield. |
60 |
Increases resistance to sleep. |
70 |
Increases defense against physical attacks. (+48) |
75 |
Grants bonus TP when blocking an attack with a shield. |
75 (Merit) |
Reduces enmity loss while using Sentinel. |
75 (Merit) |
Adds a spell interruption down effect to Rampart |